Editing
RTT Servant
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Individuals who work directly for a high status individual or household. ===Qualification=== Roll Int 6+ * -2 DM if you are aged 34 or more. ===Assignments=== Choose one of the following: * Bodyguard: [Survival Dex 5+, Advancement Int 7+] You protected your employer's person and property. * Companion: [Survival Int 6+, Advancement Soc 6+] You were a hanger-on, personal trainer, concubine, or other close associate. * Secretary: [Survival Edu 4+, Advancement Int 8+] You managed your employer's assets and business affairs. ===Skills=== ''Personal Development'' * 1) +1 Str * 2) +1 Dex * 3) +1 End * 4) +1 Int * 5) +1 Edu * 6) +1 Soc ''Service Skills'' * 1) Carouse * 2) Deception * 3) Diplomat * 4) Medic * 5) Stealth * 6) Steward ''Advanced Training'' (Minimum Education 8) * 1) Investigate * 2) Language (any) * 3) Mechanic * 4) Medic * 5) Science (any) * 6) Streetwise ''Specialist: Bodyguard'' * 1) Comms * 2) Drive (wheeled) * 3) Flyer (any) * 4) Gun Combat (energy pistol or slug pistol) * 5) Melee (any) * 6) Recon ''Specialist: Companion'' * 1) Athletics (any) * 2) Art (any) * 3) Carouse * 4) Gambling * 5) Melee (any) * 6) Persuade ''Specialist: Secretary'' * 1) Admin * 2) Advocate * 3) Broker * 4) Comms * 5) Computers * 6) Diplomat ===Ranks=== ''Bodyguard'' * 0) - * 1) - (Recon 1) * 2) - (Gun Combat 1 or Melee 1) * 3) - * 4) - * 5) Chief of Security (Admin 1) * 6) - ''Companion'' * 0) Friend * 1) - * 2) Close Personal Friend (Carouse 1) * 3) - * 4) Intimate (Persuade 1) * 5) - * 6) Like One of the Family (+1 Soc) ''Secretary'' * 0) - * 1) - (Admin 1) * 2) - * 3) - * 4) - (Advocate 1) * 5) - * 6) Chief of Staff (+1 Soc) ===Mishaps=== * 1) Injured. Roll on the Injury table (page 37). * 2) Your employer takes a dislike to you, and fires you. * 3) Your employer falls on hard times, and is reluctantly forced to let you go. You lose all Benefits from this career, but gain your employer as a Contact. * 4) Assassination attempt! Roll Melee 8+ or Recon 8+ to escape unhurt. If you fail, roll on the Injury table. * 5) You are involved in a scandal. Reduce your Social Standing by 1. * 6) You've learned the family secrets, and now they want you out of the picture. Gain an Enemy and Deception 1. ===Events=== * 2) Disaster! Roll on the Mishap table, but you are not ejected from the career. * 3) Your employer proposes to you! If you accept, you gain your spouse as an Ally, but must immediately leave this career, losing all Benefits from it; you may not enter the Drifter career, but you may attempt to enter the Nobility career with a +2 DM to the Qualification roll. If you refuse the proposal, roll Carouse 8+ or Persuade 8+ to let them down easy. If you fail, you gain them as a Rival. * 4) Your employer enjoys the city night life. Gain one level in Carousing, Gambling, or Streetwise, but take a -1 DM to any one Benefit roll. * 5) Your employer owns a space yacht. Gain one of Astrogation 1, Engineering (any) 1, Pilot (ship's boat) 1, or Zero-Gravity 1. * 6) You travel frequently on your employer's behalf. Gain a Contact outside your usual circles, or Jack of All Trades 1. * 7) Life Event. Roll on the Life Events table (page 34). * 8) Your employer's life gets interesting. Roll on the Life Events table (page 34), and apply the result to ''them.'' * 9) You receive a gift from your employer. Gain a +1 DM to any one Benefit roll. * 10) Your employer enjoys the outdoors life. Gain one of Animals (riding) 1, Gun Combat (any) 1, Seafarer (any) 1, or Survival 1. * 11) You have an opportunity to blackmail or steal from your employer. If you refuse, you get a +2 DM on your next Advancement roll. If you go for it, roll Deception 8+ or Stealth 8+. If you succeed, you gain an additional Benefit roll and one level in any skill; if you fail, you lose this term's Benefit roll and gain an Enemy. * 12) You make yourself indispensable, and the kids love you. You are automatically promoted. ===Benefits=== ''Cash'' * 1) Cr1,000 * 2) Cr5,000 * 3) Cr5,000 * 4) Cr10,000 * 5) Cr20,000 * 6) Cr50,000 * 7) Cr100,000 ''Other'' * 1) +1 Edu * 2) Air/Raft * 3) +1 Int * 4) Contact * 5) Weapon * 6) Ally * 7) Yacht
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information