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== Skills ==
 
== Skills ==
 
Untrained Basic skills
 
Untrained Basic skills
    Barter(Fel):16
+
 
    Carouse(T):20
+
     Common Lore (Tech) (Int) : 18
    Charm(Fel):16
+
     Common Lore (Machine Cult) (Int) : 18
    Climb(S):24
 
    Command(Fel):16
 
     Common Lore (Tech)(Int):18
 
     Common Lore (Machine Cult)(Int):18
 
    Concealment(Ag):21
 
    Contortionist(Ag):21
 
    Deceive(Fel):16
 
    Disguise(Fel):16
 
    Evaluate(Int):18
 
    Gamble(Int):18
 
    Inquiry(Fel):16
 
    Logic(Int):18
 
    Scrutiny(Per):19
 
    Search(Per):19
 
    Silent Move(Ag):21
 
    Swim(S):24
 
   
 
  
 
Trained skills
 
Trained skills
    Awareness (per):39
+
 
    Common Lore (Imperial Guard)(Int):37
+
     Common Lore (War)(Int): 37
     Common Lore (War)(Int):37
+
     Dodge (Ag)(+10): 52
     Dodge (Ag)(+10):52
+
     Intimidate (S): 49
     Forbidden Lore (Pirates)(Int):37
+
    Scholastic Lore (Tactica Imperialis) (Int): 37
     Intimidate (S):49
+
     Secret Tongue (Military) (Int): 37
     Literacy (int):37
+
     Speak Language (Low Gothic) (Int): 37
     Medicae (Int):37
+
     Awareness (per): 39
     Scholastic Lore (Tactica Imperialis)(Int):37
+
     Common Lore (Imperial Guard)(Int): 37
     Secret Tongue (Military)(Int):37
+
     Forbidden Lore (Pirates) (Int): 37
     Speak Language (Low Gothic) (Int):37
+
     Literacy (int): 37
 +
    Medicae (Int): 37
  
 
== Talents ==
 
== Talents ==
 
+
* '''Name of Talent'''
*'''Technical Knock:''' May un-jam a gun as a half action 1/round
+
** Flavor Text of Talent
*'''Stranger to the Cult:''' Take a –10 on Tests involving knowledge of the Imperial Creed and a -5 on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings.
 
*'''Ambidextrous:''' Does not suffer the –20 for actions using off hand.With Two-Weapon Wielder making attacks with both weapons in the same Turn dis just –10.
 
*'''Autosanguine:''' When applying healing,always counts as lightly wounded, and heals 2 Damage/day.
 
*'''Chem-Geld Talents:'''Seduction attempts against always fail, and Charm is one level more difficult
 
*'''Meditation:''' 10 uninterrupted mins and a will test removes one level of fatigue.
 
*'''Leap Up:''' Stand as a free action
 
*'''Hated(Pirates):'''+10 to all weapon skill tests vs. Pirates.
 
*'''The Face of the Enemy:''' Will never willingly have dealings with Pirates except under the Dire need suffer –10 to all Fel Tests in those dealings. Also, if given the slightest provocation, you will react violently towards them.
 
*'''Basic Weapon Training (Universal):'''
 
*'''Pistol Weapon Training (Universal)'''
 
*'''Melee Weapon Training (Universal):'''
 
*'''Thrown Weapon Training (Universal):'''
 
*'''Sound Constitution:'''+1 wound
 
*'''Two-Weapon Wielder (Ballistic):''' May attack with two weapons as a full action
 
*'''Rapid Reload:''' Reload in Half the time
 
*'''True Grit:''' Half Crit damage
 
*'''Sprint:''' move 4 extra meters with a Full Move Action, while taking a Run Action he can double his move for 1 Round. He gains 1 level of fatigue if he uses it twice in a row
 
*'''Bulging Biceps:''' Can fire heavy weapons without bracing
 
*'''Iron Jaw:''' Successful toughness test allows him to ignore stun.
 
  
 
== Traits ==
 
== Traits ==
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! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity
 
|-
 
|-
! Ceres Bolt Pistol w/Red dot !! BS 61 !! Pistol!! 30m !! S/2/-!! 1d10+5 X !! 4 !! 8 !! Full !! Tearing !! 3.5 kg !! Rare
+
! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity
 
|-
 
! Ceres Bolt Pistol w/Red dot !! BS 61 !! Pistol!! 30m !! S/2/-!! 1d10+5 X !! 4 !! 8 !! Full !! Tearing !! 3.5 kg !! Rare
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity
 
|-
 
! Heavy Bolter !! BS 51 !! Heavy !! 120m !! -/-/10 !! 2d10+2 X !! 5 !! 60 !! Full !! Tearing !! 40 kg !! Very Rare
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity
 
|-
 
! Good Craft Mono Sword!! WS 45 !! Melee !! None !! None!! 1d10 !! 2 !! None !! None !! Mono !! 3 kg !! Scarce
 
 
|}
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
  
* '''Initiative Bonus:''' +4
+
* '''Initiative Bonus:'''  
* '''Movement:''' Half:4/Full:8/Charge:12/Run:24
+
* '''Movement:'''  
* '''Wounds:''' 12
+
* '''Wounds:'''  
* '''TB:'''4
+
* '''TB:'''  
* '''Armor:''' 5
+
* '''Armor:'''  
* '''Dodge:''' 52
+
* '''Dodge:'''  
* '''Parry:''' 45
+
* '''Parry:'''  
  
 
== Equipment ==
 
== Equipment ==

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