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A RQG campaign set in the Alda-chur Confederation. | A RQG campaign set in the Alda-chur Confederation. | ||
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=Character Creation= | =Character Creation= | ||
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**Record your passions. | **Record your passions. | ||
***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead. | ***If you took Lunar Tarsh, do not use Loyalty (Red Emperor). Choose a temple instead. | ||
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**Add 20 to one passion, and 10 to another. | **Add 20 to one passion, and 10 to another. | ||
*Runes: Pick three elemental runes, one at 60, one at 40, one at 20. | *Runes: Pick three elemental runes, one at 60, one at 40, one at 20. | ||
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**Record Base Skills | **Record Base Skills | ||
**Add Homeland Skills | **Add Homeland Skills | ||
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**Add Occupation Skills (get a job!) | **Add Occupation Skills (get a job!) | ||
**Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s). | **Add Cult Skills (as on p73). You may need to come back to this after selecting your cult(s). | ||
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**If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell. | **If you select a second cult, sacrifice one point of POW, gain 1 Rune point and one special spell. | ||
***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates. | ***Do not select extra spirit magic, though you may assign your initial five points from this cult and its associates. | ||
− | ***Take the (Cult) Lore and Worship (Deity) skills from your | + | ***Take the (Cult) Lore and Worship (Deity) skills from your new cult, but no other skills. |
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=Your Clan= | =Your Clan= | ||
− | == | + | ==Clan Stats== |
*Runes: | *Runes: | ||
**Earth | **Earth | ||
− | ** | + | **tbd |
*Resources: | *Resources: | ||
**War 12W | **War 12W | ||
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**Hospitable +2 "Those who welcome others into their home will in turn be welcomed into the homes of others." | **Hospitable +2 "Those who welcome others into their home will in turn be welcomed into the homes of others." | ||
− | == | + | ==Clan Information== |
*Population: 1,200 | *Population: 1,200 | ||
− | *Clan Seat: | + | *Clan Seat: |
− | *Clan Chieftan: | + | *Clan Chieftan: |
*Friends: | *Friends: | ||
− | ** | + | **tbd |
− | ** | + | **tbd |
*Allies: | *Allies: | ||
− | ** | + | **tbd |
− | ** | + | **tbd |
− | ** | + | **tbd |
**Ancient Allies: Aldryami | **Ancient Allies: Aldryami | ||
*Enemies: | *Enemies: | ||
− | ** | + | **Neighboring Clan |
− | ** | + | **tbd |
− | ** | + | **tbd |
− | ** | + | **tbd |
− | ** | + | **tbd |
**Ancient Enemies: Tada the Green and his Praxians | **Ancient Enemies: Tada the Green and his Praxians | ||
**New Enemies: Tusk Riders | **New Enemies: Tusk Riders | ||
**Chaos Foe: The Hydra | **Chaos Foe: The Hydra | ||
− | == | + | ==Your Clan Wyter== |
*POW: 28 | *POW: 28 | ||
*CHA: 14 | *CHA: 14 | ||
*MP: 28/28 | *MP: 28/28 | ||
*Abilities: | *Abilities: | ||
− | ** | + | **Full Dish and Spoon |
− | ** | + | **Separate Earth and Sky |
− | ** | + | **Wooed Ernalda |
− | ** | + | **The Fate-Weaving |
− | ** | + | **Aranto Viv, The Axe People |
− | ** | + | **Tada the Green |
− | ** | + | **It rained burning blood |
− | ** | + | **The Hydra |
− | ** | + | **Star Captain |
**Summon Shooting Star | **Summon Shooting Star | ||
− | == | + | ==Clan History== |
In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that 'violence is always an option'. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn. | In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that 'violence is always an option'. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn. | ||
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==Culture== | ==Culture== | ||
You are 'Axe Orlanthi' and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you 'Alakoringites' for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio's fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air. | You are 'Axe Orlanthi' and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you 'Alakoringites' for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio's fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air. | ||
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==Clan Resources== | ==Clan Resources== | ||
*Minor Temple to Ernalda | *Minor Temple to Ernalda | ||
− | * | + | *Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It's still not that big, but it's here. |
*Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named. | *Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named. | ||
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**"The Source of Heroes" | **"The Source of Heroes" | ||
**Population: 6,000 | **Population: 6,000 | ||
− | **Tribal Seat: | + | **Tribal Seat: |
− | **Tribal King: | + | **Tribal King: |
**Attitude Towards Lunars: Suspicious | **Attitude Towards Lunars: Suspicious | ||
**Constituent clans: | **Constituent clans: | ||
− | *** | + | ***tbd |
− | *** | + | ***tbd |
− | *** | + | ***tbd |
− | *** | + | ***tbd |
− | *** | + | ***Your Clan |
=Alda-Chur and Surrounds= | =Alda-Chur and Surrounds= | ||
==Alda-Chur== | ==Alda-Chur== | ||
− | Alda-chur is the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days. | + | Alda-chur is a the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days. |
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==Surrounds== | ==Surrounds== | ||
*Cliffhome, sanctuary of Cragspider. | *Cliffhome, sanctuary of Cragspider. | ||
− | *Skyfall Lake, and its troll inhabitants | + | *Skyfall Lake, and its troll inhabitants. |
*Dwarf Mine, which is unusually open and friendly. | *Dwarf Mine, which is unusually open and friendly. | ||
*The Indigo Mountains, full of volcanoes and angry trolls. | *The Indigo Mountains, full of volcanoes and angry trolls. | ||
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*The Woods of the Dead | *The Woods of the Dead | ||
*The Ivory Plinth | *The Ivory Plinth | ||
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*The Vale of Flowers | *The Vale of Flowers | ||
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