River Valley Federation: Junius Walpurga
Main Page | Junius - Plane |
Junius Walpurga[edit]
Hard | Keen | Calm | Daring | Wild | Stress | XP | |
---|---|---|---|---|---|---|---|
-1 | -2 | +1 | +4 | +3 | 0/10 | 0 |
Triggers | (cost) | Vents | |
---|---|---|---|
If you used magic violently | 1 Stress | Lose one of your Bonds. | |
If you failed your mission | 1 Stress | Wander out into the Wild. | |
If you missed a spell | 1 Stress | Hex somebody who has it coming. | |
If you faced down the fae | 1 Stress | Use yourself as a focus. | |
... and you lost | 1 Stress | Make an unwise pact with the fae. | |
If a comrade crashed | 1 Stress | Break a piece of needed technology. | |
If you were injured | 2 Stress | Call somebody out. Make it hurt. | |
... if you passed out | 1 Stress |
Comrades | Trust? | Familiar Vices | |
---|---|---|---|
Garen Bauer | Yes | Casual Sex | |
Charlotte von Ribbeck | Yes | Stunt Flying | |
Rini Hamann | Yes | ||
Mira Ananda | Yes |
Moves[edit]
Bond[edit]
When you invest yourself in a person, place, or thing, come to a consensus with the player most responsible for it (or the GM) about the Nature of that thing, and take 1 Stress. You may now use it in magic as a focus. If an object of your bond is badly damaged, destroyed, or lost, take another Stress.
Start with a bond with yourself, your blood relatives, your existing lovers, and any elemental items you took as Assets.
As the Crow Flies[edit]
Sacrifice a focus of Air to imbue an item with the power of flight. It becomes a plane with a max speed of 5+Wild, a Thrust of 2, a Handling of 90 + 10 x Daring, 10 Authority, 2 Turn Bleed, and 2 Energy Loss. The ‘engine’ doesn’t have RPM or fuel. You are only hit on a critical, but all hits strike you, the only vital component.
Reach Out[edit]
You do not need to be physically touching your Focus. You only need to know where it is.
Out of Mind[edit]
When you shut off your engine or hide your face, you will pass unseen by anyone who hasn’t already spotted you.
Cast a Spell[edit]
When you cast a spell, hold your Focus, choose a Target, describe a spell based on an effect from the Focus’ Nature, and roll +Wild.
On a hit, the spell works. On an 11-15, the GM also chooses 1 Effect from the Target’s Nature to apply to you, beneficially or maliciously. When you cast with Blood, you take 1 Injury on a full success, 2 Injury on a partial, and 3 Injury on a miss. You may ask the GM to take something else, but it will always be worse.
When you cast as a ritual, it costs a great deal of time and materials, but any hit counts as a full success, and 11 or less counts as a partial hit.
Intimacy: Of Blood[edit]
When you share an intimate moment with with someone, gain a bond of Blood with them, in addition to the bond you may already have. If you already have a bond, take +3 forward to use them as a focus or target.
If you use this move in the air, the next time you use them as a Focus they are immune to the Injury from being used as a Focus.
Mastery: Slipstream[edit]
Slipstream Mastery None of this stuff matters if somebody shoots you dead.
Victories: Aircraft shot down, crashed, or lured to their destruction.
Tables have Turned[edit]
In Dogfight! you can use Keen to turn the tables on your attacker (normally +Daring), and Daring to go on the offensive (normally +Hard).
When you Draw a Bead, you can opt to take G-force equal to Speed factor rather than a Hard Move.
Personal Affects[edit]
Cash: 3þ
Assets[edit]
- A vial of pure spring Water
- An ember pendant, imbued with Fire
- A feather from a beast of the Air
Baggage[edit]
- Gismo, my cat familiar
- a broom, not yet magical
- an esoteric map to a mythical place