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River Valley Federation: Junius Walpurga
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{| class="wikitable" |+ | [[Flying Circus: River Valley Federation|Main Page]] | [[Flying Circus: River Valley Federation: The Pilots: Junius Walpurga: Plane|Junius - Plane]] |} =Junius Walpurga= [[file:junius_walpurga.jpg|thumb|right]] {| class="wikitable" |+ ! '''Hard''' ! '''Keen''' ! '''Calm''' ! '''Daring''' ! '''Wild''' |rowspan="2"| ! '''Stress''' ! '''XP''' |- | -1 | -2 | +1 | +4 | +3 | 0/10 | 0 |} {| class="wikitable" |+ ! '''Triggers''' ! '''(cost)''' |rowspan="9"| ! '''Vents''' |- | If you used magic violently | 1 Stress | Lose one of your Bonds. |- | If you failed your mission | 1 Stress | Wander out into the Wild. |- | If you missed a spell | 1 Stress | Hex somebody who has it coming. |- | If you faced down the fae | 1 Stress | Use yourself as a focus. |- | ... and you lost | 1 Stress | Make an unwise pact with the fae. |- | If a comrade crashed | 1 Stress | Break a piece of needed technology. |- | If you were injured | 2 Stress | Call somebody out. Make it hurt. |- | ... if you passed out | 1 Stress | |- |} {| class="wikitable" |+ ! '''Comrades''' ! '''Trust?''' |rowspan="5"| ! '''Familiar Vices''' |- | Garen Bauer | Yes | Casual Sex |- | Charlotte von Ribbeck | Yes | Stunt Flying |- | Rini Hamann | Yes | |- | Mira Ananda | Yes | |} ==Moves== ===Bond=== When you invest yourself in a person, place, or thing, come to a consensus with the player most responsible for it (or the GM) about the Nature of that thing, and take 1 Stress. You may now use it in magic as a focus. If an object of your bond is badly damaged, destroyed, or lost, take another Stress. Start with a bond with yourself, your blood relatives, your existing lovers, and any elemental items you took as Assets. ===As the Crow Flies=== Sacrifice a focus of Air to imbue an item with the power of flight. It becomes a plane with a max speed of 5+Wild, a Thrust of 2, a Handling of 90 + 10 x Daring, 10 Authority, 2 Turn Bleed, and 2 Energy Loss. The ‘engine’ doesn’t have RPM or fuel. You are only hit on a critical, but all hits strike you, the only vital component. ===Reach Out=== You do not need to be physically touching your Focus. You only need to know where it is. ===Out of Mind=== When you shut off your engine or hide your face, you will pass unseen by anyone who hasn’t already spotted you. ===Cast a Spell=== When you cast a spell, hold your Focus, choose a Target, describe a spell based on an effect from the Focus’ Nature, and roll +Wild. On a hit, the spell works. On an 11-15, the GM also chooses 1 Effect from the Target’s Nature to apply to you, beneficially or maliciously. When you cast with Blood, you take 1 Injury on a full success, 2 Injury on a partial, and 3 Injury on a miss. You may ask the GM to take something else, but it will always be worse. When you cast as a ritual, it costs a great deal of time and materials, but any hit counts as a full success, and 11 or less counts as a partial hit. ===Intimacy: Of Blood=== When you share an intimate moment with with someone, gain a bond of Blood with them, in addition to the bond you may already have. If you already have a bond, take +3 forward to use them as a focus or target. If you use this move in the air, the next time you use them as a Focus they are immune to the Injury from being used as a Focus. ===Mastery: Slipstream=== Slipstream Mastery None of this stuff matters if somebody shoots you dead. Victories: Aircraft shot down, crashed, or lured to their destruction. ====Tables have Turned==== In Dogfight! you can use Keen to turn the tables on your attacker (normally +Daring), and Daring to go on the offensive (normally +Hard). When you Draw a Bead, you can opt to take G-force equal to Speed factor rather than a Hard Move. ==Personal Affects== Cash: 3þ ===Assets=== * A vial of pure spring Water * An ember pendant, imbued with Fire * A feather from a beast of the Air ===Baggage=== * Gismo, my cat familiar * a broom, not yet magical * an esoteric map to a mythical place
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