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Back to [https://wiki.rpg.net/index.php/A_Fistful_of_Credits A Fistful of Credits]
 
Back to [https://wiki.rpg.net/index.php/A_Fistful_of_Credits A Fistful of Credits]
 
[[File:RavenEagle.jpg]]
 
 
  
 
==Raven Eagle==
 
==Raven Eagle==
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'''Description'''<br>
 
'''Description'''<br>
Raven is a human woman of 5'7' with light bronze skin and long brown hair usually worn in two braids, with uneven bangs (she trims them herself) and goggles perched on her forehead.  She dresses in typical Techno-Wizard fashion, coveralls or shorts and a T-shirt with a leather bomber jacket over it, pockets bulging with mechanical tools and mystic instruments.  There's a tie-down holster on her right thigh and a rifle sheath slung across her back.  Her brain is faster than her mouth, so she makes a confusing impression much of the time, causing people to tune her out.  Her figure is lean and muscled, but she's not fast on her feet due to a childhood illness. 
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Coming Soon
 
 
'''History'''<br>
 
Born in Cave Town, a small community, not much above a wilderness outpost, carved out of the end of a canyon, part of a collapsed pre-rifts facility.  An isolated spot, but safe enough thanks to security through obscurity.  Founded by a mix of Coalition refugees and local Native Americans. 
 
 
 
Raven didn’t stand out much there.  Her mother died in childbirth and her father in a hunting accident when she was six.  Raised by the village, she was a wallflower, barely noticed by anyone.  She didn’t speak up at fireside chats and wasn’t fast enough to accompany hunting parties, despite keen eye.  She had nothing to look forward to in life but weaving hats and cleaning guns.
 
 
 
One day, a techno-wizard dropped in... or most of one.  He’d lost an arm and a leg fighting... something up in the sky. Raven was tasked with taking care of Jack Fortune... and once he recovered, being his hands.  Greatful for the help and not able to continue adventuring, he set about improving the town with his techno-wizardry and soon took on Raven as a protege.  Raven got quite the education, and not just in magic and science.  The world was so much bigger than she imagined!  When she completed her first construction, a TK revolver, Jack sent her out into the world.
 
 
 
She's only been on her own a few months, ending up in Kansas as that's where the road took her, meeting some interesting people and digging up the past when she can find it.
 
  
 
===Attributes===
 
===Attributes===
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===Combat===
 
===Combat===
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T-42 Commando Scout armor: 70 M.D.C.<br>
  
Light MDC Body Armor (35 MDC) with Armor of Ithan, Superhuman Strength
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throwing knife: 1d6 M.D.<br>
 +
Vibro-Knife: 1d6 M.D.<br>
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Wilk's 227 Pulse Pistol: 2d6 M.D./single blast, 4d6 M.D./double blast; each blast = 1 attack; 900' range; 12 double-pulse shots per E-clip; +2 bonus to strike on Aimed Shot<br>
  
 
*-1 initiative
 
*-1 initiative
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*'''Physical:''' Gymnastics (Sense of Balance 50%, Parallel Bars 60%, Basic Prowl 40%, Basic Climb 25%, Climb Rope 60%)
 
*'''Physical:''' Gymnastics (Sense of Balance 50%, Parallel Bars 60%, Basic Prowl 40%, Basic Climb 25%, Climb Rope 60%)
 
*'''Pilot:''' Pilot Automobiles 65%, Pilot Hovercycles, Sky Cycles & Rocket-Bikes 80%
 
*'''Pilot:''' Pilot Automobiles 65%, Pilot Hovercycles, Sky Cycles & Rocket-Bikes 80%
*'''Pilot Related:''' Read Sensory Equipment 40%  
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*'''Rogue:''' Computer Hacking 30%, Prowl 40% (60% when Intangible), Seduction [Related] 26%, Streetwise 32%  
*'''Science:''' Archaeology 30%, Astronomy & Navigation 50%, Mathematics (Basic) 65% Mathematics (Advanced) 50%
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*'''Science:''' Mathematics (Basic) 65% Mathematics (Advanced) 50%
*'''Techno-Wizard:''' Techno-Wizardry construction 80%, Techno-Wizard Ley line Piloting 74%
 
 
*'''Wilderness:''' Land Navigation 41%  
 
*'''Wilderness:''' Land Navigation 41%  
*'''Technical:''' Computer Operations 55%, Computer Programming 35%, Gemology 30%, History: Pre-Rifts Science 52%/44%, Lore: Magic [Secondary] 32%
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*'''Technical:''' Computer Operations 55%, Computer Programming 35%, Lore: Magic [Secondary] 32%
*'''W.P.:''' Energy Pistol, Energy Rifle, Knife
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*W.P.: Energy Pistol, Energy Rifle, Knife
*'''Hand to Hand:''' Basic
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*Hand to Hand: Basic
  
 +
===Magic Abilities===
  
 
===Special Abilities===
 
===Special Abilities===
 
====Spells====
 
*Armor of Ithan
 
*Blinding Flash
 
*Breath without Air
 
*Call Lightning
 
*Cloak of Darkness
 
*Deflect
 
*Electric Arc.
 
*Energy Bolt
 
*Energy Field PPE 10
 
*Fireball
 
*Fire Bolt
 
*Fuel Flame
 
*Fly
 
*Forcebonds
 
*Globe of daylight
 
*Ignite Fire
 
*Impervious to Energy PPE 20
 
*Impervious to Fire
 
*Magic Net
 
*Magic Shield
 
*See the Invisible
 
*Sense Magic
 
*Shadow Meld
 
*Superhuman Strength PPE 10
 
*Telekinesis
 
  
 
====Psionics====
 
====Psionics====
*Mind Block
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=====Physical=====
*Speed Reading
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*'''Deaden Senses:''' 160' requires LOS, 2d6 minutes, 4 ISP, -1 to save; befuddle victim (+10% prowl, seduction, others; -1 initiative, -5% skill performance, -10% speed)
*Total Recall
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*'''Nightvision:''' visual range 600', 10 minutes, 4 ISP; must have some source of light. Sudden light exposure will blind for 3d4 melee rounds unless additional Nightvision polarization effect utilized.
*Tele-mechanics
 
*Machine Ghost.
 
*Object Read
 
 
 
===Vehicles===
 
Big Boss ATV w/PPE Engine conversion. Duration of Charge: 1000 miles (1600 km) or one month of constant operation. To Recharge: Cast another Call Lightning  15 PPE.  Chameleon Cloaking Device, 5 PPE per hour.  MDC Main Body 100, Tires (4) 5 each.  Top Speed 150 MPH
 
 
 
Wing Board
 
Main Body M.D.C.: 90
 
Maximum Speed: Flight: 150 mph (240 km) along ley lines. Max. alti­tude is 1,000 feet (305 m); only works at and along ley lines. VTOL capable.
 
Maximum Range: Indefinitely along ley lines. Does not work away
 
from the lines.
 
Bonuses: +1 on initiative, +3 to dodge, +5% to piloting skill.
 
  
===Weapons===
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=====Sensitive=====
*TW TK Revolver (Based on Colt Navy 1851 frame)  2d6 MDC damage per shot, single shot, range 150 feet, 6 shots (3 PPE or 6 ISP to reload one shot) +1 to Strike
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*'''Intuitive Combat:''' self, 4 melee rounds, 10 ISP; concentrate for 1 melee round to receive +3 initiative, +1 strike/parry, +4 dodge/pull punch, +2 roll/disarm; +10% to acrobatics abilities, climb, and swim; cannot be surprised even by attacks from behind or long range and so can parry/dodge versus ''all'' attacks leveled against her. May not use any other psionic powers while in use.
 +
*'''Machine Ghost:''' computer by touch, 6 minutes, 12 ISP; trance-like state allows entry to an A.I. object or object reading electronically stored data. Reads such data at 10x speed. Psychically within device, with the same pitfalls as Astral Projection. May have to fight security guardians, loses sense of physical body and time passed, leaving virtual space is complicated.
 +
*'''Mask I.S.P. & Psionics:''' self, 20 minutes, 7 ISP; completely mask all psionic energy, altering aura. Blocks user's psionic senses.
 +
*'''Meditation:''' recover 6 ISP / hour of meditation
 +
*'''Mind Block:''' self, 20 minutes, 4 ISP; blocks all psychic/mental emanations, +1 save vs psychic/mental attacks
 +
*'''Object Read:''' touch, twice 2d6 minutes or variable, ISP 6; test against both 56% chance to receive impressions and 48% chance to receive images. If successful on one of these, may also test against 38% chance to receive information about the present for an additional 4 ISP.
 +
*'''See the Invisible:''' 240' or 480' on a ley line, 2 minutes, 4 ISP
 +
*'''Sixth Sense:''' 180', until danger passes, 2 ISP; receives precognitive flash of imminent danger to self or someone within 180'. During first melee recieve +6 initiative, +2 parry, +3 dodge, no chance of sneak attack from behind.
  
*TW Old Lightning Rifle 5d6 MDC per shot, Range 1200 feet, holds 6 shots, 15 PPE or 30 ISP to reload 1 bolt
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=====Super-Psionics=====
 +
*'''Psionic Invisibility:''' 100' radius/LOS, 1 minute, 10 ISP, -2 to save against. Must be 'passing through' or hiding, with no intent of hurting those present. Machines are not fooled, though those watching through machines will be if within range of power. Once seen, the same viewer is immune to this use of power.
 +
*'''Telemechanics:''' touch or 5', 12 minutes, 10 ISP. Know everything about a non-A.I. machine, 80% ability. Knows everything and may communicate with A.I. machines, at 88% ability.
  
 
===Gear===
 
===Gear===
*Overalls
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====Standard Psi-Ghost Gear====
*nice set of clothes
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*[https://docs.google.com/document/d/1xFkvWcj_1c72p1odEawXRzZP2bEt4s94OpsXwTZYaBM/edit Triax T-42 Commando Scout armor], 12 lbs
*pilot-style jumpsuit
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**''Normal Optics and Split View Screen/Projection:'' A video projection simulates normal color vision. Video images are displayed on the HOD same as "cyclops" helmet.
 +
**''Standard Optical Enhancements:'' Passive night vision (2000 foot, 610 m range), telescopic (5 x magnification, 6000 foot, 1830 m range), and light filters.
 +
**''A miniature multi-purpose computer'' shows system errors within the armor, damage levels, and oxygen supply, and also functions as a calculator and clock indicating time (can be used a stopwatch and alarm clock too), date, direction (compass).
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**''Laser distancer'' indicating distance of a target or item. Maximum effective range: 1000 feet (305 m).
 +
**''Laser Targeting:'' Adds a +1 strike bonus. Maximum effective range: 1000 feet (305 m).
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*black fatigues
 +
*small suitcase wardrobe of 3d4 local color outfits (gang colors, disguises, police/military uniforms)
 +
*Wilk's 227 Pulse Pistol with 4 extra e-clips, 2.5 lbs
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*Vibro-Knife, 1 lb
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*throwing knives (2)
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*Portable Digital Disk (PDD) player & recorder with headphones
 +
*portable language translator
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*hand-held computer with micro-computer
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*35mm camera (still photos) and 12 discs of film
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*disc camera (moving pictures) and 12 discs of film
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*microfilm camera (fits in palm of hand)
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*pen flashlight and large flashlight
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*100' super-strong/super-lightweight cord
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*grappling hook
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*1d4+1 spikes
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*roll of wire
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*standard tool kit
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*lock picking tools
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*pry bar
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*glass cutter
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*laser scalpel (up to 1d6 S.D., 6# range)
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*gas mask
 
*tinted goggles
 
*tinted goggles
*sunglasses
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*knapsack and backpack and carrying case
*multi-optics band
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*walkie-talkie radio
*magnifying glass
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*personal items
*pocket flashlight
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*1d4+1 different ID cards (all with aliases)
*2 small sacks, 1 large sack
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*fake birth certificate
*pocket mirror
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*fake citizen ID to one Coalition State or a major Kingdom
*silver cross
 
*six wooden stakes and mallet
 
*canteen
 
*binoculars
 
*air filter and gas mask
 
*pocket laser rangefinder
 
*pocket digital disc recorder/player
 
*handheld computer
 
*1 standard E-Clip
 
  
 
===Notes===
 
===Notes===

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