Editing Ornin
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* Name: Ornin | * Name: Ornin | ||
− | * Race: | + | * Race: human |
* Cults: | * Cults: | ||
o Rune Level: Not YET! | o Rune Level: Not YET! | ||
o Initiate: full initiate of The Night’s Breeze and Orlanth. | o Initiate: full initiate of The Night’s Breeze and Orlanth. | ||
o Lay Member: Pavis | o Lay Member: Pavis | ||
− | * Social Condition: Poor noble | + | * Social Condition: Poor noble |
* Sex: Male /in alternative reading, ‘Everyday’/ | * Sex: Male /in alternative reading, ‘Everyday’/ | ||
* Previous Experience: City thief | * Previous Experience: City thief | ||
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Int 16 | Int 16 | ||
Pow 16 | Pow 16 | ||
− | Dex 17 | + | Dex 17 |
Cha 13 | Cha 13 | ||
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*Dam +1d4 | *Dam +1d4 | ||
*Enc Cap 13 'things' | *Enc Cap 13 'things' | ||
− | |||
Innate abilities | Innate abilities | ||
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==Skill Groups== | ==Skill Groups== | ||
− | *'''Agility''': Str, '''''Siz''''', Pow, '''Dex'''. | + | *'''Agility''': Str, '''''Siz''''', Pow, '''Dex'''. |
− | *'''Aim/missile att''': Str, Pow, '''Dex'''. | + | *'''Aim/missile att''': Str, Pow, '''Dex'''. |
− | *'''Communication''': '''Cha''', Int, Pow. | + | *'''Communication''': '''Cha''', Int, Pow. |
− | *'''Knowledge''': '''Int''', Pow | + | *'''Knowledge''': '''Int''', Pow |
− | *'''Manipulation-Body''': '''Str''', '''Int''', Pow, '''Dex'''. | + | *'''Manipulation-Body''': '''Str''', '''Int''', Pow, '''Dex'''. |
− | *'''Manipulation-Fine''': '''Int''', Pow, '''Dex'''. | + | *'''Manipulation-Fine''': '''Int''', Pow, '''Dex'''. |
− | *'''Perception''': Con, '''Int''', Pow. | + | *'''Perception''': Con, '''Int''', Pow. |
− | *'''Social''': '''Cha''', Int, Pow, Dex. | + | *'''Social''': '''Cha''', Int, Pow, Dex. |
− | *'''Stealth''': '''''Siz''''', ''Pow'', '''Int''', '''Dex'''. | + | *'''Stealth''': '''''Siz''''', ''Pow'', '''Int''', '''Dex'''. |
− | *'''Melee Weapon attacks''' as Gross Manipulation | + | *'''Melee Weapon attacks''' as Gross Manipulation |
− | *'''Parry/ dodge''' as Agility. | + | *'''Parry/ dodge''' as Agility. |
− | |||
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> * means increased by your inborn ability. | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> * means increased by your inborn ability. | ||
− | ''' | + | *'''Agility: +10%''' |
− | + | **Dance (30%/5%): n% | |
− | * | + | ***Style:- [folk]50%* |
− | * | + | **Dodge (15%): 55%* |
− | * | + | **Climb (25%): 105% |
− | + | **Jump (25%): 105% | |
− | * | + | **<u>Tumbling</u> (25%): n% |
− | * | ||
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− | + | *'''Aim: +15%''' | |
− | *'''Aim: + | + | **Catch (25%): 40% |
− | **Catch (25%): | + | **Throw (25%): 50% |
− | **Throw (25%): | ||
*'''Knowledge: +10%''' | *'''Knowledge: +10%''' | ||
− | **Evaluate (10%): | + | **Evaluate (10%):20% |
***Treasure: n% | ***Treasure: n% | ||
***Trade Goods: n% | ***Trade Goods: n% | ||
***Art: n% | ***Art: n% | ||
− | **Read/Write Language | + | **Read/Write Language (10/0%): |
− | *** | + | ***Sartar: 20% |
− | |||
***Stormspeech: 15% | ***Stormspeech: 15% | ||
− | **Animal Lore (5%): | + | **Animal Lore (5%):30% |
***Find cattle food: n% | ***Find cattle food: n% | ||
***Hunting: n% | ***Hunting: n% | ||
***Tending/Herding: n% | ***Tending/Herding: n% | ||
***Training: n% | ***Training: n% | ||
− | **Folk Lore | + | **Folk Lore (Sartar: 40%, Human 15%) |
**Mineral Lore (5%):15% | **Mineral Lore (5%):15% | ||
***Mining: n% | ***Mining: n% | ||
***Caving: n% | ***Caving: n% | ||
***Assess Mineral: n% | ***Assess Mineral: n% | ||
− | **Plant Lore (5%): | + | **Plant Lore (5%):20% |
***Find healing plants: n% | ***Find healing plants: n% | ||
***Identify plants: n% | ***Identify plants: n% | ||
***Farming: n% | ***Farming: n% | ||
− | **World lore (5%): | + | **World lore (5%): 35% |
***Find Water: n% | ***Find Water: n% | ||
***Survival: n% | ***Survival: n% | ||
***Weatherlore: n% | ***Weatherlore: n% | ||
− | **<u>Healing lore</u>: (10%): | + | **<u>Healing lore</u>: (10%): 15% |
***Identify disease: n% | ***Identify disease: n% | ||
***Indentify poison: n% | ***Indentify poison: n% | ||
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***Trailblazing: n% | ***Trailblazing: n% | ||
***Seaborne: n% | ***Seaborne: n% | ||
− | |||
*'''Manipulation [Body]: +25%''' | *'''Manipulation [Body]: +25%''' | ||
− | **Boating (10%): | + | **Boating (10%): n% |
**<u>Sailing</u> (5%): n% | **<u>Sailing</u> (5%): n% | ||
− | **Craft, Physical (30%/10%) Sp: | + | **Craft, Physical (30%/10%) Sp:- |
− | ***Armour/weapon/shield making: | + | ***Armour/weapon/shield making: 70% (TICK) |
***Masonry/architect: n% | ***Masonry/architect: n% | ||
***Peaceful Cut/butchery: n% | ***Peaceful Cut/butchery: n% | ||
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**Swimming (15%):40% | **Swimming (15%):40% | ||
**Riding (5%):30% | **Riding (5%):30% | ||
− | **<u>Running (25%)</u>: | + | **<u>Running (25%)</u>:60%* |
− | **<u>Drive Cart/wagon (15%)</u>: | + | **<u>Drive Cart/wagon (15%)</u>: n% |
− | *'''Manipulation [Fine]: + | + | *'''Manipulation [Fine]: +15%''' |
− | **First aid (10%): | + | **First aid (10%): 50% |
− | **Treat disease/poison (5): | + | **Treat disease/poison (5): 20% |
− | **Sleight of hand (15%): | + | **Sleight of hand (15%):- |
***Hide item: n% | ***Hide item: n% | ||
***Pick pockets: n% | ***Pick pockets: n% | ||
***Palm object: n% | ***Palm object: n% | ||
− | **Craft, Fine Sp: | + | **Craft, Fine (30%/10)% Sp:- |
***Map making: n% | ***Map making: n% | ||
***Netmaking: n% | ***Netmaking: n% | ||
***Gemsmith/Jewelcraft: n% | ***Gemsmith/Jewelcraft: n% | ||
***Brewing: n% | ***Brewing: n% | ||
− | ***Trapsmith: | + | ***Trapsmith: n% |
− | ***Locksmith: | + | ***Locksmith: n% |
− | **Devices (5): | + | **Devices (5):- |
***Lock pick: n% | ***Lock pick: n% | ||
− | ***Trap set/disarm: | + | ***Trap set/disarm:60% |
**<u>Feign Death </u>(10): n% | **<u>Feign Death </u>(10): n% | ||
**<u>Foil Restraints</u> (0): n% | **<u>Foil Restraints</u> (0): n% | ||
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*'''Perception: +15%''' | *'''Perception: +15%''' | ||
− | **Listen (25)%: | + | **Listen (25)%: 40% |
− | **Scan (25)%: | + | **Scan (25)%: 75% |
− | **<u>Sense</u> | + | **<u>Sense</u> (5%):- |
***Ambush: 20% | ***Ambush: 20% | ||
− | ***Chaos: | + | ***Chaos: 0% |
− | ***Assassin: | + | ***Assassin: 0% |
− | **Spot (5): | + | **Spot (5):90% |
− | ***Hidden items: | + | ***Hidden items: 90% |
− | ***Trap: | + | ***Trap: 90% |
**<u>Taste analysis</u> (5%): n% | **<u>Taste analysis</u> (5%): n% | ||
− | **<u>Tracking</u> (10%): | + | **<u>Tracking</u> (10%): 55% |
− | *'''Stealth: + | + | *'''Stealth: +0%''' |
− | **Camouflage (10%): | + | **Camouflage (10%): 40% |
− | **Hide (15%): | + | **Hide (15%): 55% |
− | **Move quietly (15%): | + | **Move quietly (15%): 65%* |
− | **Ambush (5)%: | + | **Ambush (5)%: 5% |
− | **<u>Shadowing</u> (10%): 20% | + | **<u>Shadowing</u> (10%): 20%* |
**<u>Swim Quietly</u> (Sp.): n% | **<u>Swim Quietly</u> (Sp.): n% | ||
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**Orate (10%): 30% | **Orate (10%): 30% | ||
**Sing (5%):15% | **Sing (5%):15% | ||
− | **Speak Lang. | + | **Speak Lang. (Sartarite 70%),(Tradetalk 30%), (Stormspeech 30%): n% |
**<u>Understand beast speech</u> (10%): n% | **<u>Understand beast speech</u> (10%): n% | ||
**<u>Voice Mimicry</u> (5%): n% | **<u>Voice Mimicry</u> (5%): n% | ||
− | *'''Social: + | + | *'''Social: +15%''' |
− | **<u>Acting </u>(10%): | + | **<u>Acting </u>(10%): n% |
− | **<u>Bribery</u> (20%): | + | **<u>Bribery</u> (20%): n% |
**Fast talk (20%): 65% | **Fast talk (20%): 65% | ||
− | **<u>Disguise</u> (10%): | + | **<u>Disguise</u> (10%): n% |
− | **Wise | + | **Wise (30%/10%/5%):- |
− | ***Battlewise: | + | ***Battlewise: 45% |
− | ***Streetwise: | + | ***Streetwise: 35% |
− | ***Courtliness: | + | ***Courtliness:30% |
− | ***Nomad ways: | + | ***Nomad ways: 0% |
</div> | </div> | ||
+ | ===Agility: +20% Parry/Dodge included=== | ||
+ | Aim/missile att: +15% | ||
+ | Communication: +15% | ||
+ | Knowledge: +10% | ||
+ | Manipulation-Body: +20% Melee Weapon attacks included! | ||
+ | Manipulation-Fine: +15% | ||
+ | Perception: +10% | ||
+ | Stealth: +5% | ||
+ | Damage: +1D4 | ||
+ | Enc. Cap is 13 | ||
+ | Experience bonus +12% | ||
+ | ===* Agility: +20%=== | ||
+ | o Dance (30%/5%):- (50%/25%?) | ||
+ | + Style: n% | ||
+ | o Dodge (15%): +10% (40%)+35=80%%(1-7) | ||
+ | o Climb (25%): (40%) (80%, 2-7) | ||
+ | o Jump (25%): (40%_(80%, 3-7) | ||
+ | o Tumbling (25%): (40%) ((80%, 4-7) | ||
+ | Parry Dagger (25+15 bonus+5% Training+5% bonus=50%, +5% from raising the Agility bonus=55%) | ||
+ | Parry Shortsword 15+20%+15% treaty in Pavic=50% | ||
+ | ===* Aim: +20%=== | ||
+ | o Catch (25%): n% | ||
+ | o Throw (25%): +10% (50%, I guess that's for rocks) | ||
+ | ===* Knowledge: +10%=== | ||
+ | o Evaluate (10%)(+10 background) | ||
+ | + Treasure: (20%) | ||
+ | + Trade Goods: (25%%) | ||
+ | + Art: 5 (25%) | ||
+ | Evaluate loot* 20% | ||
+ | o Read/Write Language (10/0%):-: | ||
+ | r/w (Pavic) +20 (+Basic=30?) | ||
+ | o Animal Lore (5%):- | ||
+ | + Find cattle food: n% | ||
+ | + Hunting: 15% | ||
+ | + Tending/Herding: 15% | ||
+ | + Training: 15% | ||
+ | o Folk Lore (30%) By culture/race.: n% | ||
+ | Folklore [Valley of Cradles, Human.]+20 (60%?) | ||
+ | o Mineral Lore (5%):- | ||
+ | + Mining: n% | ||
+ | + Caving: n% | ||
+ | + Assess Mineral: n% | ||
+ | o Plant Lore (5%):- | ||
+ | + Find healing plants: n% | ||
+ | + Identify plants: n% | ||
+ | + Farming: n% | ||
+ | o World lore (5%):- | ||
+ | World lore+15 | ||
+ | + Find Water: n% (30%) | ||
+ | + Survival: n% (15%) | ||
+ | + Weatherlore: n% (15%) | ||
+ | o Healing lore: (10%):- | ||
+ | + Identify disease: n%(20%?) | ||
+ | + Indentify poison: n% (20%?) | ||
+ | + Doctoring: n% (20%?) | ||
+ | o Martial arts (0%): n% (10%) | ||
+ | o River Lore (20%): n% (30%) | ||
+ | o Spirit Lore (5%): n% (15) | ||
+ | o Star lore (Navigation)(10%):- | ||
+ | + Trailblazing: n% (20%) | ||
+ | + Seaborne: n% (20%) | ||
+ | ===* Manipulation[Body]: +25%=== | ||
+ | o Boating (10%): n% (30%) | ||
+ | o Sailing (5%): n% (25%) | ||
+ | o Craft, Physical (30%/10%) Sp:- | ||
+ | + Armour/weapon/shield making: n% | ||
+ | + Masonry/architect: n% | ||
+ | + Peaceful Cut/butchery: n% | ||
+ | + Shiphandling: n% | ||
+ | + Teamster/packhandler: n% | ||
+ | o Swimming (15%): n% (40%) | ||
+ | o Riding (5%): n% (30%) | ||
+ | o Running (25%): n% (50%) | ||
+ | o Drive Cart/wagon (15%): n% (35%) | ||
+ | Unarmed cbt +5 (25%+Basic=55%) | ||
+ | Dagger+10 (30+Basic=60%) (+15%=75%, 2-8) | ||
+ | IH Sword +15% (35+Basic=55%)(+15%=70%, 1-8) | ||
+ | ===* Manipulation[Fine]: +20%=== | ||
+ | o First aid (10%): 30% | ||
+ | o Treat disease/poison (5): 25% | ||
+ | o Sleight of hand (15%):- | ||
+ | + Hide item: n% (35%?) | ||
+ | + Pick pockets: n% (35%?) | ||
+ | + Palm object: n% (35%?) | ||
+ | o Craft, Fine (30%/10)% Sp:- | ||
+ | + Map making: n% | ||
+ | + Netmaking: n% | ||
+ | + Gemsmith/Jewelcraft: n% | ||
+ | + Brewing: n% | ||
+ | + Trapsmith: n% | ||
+ | + Locksmith: n% +10 (Background) | ||
+ | o Devices (5):- | ||
+ | + Lock pick: n% | ||
+ | + Trap set/disarm: n% | ||
+ | o Feign Death (10): 25% | ||
+ | o Foil Restraints (0): 15% | ||
+ | o Play Instrument (Var): n% | ||
+ | ===* Perception: +10%=== | ||
+ | *o Listen (25)%: 35% (50%, 3-8) | ||
+ | *o Scan (25)%: 35% (50%, 4-8) | ||
+ | *o Sense (5%):- (+15%?, 5-8) | ||
+ | *+ Ambush:15% | ||
+ | *+ Chaos: -- | ||
+ | *+ Assassin: -- | ||
+ | *o Spot (5):- (+15%?, 6-8) | ||
+ | *+ Hidden items: 15% | ||
+ | *+ Trap: 15% | ||
+ | *o Taste analysis (5%): 15% | ||
+ | *o Tracking (10%): 15% | ||
+ | ===* Stealth: +10%=== | ||
+ | o Camouflage (10%): 15% (55%, 6-7) | ||
+ | o Hide (15%): 20% (60%, 5-7) | ||
+ | o Move quietly (15%): 20% (75%, Main Skill) | ||
+ | o Ambush (5)%: 20% | ||
+ | o Shadowing (10%): 20% | ||
+ | o Swim Quietly (Sp.): n% | ||
+ | ===* Communication: +15%=== | ||
+ | o Bargain (10%): n% | ||
+ | o Orate (10%): n% | ||
+ | o Sing (5%): n% | ||
+ | o Speak Language:- | ||
+ | + Native (Int x 5): 80 | ||
+ | + Tradetalk+15 | ||
+ | Stormspeech [Speak]*15+15(30%, 7-8) | ||
+ | o Understand beast speech (10%): n% | ||
+ | o Voice Mimicry (5%): n% | ||
− | + | ===* Social: +25%=== | |
− | + | o Acting (10%): 30%+20% bonus=55% after Dexterity training | |
− | + | o Bribery (20%): 45% | |
− | + | o Fast talk (20%): 40% (+15=55%+5% Dex raise =60%, 8-8) | |
− | + | o Disguise (10%): 30%+5%practice+15% bonus=50%, +5% Dex raise=55% | |
− | + | o Wise (30%/10%/5%):- | |
− | + | + Streetwise: n% (+35%, 7-7, so 25 Social bonus+30/10/5?% bonus, +35%=65-90%) | |
− | + | + Courtliness:+15 (background, so 25 Social bonus+30/10/5?% bonus, +15% background=45-70%) | |
− | + | + Nomad ways: n% | |
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Ok, 5 years training as a cult thief for a civilised, Pavis poor noble. | Ok, 5 years training as a cult thief for a civilised, Pavis poor noble. | ||