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| valign="top"|[[Image:RobGrimm1.jpg|Portrait]] | | valign="top"|[[Image:RobGrimm1.jpg|Portrait]] | ||
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− | == | + | ==Robert Grimm, The Young Wolf== |
'''Caste''': Full Moon | '''Caste''': Full Moon | ||
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==Anima== | ==Anima== | ||
− | As a Lunar of the Full Moon Caste, Rob's anima banner shines with a steady glow of soft silver light. Greater expenditures of essence increase the intensity. Once his banner becomes iconic, it displays a gray wolf howling at the moon, or approximating his actions, whichever is more cinematic. | + | As a Lunar of the Full Moon Caste, Rob's anima banner shines with a steady glow of soft silver light. Greater expenditures of essence increase the intensity. Once his banner becomes iconic, it displays a gray wolf howling at the moon, or approximating his actions, whichever is more cinematic. Rob may, for five motes of Essence, double his speed and leaping distances for a scene. Rob also doubles his Strength for the purpose of feats of strength. This effect stacks with other increases, but only by adding a factor equal to the original value, not continuing to multiply by two. When Rob has spent 11 or more motes of Peripheral Essence, this Anima Effect activates automatically without cost. |
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− | Rob may, for five motes of Essence, double his speed and leaping distances for a scene. Rob also doubles his Strength for the purpose of feats of strength. This effect stacks with other increases, but only by adding a factor equal to the original value, not continuing to multiply by two. When Rob has spent 11 or more motes of Peripheral Essence, this Anima Effect activates automatically without cost | ||
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==Attributes== | ==Attributes== | ||
Caste and Favored Attributes are bold. Physical stats are listed with the basic value followed by the Spirit Shape and War Form in parenthesis, respectively. | Caste and Favored Attributes are bold. Physical stats are listed with the basic value followed by the Spirit Shape and War Form in parenthesis, respectively. | ||
− | '''PHYSICAL: Strength 3 (4/4), Dexterity | + | '''PHYSICAL: Strength 3 (4/4), Dexterity 4 (4/5), Stamina 4 (4/5)''' |
SOCIAL: Charisma 2, Manipulation 3, Appearance 2 | SOCIAL: Charisma 2, Manipulation 3, Appearance 2 | ||
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===Solar Bond 3=== | ===Solar Bond 3=== | ||
− | Rob's Exalted | + | Though he doesn't know it yet, Rob's Exalted essence is strongly bound to that of [[Cassidy Starbreeze]]. |
==Charms== | ==Charms== | ||
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Rob can use this charm in response to an attack (Reflexive, Step 2). This Charm eliminates up to (Dexterity) points of penalties that apply to Rob's Dodge and Parry Defense Values. | Rob can use this charm in response to an attack (Reflexive, Step 2). This Charm eliminates up to (Dexterity) points of penalties that apply to Rob's Dodge and Parry Defense Values. | ||
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'''Wasp Sting Blur''' (Lunars p154) | '''Wasp Sting Blur''' (Lunars p154) | ||
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This Charm reduces the Speed of Rob's action by one for every two motes spent, after persistent effects, to a minimum of 3. | This Charm reduces the Speed of Rob's action by one for every two motes spent, after persistent effects, to a minimum of 3. | ||
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===Stamina=== | ===Stamina=== | ||
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This Charm gives Rob four additional -2 health levels and two additional Dying health levels. | This Charm gives Rob four additional -2 health levels and two additional Dying health levels. | ||
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===Manipulation=== | ===Manipulation=== | ||
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Rob adds two to his Dexterity for the purpose of calculating movement during combat, and adds two to his Strength for the purposes of jumping distances. He also adds one die to all rolls representing competitive running. In long-term movement, he can move as fast as a drawn carriage. | Rob adds two to his Dexterity for the purpose of calculating movement during combat, and adds two to his Strength for the purposes of jumping distances. He also adds one die to all rolls representing competitive running. In long-term movement, he can move as fast as a drawn carriage. | ||
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==Intimacies== | ==Intimacies== | ||
* Independence - Rob is fierce about not relying on others just to get by. | * Independence - Rob is fierce about not relying on others just to get by. | ||
− | * | + | * ??? - fill in the blank, Avil |
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+ | (Rob will immediately gain an Intimacy for Cassidy Starbreeze the first time he sees her) | ||
==Essence 3== | ==Essence 3== | ||
− | + | Personal: 15 | |
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− | Personal: | ||
− | Peripheral: | + | Peripheral: 36 |
− | Committed: 0 | + | Committed: 0 |
==Willpower 6== | ==Willpower 6== | ||
− | ''' | + | '''OOOOO O''' |
==Virtues== | ==Virtues== | ||
− | + | Conscience: 2 | |
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− | + | Conviction: 2 | |
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− | + | Temperance: 3 | |
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+ | Valor: 3 | ||
===Limit Break=== | ===Limit Break=== | ||
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'''Partial Control''': Rob is without fear, but not without sense. He will flee if it is tactically sound to do so and doesn't have to heedlessly rush into battle. If he does join battle though, he will ignore his allies and act as though he is the only one fighting on his side. | '''Partial Control''': Rob is without fear, but not without sense. He will flee if it is tactically sound to do so and doesn't have to heedlessly rush into battle. If he does join battle though, he will ignore his allies and act as though he is the only one fighting on his side. | ||
− | '''Limit''': | + | '''Limit''': 0/10 |
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==Equipment== | ==Equipment== | ||
Several nice sets of clothes. Sunglasses that he now wears almost all the time to obscure his Tell. A black '92 BMW 325i. A deck of playing cards always on him. A decent condo. Then the usual, wallets, IDs, keeps a small amount of cash on him (never more than $100 if he can avoid it), credit cards, a pen, you know, stuff. | Several nice sets of clothes. Sunglasses that he now wears almost all the time to obscure his Tell. A black '92 BMW 325i. A deck of playing cards always on him. A decent condo. Then the usual, wallets, IDs, keeps a small amount of cash on him (never more than $100 if he can avoid it), credit cards, a pen, you know, stuff. | ||
− | + | Rob is always armed with the following: | |
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'''Warform Claws''' | '''Warform Claws''' | ||
Speed 5, Accuracy +1, Damage +2L, Defense +2, Rate 3 | Speed 5, Accuracy +1, Damage +2L, Defense +2, Rate 3 | ||
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'''Warform Claws with Shining Moonsilver Talons''' | '''Warform Claws with Shining Moonsilver Talons''' | ||
Speed 5, Accuracy +(Dexterity+1), Damage +(Strength+2)L, Defense +2, Rate 3 | Speed 5, Accuracy +(Dexterity+1), Damage +(Strength+2)L, Defense +2, Rate 3 | ||
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'''Warform Kicks''' | '''Warform Kicks''' | ||
Speed 5, Accuracy +0, Damage +5L, Defense -2, Rate 2 | Speed 5, Accuracy +0, Damage +5L, Defense -2, Rate 2 | ||
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'''Warform Kicks with Claws of the Silver Moon''' | '''Warform Kicks with Claws of the Silver Moon''' | ||
Speed 5, Accuracy +(Dexterity), Damage +(Strength+4)L, Defense -2, Rate 2 | Speed 5, Accuracy +(Dexterity), Damage +(Strength+4)L, Defense -2, Rate 2 | ||
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'''Warform Bite''' (based on Magnificient Jaguar's bite stats, Exalted p331) | '''Warform Bite''' (based on Magnificient Jaguar's bite stats, Exalted p331) | ||
Speed 5, Accuracy +1, Damage +5L, Defense -1, Rate 1 | Speed 5, Accuracy +1, Damage +5L, Defense -1, Rate 1 | ||
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'''Warform Bite with Claws of the Silver Moon''' | '''Warform Bite with Claws of the Silver Moon''' | ||
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Speed 5, Accuracy +(Dexterity+1), Damage +(Strength+5)L, Defense -1, Rate 1 | Speed 5, Accuracy +(Dexterity+1), Damage +(Strength+5)L, Defense -1, Rate 1 | ||
− | '' | + | '''Warform Soak''' (this takes into account his increased Stamina and the bonus gained from Fur) |
− | + | 3L/6B | |
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==History== | ==History== | ||
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| valign="top"|[[Image:RobGrimm3.jpg|Portrait]] | | valign="top"|[[Image:RobGrimm3.jpg|Portrait]] | ||
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− | Rob is very amiable and has an easy grin. His sense of | + | Rob is very amiable and has an easy grin. His sense of human is compatible with most people. He's extremely competitive, which is part of why he's been able to live off of playing poker. Rob is incredibly observant, a combination of both keen senses and natural situation awareness. He knows how to read people, and will often base his actions off of that. He is fiercely independent and almost fanatically loyal to those he holds dear (notably few in number). He doesn't realize it yet, but he has the makings of a great leader lurking within him, and time will slowly begin to draw out those qualities in him. |
He commonly displays habits that were (figuratively) beaten into him as a child in a nondescript Midwestern town: he opens doors for ladies, refuses to hit a woman (except in self-defense, his mother would have his hide if she knew that part), and won't start eating until everyone has their food. He has a hot, quick temper which he is constantly suppressing, a lifetime of doing so ensures that he very rarely lets it burst out. He's frightened of what he might do if he lost his temper now - what with his incredible superpowers and all. | He commonly displays habits that were (figuratively) beaten into him as a child in a nondescript Midwestern town: he opens doors for ladies, refuses to hit a woman (except in self-defense, his mother would have his hide if she knew that part), and won't start eating until everyone has their food. He has a hot, quick temper which he is constantly suppressing, a lifetime of doing so ensures that he very rarely lets it burst out. He's frightened of what he might do if he lost his temper now - what with his incredible superpowers and all. | ||
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==Character Notes== | ==Character Notes== | ||
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The actor I've picked to represent Rob is Kevin Zegers (about 2 or 3 years ago). | The actor I've picked to represent Rob is Kevin Zegers (about 2 or 3 years ago). | ||