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Protaincieus <br> Male Halfling Druid 6<br> NG<br> <br> Strength 9 (-1)<br> Dexterity 12 (+1)<br> Constitution 12 (+1)<br> Intelligence 12 (+1)<br> Wisdom 18 (+4)<br> Charisma 13 (+1)<br> Size: Small<br> Height: 3' 3"<br> Weight: 36 lb<br> Skin: Light<br> Eyes: Hazel<br> Hair: Light Brown; Wavy; Beardless<br> Total Hit Points: 44<br><br> Speed: 15 feet [armor]<br><br> Armor Class: 20 = 10 +4 [hide] +3 [heavy wooden] +1 [small] +1 [dex] +1 [natural]<br><br> Touch AC: 12<br> Flat-footed: 17<br> Initiative modifier: +1 = +1 [dex]<br> Fortitude save: +8 = 5 [base] +1 [con] +1 [halfling] +1[resistance]<br> Reflex save: +5 = 2 [base] +1 [dex] +1 [halfling] +1[resistance]<br> Will save: +11 = 5 [base] +4 [wis] +1 [halfling] +1[resistance]<br> Attack (handheld): +3 = 3 [base] -1 [str] +1 [small]<br> Attack (unarmed): +3 = 3 [base] -1 [str] +1 [small]<br> Attack (missile): +5 = 3 [base] +1 [dex] +1 [small]<br> Grapple check: -2 = 3 [base] -1 [str] -4 [small]<br><br> Languages: Common Druidic Halfling Sylvan<br><br> Feats:<br> Mounted Combat <br> Companion Spellbound PHBII<br> Extra Wild Shape CDiv<br><br> Skills:<br> Concentration Con 10 = +2+8 <br> Handle Animal Cha 10 = +2+8 <br> Heal Wis 9 = +4+5 <br> Knowledge(nature)Int 11 = +1+8 +2 [druid]<br> Listen Wis 8 = +2+4 +2 [halfling]<br> Ride Dex 11 = +1+8 +2 [handle animal]<br> Spot Wis 8 = +4+4 <br> Survival Wis 8 = +2+4+2 [druid]<br><br> Handle Animal >= 5 ranks gives +2 on wild empathy checks.<br> Know Nature >= 5 ranks gives +2 on survival checks above ground.<br><br> Zero-level Druid spells: 5 per day<br> Create Water<br> Detect Magic<br> Detect Poison<br> Know Direction<br> Light<br><br> First-level Druid spells: 5 per day<br> Speak with Animals x2<br> Shillelagh<br> Obscuring Mist<br> Magic Fang<br><br> Second-level Druid spells: 5 per day<br> Summon Swarm<br> Wood Shape<br> Lesser Restoration<br> Warp Wood<br> Chill Metal<br><br> Third-level Druid spells: 4 per day<br> Neutralize Poison<br> Remove Disease<br> Call Lightning<br> Plant Growth<br><br> Halfling:<br> +2 dexterity / -2 strength (already included)<br> Small Size<br> +2 racial bonus on climb, jump, move silently<br> +1 racial bonus on all saving throws <br> +2 morale bonus on saves vs. fear (stacks with racial bonus)<br> +1 to hit with thrown weapons and slings<br> Druid:<br> Spontaneous Casting (summon nature's ally)<br> <br> Animal Companion<br> Wild Empathy +10<br> +2 on Knowledge (nature) and Survival <br> Woodland Stride (level 2)<br> Trackless Step (level 3)<br> Resist Nature's Lure (level 4)<br> Wild Shape (level 5)<br> Backpack<br> Flint and steel<br> Pouch x2<br> Waterskins x2<br> Healer kit<br> Holly and mistletoe<br> Spell component pouch<br> Club<br> 20 sling stones<br> Titian<br> Animal Companion: Dog (riding)<br> Medium-Size Animal<br> Hit dice 6d8+12 (50 hit points)<br> Initiative +3 (Dex)<br> Speed 40 feet<br> AC: +3 Dex +8 natural +4 armor = 25<br> Attacks: Bite +8<br> Damage 1d6+6 (bite); <br> Special Qualities: Scent<br> Saves: Fort +6; Ref +7; Will +3<br> Abilities: Str 18, Dex 17, Con 15, Int 2, Wis 12, Cha 6<br> Skills: Jump +9; Listen +7; Spot +7; Swim +7; Survival +1;<br> Feats: Alertness, Track, Run<br> Link, share spells<br> Evasion, Devotion<br> Bonus tricks: 3 War-trained: Trip as Wolf on attack<br> Items:<br> Wand of Cure Light Wounds 750<br> Cloak of resistance +1 1,000 gp<br> Amulet of natural armor +1 2,000<br> Chain Shirt Barding +1 1350<br> Hide Armor +1 1165<br> Heavy Darkwood Shield +1 1257<br> Sickle +1 2306<br> Sling +1 2300<br> 800 gp left<br>
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