Editing Ogre:CharacterCodex:Skills:Perception

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=Perception=
 
=Perception=
Perception skills describe your ability to be aware of your surrounding.
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Perception skills describe a character ability to be aware of its surrounding. There is two ways of using your perception. You can use your perception as a normal skill when you are actively searching for something. You can also use your perception as a Resistance when an opponent tries to do something without you noticing what is going on. Your perception resistance is your appropriate perception skill ranks + 10.
 
 
'''Perception Level'''
 
 
 
Your perception level is determined by your race and describe how well developed is a particular sense. This has an effect on how far your perception can sense things and how well it performs under bad condition.
 
 
 
Perception levels are from worse to best : Low, Poor, Average, Good, Excellent. Check the following table to know your perception range increment and you perception skill modifier.
 
 
 
{|border="1" cellspacing="0" cellpadding="5"
 
! 
 
!Excellent
 
!Good
 
!Average
 
!Poor
 
!Low
 
|-
 
!Range Increment
 
|8 sq.
 
|6 sq.
 
|4 sq.
 
|2 sq.
 
|1 sq.
 
|-
 
!Modifier
 
| +4
 
| +2
 
|0
 
| -2
 
| -4
 
|-
 
|}
 
 
 
 
 
'''Active Perception'''
 
 
 
You can use your perception as a normal skill when you are actively searching for something.
 
 
 
'''Resistance'''
 
 
 
You can also use your perception as a Resistance when an opponent tries to do something without you noticing what is going on. Your perception resistance is your appropriate perception skill ranks + 10.
 
 
 
  
 
==Listen==
 
==Listen==
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'''Check:''' The following table shows some example of Listen DC needed to hear a certain noise.
 
'''Check:''' The following table shows some example of Listen DC needed to hear a certain noise.
 
 
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 
!Listen DC
 
!Listen DC
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|}
 
|}
  
Some conditions can make hearing a noise more difficult. Some examples are on the following table.
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Some conditions can make hearing a noise more difficult. While trying to listen something far way, you received a -1 range penalty per 10 ft. of distance to your Listen check.
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 +
Some other examples are on the following table.
  
 
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
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====Extended Hearing====
 
====Extended Hearing====
: Your Listen range increment is increased by 1 square.
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: The penalty to Listen check for distance is now -1 per 15 ft.
: '''Specialist:''' Listen range increment is increased by 2 square.
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: '''Specialist:''' The penalty to Listen check for distance is now -1 per 20 ft.
: '''Expert:''' Listen range increment is increased by 4 square.
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: '''Expert:''' The penalty to Listen check for distance is now -1 per 30 ft.
: '''Master:''' Listen range increment is increased by 8 square.
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: '''Master:''' The penalty to Listen check for distance is now -1 per 50 ft.
  
 
==Spot==
 
==Spot==
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'''Description:''' The Spot skill allow you to discern things with your eyes. This skill also allows you to read lips.
 
'''Description:''' The Spot skill allow you to discern things with your eyes. This skill also allows you to read lips.
  
'''Check:'''
+
'''Check:''' While trying to spot something far way, you received a -1 range penalty per 10 ft. of distance.
  
 
Read Lips: To understand what someone is saying by reading lips, you must be within 30 feet of the speaker, be able to see him or her speak, and understand the speaker's language. (This use of the skill is language-dependent.) The base DC is 15, but it increases for complex speech or an inarticulate speaker. You must maintain a line of sight to the lips being read. If your Spot check succeeds, you can understand the general content of a minute's worth of speaking, but you usually still miss certain details.
 
Read Lips: To understand what someone is saying by reading lips, you must be within 30 feet of the speaker, be able to see him or her speak, and understand the speaker's language. (This use of the skill is language-dependent.) The base DC is 15, but it increases for complex speech or an inarticulate speaker. You must maintain a line of sight to the lips being read. If your Spot check succeeds, you can understand the general content of a minute's worth of speaking, but you usually still miss certain details.
  
'''Light Condition'''
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'''Total Failure :''' When reading lips a total failure means that you did not read the lips correctly and you get an incorrect message.
 +
'''Action:''' To read lips, you must concentrate for a full minute before making a Spot check, and you can't perform any other action (other than moving at up to half speed) during this minute.
 +
'''Try Again:''' You can try to spot something that you failed to see previously at no penalty. You can attempt to read lips once per minute.
  
Each race have a particular vision type that is suit for certain light condition. Check the following tables to know how much things are concealed when you are under bad light condition.
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===Feats===
  
'''Day vision'''
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====Extended Sight====
 +
: The penalty to Spot check for distance is now -1 per 15 ft.
 +
: Specialist: The penalty to Spot check for distance is now -1 per 20 ft.
 +
: Expert: The penalty to Spot check for distance is now -1 per 30 ft.
 +
: Master: The penalty to Spot check for distance is now -1 per 50 ft.
  
{|border="1" cellspacing="0" cellpadding="5"
+
====Low Sight====
! 
+
: In melee, you rely on your other senses than sight, making you less vulnerable against concealment cause by visibility (darkness, fog, foliage, invisibility). Treat opponent with concealment as they had on less level of concealment.
!Excellent
 
!Good
 
!Average
 
!Poor
 
!Low
 
|-
 
!Pure Light
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|-
 
!Bright Light
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|-
 
!High Light
 
|None
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|-
 
!Day Light
 
|None
 
|None
 
|None
 
|None
 
|None
 
|-
 
!Low Light
 
|None
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|-
 
!Moon Light
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|-
 
!Dim Light
 
|One-quarter
 
|One-half
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|-
 
!Darkness
 
|One-half
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|Total
 
|-
 
!Total Darkness
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|Total
 
|Total
 
|-
 
|}
 
  
'''Night vision'''
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==Scent==
 
+
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
{|border="1" cellspacing="0" cellpadding="5"  
+
!Ability
! 
+
|Wisdom
!Excellent
 
!Good
 
!Average
 
!Poor
 
!Low
 
 
|-
 
|-
!Pure Light
+
!Action
|Three-quarters
+
|Quick
|Nine-tenths
 
|Total
 
|Total
 
|Total
 
 
|-
 
|-
!Bright Light
+
!Armor Penalty
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|Total
 
|-
 
!High Light
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|-
 
!Day Light
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|-
 
!Low Light
 
 
|None
 
|None
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
 
|-
 
|-
!Moon Light
+
!Untrained
|None
+
|Yes
|None
 
|None
 
|None
 
|None
 
|-
 
!Dim Light
 
|None
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|-
 
!Darkness
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|-
 
!Total Darkness
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
 
|-
 
|-
 +
!Concentration
 +
|No
 
|}
 
|}
  
'''Hybrid vision'''
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'''Synergy:''' Survival (Tracking)
  
{|border="1" cellspacing="0" cellpadding="5"
+
'''Description:''' This skill reflects your ability to smell things and detect odor.
! 
 
!Perfect
 
!Good
 
!Average
 
!Poor
 
!Low
 
|-
 
!Pure Light
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|Total
 
|-
 
!Bright Light
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|-
 
!High Light
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|-
 
!Day Light
 
|None
 
|None
 
|None
 
|None
 
|None
 
|-
 
!Low Light
 
|None
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|-
 
!Moon Light
 
|None
 
|None
 
|None
 
|None
 
|None
 
|-
 
!Dim Light
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|-
 
!Darkness
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|-
 
!Total Darkness
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|Total
 
|-
 
|}
 
  
'''Dark vision'''
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'''Check:''' While trying to smell something, you received a -1 range penalty per feet of distance from the source of an odor.
  
{|border="1" cellspacing="0" cellpadding="5"
+
'''Try Again:''' Yes. You can try to smell something that you failed to smell previously with no penalty.
! 
 
!Perfect
 
!Good
 
!Average
 
!Poor
 
!Low
 
|-
 
!Pure Light
 
|Total
 
|Total
 
|Total
 
|Total
 
|Total
 
|-
 
!Bright Light
 
|Nine-tenths
 
|Total
 
|Total
 
|Total
 
|Total
 
|-
 
!High Light
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|Total
 
|Total
 
|-
 
!Day Light
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|Total
 
|-
 
!Low Light
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|Total
 
|-
 
!Moon Light
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|Nine-tenths
 
|-
 
!Dim Light
 
|None
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|Three-quarters
 
|-
 
!Darkness
 
|None
 
|None
 
|One-tenth
 
|One-quarter
 
|One-Half
 
|-
 
!Total Darkness
 
|None
 
|None
 
|None
 
|None
 
|None
 
|-
 
|}
 
 
 
 
 
'''Total Failure :''' When reading lips a total failure means that you did not read the lips correctly and you get an incorrect message.
 
 
 
'''Action:''' To read lips, you must concentrate for a full minute before making a Spot check, and you can't perform any other action (other than moving at up to half speed) during this minute.
 
 
 
'''Try Again:''' You can try to spot something that you failed to see previously at no penalty. You can attempt to read lips once per minute.
 
  
 
===Feats===
 
===Feats===
  
====Extended Sight====
+
====Extended Smell====
: Your Spot range increment is increased by 1 square.
+
: The penalty to Scent check for distance is now -1 per 2 ft.
: '''Specialist:''' Spot range increment is increased by 2 square.
+
: '''Specialist:''' The penalty to Scent check for distance is now -1 per 5 ft.
: '''Expert:''' Spot range increment is increased by 4 square.
+
: '''Expert:''' The penalty to Scent check for distance is now -1 per 10 ft.
: '''Master:''' Spot range increment is increased by 8 square.
+
: '''Master:''' The penalty to Scent check for distance is now -1 per 25 ft.
 
 
====Low Sight====
 
: In melee, you rely on your other senses than sight, making you less vulnerable against concealment cause by visibility (darkness, fog, foliage, invisibility). Treat opponent with concealment as they had on less level of concealment.
 
  
==Smell/Taste==
+
==Taste==
 
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 
!Ability
 
!Ability
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|}
 
|}
  
'''Synergy:''' Survival (Tracking)
+
'''Description:''' This skill reflects your ability to taste things.
 
 
'''Description:''' This skill reflects your ability to smell things, detect odor and discern particular taste.
 
 
 
'''Try Again:''' Yes. You can try to smell something that you failed to smell previously with no penalty.
 
  
===Feats===
+
'''Try Again:''' You can try to taste something that you failed to taste previously with no penalty.
 
 
====Extended Smell====
 
: Your Smell range increment is increased by 1 square.
 
: '''Specialist:''' Smell range increment is increased by 2 square.
 
: '''Expert:''' Smell range increment is increased by 4 square.
 
: '''Master:''' Smell range increment is increased by 8 square.
 
  
 
==Touch==
 
==Touch==
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'''Synergy:''' Search
 
'''Synergy:''' Search
  
'''Description:''' This skill reflect your ability to recognize things you touch or touches you. For example, this skill can be used to feel the direction of the wind in a cavern to know where there is an exit or feel a small tremor in the ground allowing you to feel a creature burrowing under your feet.
+
'''Description:''' This skill reflect your ability to recognize things you touch.
  
 
'''Try Again:''' Yes. You can try to recognize things you touch something that you failed to recognize things you touch previously with no penalty.
 
'''Try Again:''' Yes. You can try to recognize things you touch something that you failed to recognize things you touch previously with no penalty.

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