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| == ''The Escutcheon'' == | | == ''The Escutcheon'' == |
− | [[File:Y-wing_CW.png|right|300px]]
| + | '''High Concept:''' ''"Bav's Battered Y-wing"'' |
− | '''High Concept:''' ''"Well-Worn but Warlike Y-Wing"''<br> | |
− | '''Trouble:''' ''"Young of Heart, Old of Part"''<br>
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− | Bav has stayed true to the orange and blue highlights the fighter had when he originally purchased it, but he has had the whole thing repainted so it looks better than new.
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− | Since the canopy of the double cockpit reminded him of a turtle's shell, he had the painters lean into that and add in the rest of a turtle's body around the canopy. Bav finds this an amusing tie back to the ''Chelonian''.
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| '''Scale:''' 2 | | '''Scale:''' 2 |
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| '''Stress:''' | | '''Stress:''' |
− | *Hull: OOO | + | *Hull: OO |
− | *Systems: OOO | + | *Systems: OO |
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| '''Skills:''' | | '''Skills:''' |
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| *Shunt shield power - +2 to Shields for 1 exchange in one quadrant with Engineering roll vs. +2 Fair, -1 in other quadrants | | *Shunt shield power - +2 to Shields for 1 exchange in one quadrant with Engineering roll vs. +2 Fair, -1 in other quadrants |
| *Onboard Astromech - typically with +2 Engineering for in-flight repairs | | *Onboard Astromech - typically with +2 Engineering for in-flight repairs |
− | *Turret - Allows the ship to take the snapshot action on enemy fighters that are On Their Tail. | + | *Tail Gunner - Allows the ship to take the snap shot action on enemy fighters that are On Their Tail. |
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| =Inactive Ships= | | =Inactive Ships= |
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| =Standard Designs= | | =Standard Designs= |
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− | ==X-wing Fighter==
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− | '''High Concept:''' ''"Space Superiority Starfighter"''
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− | '''Scale:''' 2
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− | '''Stress:'''
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− | *Hull: OO
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− | *Systems: OO
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− | '''Skills:'''
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− | *Drives: 3
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− | *Systems: 2
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− | *Guns: 3
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− | *Shields: 2
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− | '''Stunts:'''
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− | *Proton torpedoes - 2 shots
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− | *Maneuverability - (Scale 3 maximum) +2 in Pilot vs Pilot contests, or other tests of Pilot maneuvering skills
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− | *Fast ship - +2 Drives bonus for sublight tests involving speed, especially when Closing to Engage
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− | *Onboard astromech - typically with +2 Engineering for in-flight repairs
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− | ==A-wing Fighter==
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− | '''High Concept:''' ''"Temperamental Interceptor"''
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− |
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− | '''Scale:''' 2
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− | '''Stress:'''
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− | *Hull: OO
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− | *Systems: OO
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− |
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− | '''Skills:'''
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− | *Drives: 4
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− | *Systems: 3
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− | *Guns: 3
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− | *Shields: 1
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− | '''Stunts:'''
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− | *Proton torpedoes - 2 shots
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− | *Maneuverability - (Scale 3 maximum) +2 in Pilot vs Pilot contests, or other tests of Pilot maneuvering skills
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− | *Fast ship - +2 Drives bonus for sublight tests involving speed, especially when Closing to Engage
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− | *Stealth suite - +2 in Systems vs Systems tests for escape and evasion or passing undetected
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− | ==Y-wing==
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− | '''High Concept:''' ''"Aging Fighter-Bomber"''
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− | '''Scale:''' 2
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− | '''Stress:'''
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− | *Hull: OOO
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− | *Systems: OOO
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− |
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− | '''Skills:'''
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− | *Drives: 2
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− | *Systems: 2
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− | *Guns: 3
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− | *Shields: 2
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− | '''Stunts:'''
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− | *Proton torpedoes - 2 shots
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− | *Hardened - +1 Stress box for both Hull and Systems
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− | *Shunt shield power - +2 to Shields for 1 exchange in one quadrant with Engineering roll vs. +2 Fair, -1 in other quadrants
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− | *Onboard Astromech - typically with +2 Engineering for in-flight repairs
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| ==TIE Fighter== | | ==TIE Fighter== |