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==Mechs==
 
==Mechs==
  
I have been having trouble figuring out what to do with the mecha. Luckily for me, since  the campaign was originally designed to use the Mecha Crusade d20 Mini Game, I was able to find this handy Mecha Crusade BESM conversion [http://games.groups.yahoo.com/group/BESMConversions/ here].
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===Standard Mech Templates===
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[[Image:http://media.ps2.gamespy.com/media/568/568441/imgs_1.html|thumb|right|Image of Standard Mech]]
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*Toughness 4: 120 HP
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*Accessories 2: Ejection seat, GPS, searchlight
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*Ground Speed 2: ~100 KPH
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*Heavy Armor 5: 50 AV.
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*Sensors 2: Vision. The computer can pick up man-sized objects from far away
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*Super Strength 4: Can throw a main battle tank
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*Life Support 1: Limited, needs an atmosphere outside
  
Below are some sample mechs built with the system above. You can use them as is or modify them. In fact, for my players, they will have to use these stock mecha until they can get to a location to modify them or find new mecha.
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*Awkward Size 2: The size of a van, or dragon
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*Noisy 2
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*Poor Maneuverability 1
  
[[Image:AC2.jpg|framed|right|Sample Mech Image]]
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55 MP w/o weapons
===Standard Mech Template===
 
Large Mecha
 
Speed 50 kph  MP 10
 
MB +1 DCV/-1 Init Size 2
 
People 1  Cargo None
 
Armour AR 0  HP 60
 
Skill: OBM 1: ? MP (4)
 
Mecha Attributes [13 MP]: Ground Speed 1: Slow, 50 kph [2], Super Strength 1: ½ ton, +10 damage [3], Toughness 1: +20 HP, 41-60 HP [4], Weapon Attack 1: ""Large Slam"", 30 damage [4], Muscle-Powered: +Body or Super Strength {1}, Melee {-2}
 
Mecha Defects [-3 BP]: Awkward Size 2: Giant/Size 2-3, 6 meters [-2], Poor Maneuverability: +1 DCV, -1 Init [-1]
 
  
Duralloy [6 MP]
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===Mecha Weapons===
Light Armour 6:  AR 15 [6],
 
  
Advanced Diagnostic
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====Handheld weapons====
Mecha Regeneration 4: 1/20 HP/5m, active [16],
 
  
Heavy Fortification [8 MP]
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Maximum of two handheld weapons may be carried. Weapons built into arms can’t carry anything.
Toughness 2: +40 HP, 61-80 HP [8],
 
  
Back: Omicron 1100 thruster backpack [2 MP]; Flight 1: Can Hover, Very Slow 30 kph [4], Poor Maneuverability: +2 DCV, -2 Init [-2]
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*Rifle: 45 pts, heavy armour 1 = 16 MP, 40 HP
  
Helmet: Mk. 7a Oracle targeting system [2 MP]; Combat Mastery 1: +1 ACV/DCV [2]
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*Sniper rifle: 45 pts, accurate, long range, penetrating, penetrating (force field), slow, static = 20 MP, 40 HP
  
<u>Weapons</u>
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*Bazooka: 75 pts, area effect, long range, penetrating, inaccurate x 2, limited shots (6), slow, static (except on tankdrive), heavy armour 1 = 16 MP, 40 HP
  
Shoulders: M-55 Talon missile launcher [20 MP];
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*Machinegun: 30 pts, auto-fire, penetrating (force field), spreading, inaccurate x 1 = 16 MP, 40 HP
Weapon Attack 5: ""M-55 Talon missile launcher"", 55 damage [20], Accurate: -4 {2}, Limited Shots: 4 {-1}
 
  
Left Arm: Bulwark V18 defense shield [1 MP]; Shield 1: AR 15 [1]
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*Shotgun: 30 pts, spreading, low penetration, short range = 4 MP, 40 HP
  
Right Arm: H42a Excalibur energy sword [4 MP];
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*Basic close combat weapon system (torch-like sword): 45 pts, concealable, muscle-powered, penetrating (force field), melee, Not So Strong 2 = 18 MP, 20 HP
Weapon Attack 1: ""Awkward Size 2 H42a Excalibur energy sword"", 15 damage [4], Accurate: -2 {1}, Muscle-Powered {1}, Melee {-2}
 
  
-- OR --
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====Mounted Weapons====
  
Right Arm: Mk.1 Warpath recoilless rifle [24 MP];  
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Maximum of two mounted weapon systems may be installed. However, a possible radar system takes up one of these slots. Weapon arms don’t have shoulder hardpoints; check your choice of arms.
Weapon Attack 6: ""Mk.1 Warpath recoilless rifle"", 35 damage [24], Auto-Fire {3}
 
  
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*Rocket launcher: 45 pts, area effect, auto-fire, spreading, fixed, inaccurate x 2 = 12 MP, 40 HP
  
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*Missile launcher: 75 pts, area effect, homing, indirect, long range, penetrating (armor), fixed, limited shots (6), slow, stoppable = 24 MP, 40 HP
  
'''TOTAL''': 63 MP (w/ Excalibur) or 83 MP (w/ Warpath)
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*Laser cannon: 60 pts, long range (5 km), fixed, slow, static (except on tankdrive!) = 8 MP, 40 HP
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*Railgun (”slug gun”): 60 pts, long range (5 km), fixed, static (except on tankdrive!), penetrating (force field) = 16 MP, 40 HP
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*Plasma gun: 45 pts, auto-fire, fixed, static (except on tankdrive!), penetrating (armor) = 16 MP, 40 HP
  
 
==Vehicles==
 
==Vehicles==

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