Editing Predator Maneuvers

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
Each round the predator should write his maneuver down on a piece of paper and keep it secret.
 
  
All predator maneuvers are geared toward slowing down or catching the prey.
 
 
===Box In===
 
<div style="padding:5px; background:silver; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;">
 
It takes skill to trap an opponent with minimal damage, but sometimes it's essential to use the kid gloves and take the prey intact. This requires a level of skill and panache most drivers simply do not possess, and is restricted to agents with the Daredevil class ability.
 
 
'''Lead'''
 
 
5 lengths or less.
 
 
'''Success'''
 
 
The predator wins the chase, forcing the prey into a corner from which there is nowhere to run.
 
</div>
 
 
 
===Crowd===
 
<div style="padding:5px; background:silver; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;">
 
Crowding, or "tailgating," is getting right up into the prey's backside and trying to force him into a collision with the environment. Generally, this option is safer for the predator than ramming, but is less likely to work.
 
 
'''Lead'''
 
 
2 lengths or less.
 
 
'''Success'''
 
 
The predator wins the chase. If the predator's maneuver check exceeds the prey's by at least 5, the prey collides with an obstacle (a tree, storefront, or debris). The prey is assumed to have failed a crash check as described under Step 7, and the predator comes to a safe stop.
 
</div>
 
 
 
===Cut Off===
 
<div style="padding:5px; background:silver; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;">
 
Generally without warning, the predator speeds up and pulls out in front of the prey, cutting him off. The predator's own vehicle becomes a barrier to stop the prey from escaping. Like most predator maneuvers, cutting someone off is invariably destructive.
 
 
'''Lead'''
 
 
0 lengths.
 
 
'''Speed'''
 
 
The chase speed is reduced by 25 MPH this round.
 
 
'''Success'''
 
 
The predator wins the chase, pulling in front of the prey and cutting him off, If the prey fails his maneuver check, he automatically collides with the predator's vehicle; no crash check is required. Damage is applied to both vehicles per the directions under Step 7. The predator may make a Jump check (leaping from a stationary vehicle) to avoid taking damage in the collision.
 
</div>
 
 
 
===Gun It===
 
<div style="padding:5px; background:silver; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;">
 
Gun it is the basic predator maneuver, in which the predator attempts to catch up with the prey in a straightforward manner, without frills or significant chance of a mishap.
 
 
'''Lead'''
 
 
Any distance.
 
 
'''Speed'''
 
 
Increase the chase speed by 10 MPH this round.
 
 
'''Success'''
 
 
The lead is reduced by a number of lengths equal to the difference between maneuver checks.
 
</div>
 
 
 
===Herd===
 
<div style="padding:5px; background:silver; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;">
 
Forcing the prey to make bad choices can be as effective as chasing him down. By keeping the pressure on and cutting off the prey's options, the predator uses strategy and brute force to drive the prey into dangerous situations.
 
 
'''Lead'''
 
 
10 lengths or less.
 
 
'''Success'''
 
 
The lead is reduced by 1 length and the prey is required to make a crash check with a DC increased by the difference between the maneuver checks. The predator is also required to make a crash check this round (but without the additional penalty).
 
 
'''Special'''
 
 
With a critical success or by beating the prey's maneuver check by 5 or more, the predator may choose to reduce both the predator and prey's crash check DCs by 5 to shift the terrain by one step at the end of the round (open or tight becomes close, and vice versa). Alternately, the predator may ignore the crash check and terrain shift entirely.
 
</div>
 
 
 
===Jockey===
 
<div style="padding:5px; background:silver; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;">
 
By carefully matching the prey's movements, the predator can force the relative speeds of the two vehicles down to almost zero, stabilizing the chase so that others in the vehicle can attack.
 
 
'''Lead'''
 
 
10 lengths or less.
 
 
'''Success'''
 
 
The lead is reduced by I length and the driver and all passengers in the predator vehicle gain half the difference between the maneuver checks (rounded down) as a cooperation bonus to all their attack and skill rolls targeting the prey.
 
</div>
 
 
 
===Ram (Finishing)===
 
<div style="padding:5px; background:silver; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;">
 
Ram is pretty straightforward: the predator speeds up and slams into the prey, forcing him off the road, into the ground, or onto the shore. It's dirty, but generally gets the job done a lot faster than Crowd.
 
 
'''Lead'''
 
 
5 lengths or less.
 
 
'''Success'''
 
 
The predator wins the chase, colliding with the prey. Both are assumed to have failed a crash check as described under Step 7. After the collision, both vehicles come to a halt.
 
</div>
 
 
 
===Redline (Daredevil)===
 
<div style="padding:5px; background:silver; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;">
 
Redline is an advanced version of gun it, during which the predator suddenly accelerates to and remains at the vehicle's top speed. This causes incredible wear and tear on the vehicle as the engine literally burns up,Lead: Any distance.
 
 
'''Speed'''
 
 
Increase the chase speed by 20 MPH this round.
 
 
'''Success'''
 
 
The prey's lead is reduced by a number of lengths equal to twice the difference between maneuver checks. The predator's engine suffers 4 points of damage(see Step 6). Daredevil drivers are skilled at feathering the throttle, and their engines take only 2 points of damage from redline.
 
</div>
 
 
 
===Shortcut===
 
<div style="padding:5px; background:silver; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;">
 
Shortcuts can be incredibly helpful in catching up with the prey, especially in close quarters, where the prey cannot see what the predator is doing. Unfortunately, this generally means that the predator has reduced his line of sight as well, which can result in a nasty spill.
 
 
'''Lead'''
 
 
Any distance.
 
 
'''Speed'''
 
 
The chase speed is reduced by 15 MPH this round.
 
 
'''Success'''
 
 
The lead is reduced by a number of lengths equal to the twice the difference between maneuver checks. The predator must make a crash check during Step 7.
 
</div>
 
 
 
===“That’s Impossible!" (Daredevil Only, may be Finishing)===
 
<div style="padding:5px; background:silver; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;">
 
“That's Impossible!" allows you to choose any other predator maneuver and benefit from its effects without applying the modifiers from Table 7.1: Chase maneuvers. This is generally beneficial for the higher driver in the chase.
 
 
'''Lead'''
 
 
Per maneuver.
 
 
'''Success'''
 
 
Per maneuver.
 
</div>
 
  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)