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− | + | ==Robert Grimm, The Young Wolf== | |
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'''Caste''': Full Moon | '''Caste''': Full Moon | ||
− | '''Spirit Shape''': gray wolf | + | '''Spirit Shape''': gray wolf |
'''Concept''': The Young Wolf | '''Concept''': The Young Wolf | ||
− | + | ''Rob, as he prefers to be called, doesn't stand out overly much upon first glance. His appearance is average, he stands a bit tall at 6'1" and just has "one of those faces". Beneath the colorful over-shirts and cargo pants lies a sleek musculature that isn't always obvious. He walks with an almost-feline grace and his muscles slide against each other like steel cords trapped under his skin. He keeps his brown hair short, he learned in high school that if he lets it grow out very much it starts to curl and get unruly. He has considered growing some facial hair, but has thus far decided against it, opting instead to keep himself clean shaven, which makes him look a few years younger than he is. Those who know him never fail to note that his irises are golden rings around his pupils, strangers rarely or never notice.'' | |
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− | ''Rob, as he prefers to be called, doesn't stand out overly much upon first glance. His appearance is average, he stands a bit tall at 6'1" and just has "one of those faces". Beneath the colorful | ||
==Motivation== | ==Motivation== | ||
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==Anima== | ==Anima== | ||
− | As a Lunar of the Full Moon Caste, Rob's anima banner shines with a steady glow of soft silver light. Greater expenditures of essence increase the intensity. Once his banner becomes iconic, it displays a gray wolf howling at the moon, or approximating his actions, whichever is more cinematic. | + | As a Lunar of the Full Moon Caste, Rob's anima banner shines with a steady glow of soft silver light. Greater expenditures of essence increase the intensity. Once his banner becomes iconic, it displays a gray wolf howling at the moon, or approximating his actions, whichever is more cinematic. Rob may, for five motes of Essence, double his speed and leaping distances for a scene. Rob also doubles his Strength for the purpose of feats of strength. This effect stacks with other increases, but only by adding a factor equal to the original value, not continuing to multiply by two. When Rob has spent 11 or more motes of Peripheral Essence, this Anima Effect activates automatically without cost. |
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− | Rob may, for five motes of Essence, double his speed and leaping distances for a scene. Rob also doubles his Strength for the purpose of feats of strength. This effect stacks with other increases, but only by adding a factor equal to the original value, not continuing to multiply by two. When Rob has spent 11 or more motes of Peripheral Essence, this Anima Effect activates automatically without cost | ||
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==Attributes== | ==Attributes== | ||
Caste and Favored Attributes are bold. Physical stats are listed with the basic value followed by the Spirit Shape and War Form in parenthesis, respectively. | Caste and Favored Attributes are bold. Physical stats are listed with the basic value followed by the Spirit Shape and War Form in parenthesis, respectively. | ||
− | '''PHYSICAL: Strength 3 (4/4), Dexterity | + | '''PHYSICAL: Strength 3 (4/4), Dexterity 4 (4/5), Stamina 4 (4/5)''' |
SOCIAL: Charisma 2, Manipulation 3, Appearance 2 | SOCIAL: Charisma 2, Manipulation 3, Appearance 2 | ||
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==Abilities== | ==Abilities== | ||
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===Favored Abilities=== | ===Favored Abilities=== | ||
Martial Arts 4 (Natural Weapons +2), Survival 1 | Martial Arts 4 (Natural Weapons +2), Survival 1 | ||
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==Backgrounds== | ==Backgrounds== | ||
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===Contacts 1=== | ===Contacts 1=== | ||
Rob knows practically every poker dealer in town, and most of the regular players. People talk at the tables, and he's able to glean information from many of them that way. | Rob knows practically every poker dealer in town, and most of the regular players. People talk at the tables, and he's able to glean information from many of them that way. | ||
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===Solar Bond 3=== | ===Solar Bond 3=== | ||
− | Rob's Exalted | + | Though he doesn't know it yet, Rob's Exalted essence is strongly bound to that of [[Cassidy Starbreeze]]. |
==Charms== | ==Charms== | ||
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Rob can use this charm in response to an attack (Reflexive, Step 2). This Charm eliminates up to (Dexterity) points of penalties that apply to Rob's Dodge and Parry Defense Values. | Rob can use this charm in response to an attack (Reflexive, Step 2). This Charm eliminates up to (Dexterity) points of penalties that apply to Rob's Dodge and Parry Defense Values. | ||
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'''Wasp Sting Blur''' (Lunars p154) | '''Wasp Sting Blur''' (Lunars p154) | ||
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This Charm reduces the Speed of Rob's action by one for every two motes spent, after persistent effects, to a minimum of 3. | This Charm reduces the Speed of Rob's action by one for every two motes spent, after persistent effects, to a minimum of 3. | ||
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===Stamina=== | ===Stamina=== | ||
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This Charm gives Rob four additional -2 health levels and two additional Dying health levels. | This Charm gives Rob four additional -2 health levels and two additional Dying health levels. | ||
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===Manipulation=== | ===Manipulation=== | ||
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==Knacks== | ==Knacks== | ||
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'''Deadly Beastman Transformation''' (Lunars p136) | '''Deadly Beastman Transformation''' (Lunars p136) | ||
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Rob adds two to his Dexterity for the purpose of calculating movement during combat, and adds two to his Strength for the purposes of jumping distances. He also adds one die to all rolls representing competitive running. In long-term movement, he can move as fast as a drawn carriage. | Rob adds two to his Dexterity for the purpose of calculating movement during combat, and adds two to his Strength for the purposes of jumping distances. He also adds one die to all rolls representing competitive running. In long-term movement, he can move as fast as a drawn carriage. | ||
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==Intimacies== | ==Intimacies== | ||
* Independence - Rob is fierce about not relying on others just to get by. | * Independence - Rob is fierce about not relying on others just to get by. | ||
− | * | + | * ??? - fill in the blank, Avil |
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+ | (Rob will immediately gain an Intimacy for Cassidy Starbreeze the first time he sees her) | ||
==Essence 3== | ==Essence 3== | ||
− | + | Personal: 15 | |
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− | Personal: | ||
− | Peripheral: | + | Peripheral: 36 |
− | Committed: 0 | + | Committed: 0 |
==Willpower 6== | ==Willpower 6== | ||
− | ''' | + | '''OOOOO O''' |
==Virtues== | ==Virtues== | ||
− | + | Conscience: 2 | |
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− | + | Conviction: 2 | |
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− | + | Temperance: 3 | |
− | + | Valor: 3 | |
+ | ===Limit Break - The Curse of the Lone Wolf=== | ||
When suffering the effects of the Curse of the Lone Wolf, Rob needs no one and doesn't feel fear. He loses all respect for others. He won't wait for help before wading into combat, and he won't share his glory for success. He feels nothing but contempt for those around him, including friends and loved ones, and will always proceed without waiting for others to catch up. | When suffering the effects of the Curse of the Lone Wolf, Rob needs no one and doesn't feel fear. He loses all respect for others. He won't wait for help before wading into combat, and he won't share his glory for success. He feels nothing but contempt for those around him, including friends and loved ones, and will always proceed without waiting for others to catch up. | ||
'''Partial Control''': Rob is without fear, but not without sense. He will flee if it is tactically sound to do so and doesn't have to heedlessly rush into battle. If he does join battle though, he will ignore his allies and act as though he is the only one fighting on his side. | '''Partial Control''': Rob is without fear, but not without sense. He will flee if it is tactically sound to do so and doesn't have to heedlessly rush into battle. If he does join battle though, he will ignore his allies and act as though he is the only one fighting on his side. | ||
− | '''Limit''': | + | '''Limit''': 0/10 |
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==Equipment== | ==Equipment== | ||
Several nice sets of clothes. Sunglasses that he now wears almost all the time to obscure his Tell. A black '92 BMW 325i. A deck of playing cards always on him. A decent condo. Then the usual, wallets, IDs, keeps a small amount of cash on him (never more than $100 if he can avoid it), credit cards, a pen, you know, stuff. | Several nice sets of clothes. Sunglasses that he now wears almost all the time to obscure his Tell. A black '92 BMW 325i. A deck of playing cards always on him. A decent condo. Then the usual, wallets, IDs, keeps a small amount of cash on him (never more than $100 if he can avoid it), credit cards, a pen, you know, stuff. | ||
− | + | Rob is always armed with the following: | |
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'''Warform Claws''' | '''Warform Claws''' | ||
Speed 5, Accuracy +1, Damage +2L, Defense +2, Rate 3 | Speed 5, Accuracy +1, Damage +2L, Defense +2, Rate 3 | ||
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'''Warform Claws with Shining Moonsilver Talons''' | '''Warform Claws with Shining Moonsilver Talons''' | ||
Speed 5, Accuracy +(Dexterity+1), Damage +(Strength+2)L, Defense +2, Rate 3 | Speed 5, Accuracy +(Dexterity+1), Damage +(Strength+2)L, Defense +2, Rate 3 | ||
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'''Warform Kicks''' | '''Warform Kicks''' | ||
Speed 5, Accuracy +0, Damage +5L, Defense -2, Rate 2 | Speed 5, Accuracy +0, Damage +5L, Defense -2, Rate 2 | ||
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'''Warform Kicks with Claws of the Silver Moon''' | '''Warform Kicks with Claws of the Silver Moon''' | ||
Speed 5, Accuracy +(Dexterity), Damage +(Strength+4)L, Defense -2, Rate 2 | Speed 5, Accuracy +(Dexterity), Damage +(Strength+4)L, Defense -2, Rate 2 | ||
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'''Warform Bite''' (based on Magnificient Jaguar's bite stats, Exalted p331) | '''Warform Bite''' (based on Magnificient Jaguar's bite stats, Exalted p331) | ||
Speed 5, Accuracy +1, Damage +5L, Defense -1, Rate 1 | Speed 5, Accuracy +1, Damage +5L, Defense -1, Rate 1 | ||
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'''Warform Bite with Claws of the Silver Moon''' | '''Warform Bite with Claws of the Silver Moon''' | ||
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Speed 5, Accuracy +(Dexterity+1), Damage +(Strength+5)L, Defense -1, Rate 1 | Speed 5, Accuracy +(Dexterity+1), Damage +(Strength+5)L, Defense -1, Rate 1 | ||
− | '' | + | '''Warform Soak''' (this takes into account his increased Stamina and the bonus gained from Fur) |
− | + | 3L/6B | |
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==History== | ==History== | ||
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===General History=== | ===General History=== | ||
Robert Grimm has always had a bit of a temper. He's kept his cool. When he has to let it out he goes to the gym, or on a long run, away from people. His self control has allowed him to live out his life without any major problems, so far. He finished high school, tried out the college scene for a while, and found out he could make more money on poker than he'd be able to with most degrees. | Robert Grimm has always had a bit of a temper. He's kept his cool. When he has to let it out he goes to the gym, or on a long run, away from people. His self control has allowed him to live out his life without any major problems, so far. He finished high school, tried out the college scene for a while, and found out he could make more money on poker than he'd be able to with most degrees. | ||
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==Personality== | ==Personality== | ||
− | + | Rob is very amiable and has an easy grin. His sense of human is compatible with most people. He's extremely competitive, which is part of why he's been able to live off of playing poker. Rob is incredibly observant, a combination of both keen senses and natural situation awareness. He knows how to read people, and will often base his actions off of that. He is fiercely independent and almost fanatically loyal to those he holds dear (notably few in number). He doesn't realize it yet, but he has the makings of a great leader lurking within him, and time will slowly begin to draw out those qualities in him. | |
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− | Rob is very amiable and has an easy grin. His sense of | ||
He commonly displays habits that were (figuratively) beaten into him as a child in a nondescript Midwestern town: he opens doors for ladies, refuses to hit a woman (except in self-defense, his mother would have his hide if she knew that part), and won't start eating until everyone has their food. He has a hot, quick temper which he is constantly suppressing, a lifetime of doing so ensures that he very rarely lets it burst out. He's frightened of what he might do if he lost his temper now - what with his incredible superpowers and all. | He commonly displays habits that were (figuratively) beaten into him as a child in a nondescript Midwestern town: he opens doors for ladies, refuses to hit a woman (except in self-defense, his mother would have his hide if she knew that part), and won't start eating until everyone has their food. He has a hot, quick temper which he is constantly suppressing, a lifetime of doing so ensures that he very rarely lets it burst out. He's frightened of what he might do if he lost his temper now - what with his incredible superpowers and all. | ||
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No really. Rob's primary goal at this point is to make more sense out of the change that he has undergone. He knows now that there is more to the world than meets the eye, and the first step to survival is understanding. Things are a little murky after that. He feels like he, and others like him, who have the power to fight these terrible creatures that stalk in the darkness should band together and do just that - fight them. | No really. Rob's primary goal at this point is to make more sense out of the change that he has undergone. He knows now that there is more to the world than meets the eye, and the first step to survival is understanding. Things are a little murky after that. He feels like he, and others like him, who have the power to fight these terrible creatures that stalk in the darkness should band together and do just that - fight them. | ||
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