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== Skills == | == Skills == | ||
Untrained Basic skills | Untrained Basic skills | ||
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− | + | Common Lore (Tech) (Int) : 18 | |
− | + | Common Lore (Machine Cult) (Int) : 18 | |
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− | Common Lore (Tech)(Int):18 | ||
− | Common Lore (Machine Cult)(Int):18 | ||
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Trained skills | Trained skills | ||
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− | + | Common Lore (War)(Int): 37 | |
− | Common Lore (War)(Int):37 | + | Dodge (Ag)(+10): 52 |
− | Dodge (Ag)(+10):52 | + | Intimidate (S): 49 |
− | + | Scholastic Lore (Tactica Imperialis) (Int): 37 | |
− | + | Secret Tongue (Military) (Int): 37 | |
− | + | Speak Language (Low Gothic) (Int): 37 | |
− | + | Awareness (per): 39 | |
− | + | Common Lore (Imperial Guard)(Int): 37 | |
− | + | Forbidden Lore (Pirates) (Int): 37 | |
− | + | Literacy (int): 37 | |
+ | Medicae (Int): 37 | ||
== Talents == | == Talents == | ||
− | + | * '''Name of Talent''' | |
− | *'''Technical Knock:''' May un-jam a gun as a half action 1/round | + | ** Flavor Text of Talent |
− | + | '''Technical Knock:''' May un-jam a gun as a half action 1/round | |
− | + | '''Stranger to the Cult:''' Take a –10 on Tests involving knowledge of the Imperial Creed and a -5 on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings. | |
− | + | '''Ambidextrous:''' Does not suffer the –20 for actions using off hand.With Two-Weapon Wielder making attacks with both weapons in the same Turn dis just –10. | |
− | + | '''Autosanguine:''' When applying healing,always counts as lightly wounded, and heals 2 Damage/day. | |
− | + | '''Chem-Geld Talents:'''Seduction attempts against always fail, and Charm is one level more difficult | |
− | + | '''Meditation:''' 10 uninterrupted mins and a will test removes one level of fatigue. | |
− | + | '''Leap Up:''' Stand as a free action | |
− | + | '''Hated(Pirates):'''+10 to all weapon skill tests vs. Pirates. | |
− | + | '''The Face of the Enemy:''' Will never willingly have dealings with Pirates except under the Dire need suffer –10 to all Fel Tests in those dealings. Also, if given the slightest | |
− | + | provocation, you will react violently towards them. | |
− | + | '''Basic Weapon Training (Universal):''' | |
− | + | '''Pistol Weapon Training (Universal)''' | |
− | + | '''Melee Weapon Training (Universal):''' | |
− | + | '''Thrown Weapon Training (Universal):''' | |
− | + | '''Sound Constitution:'''+1 wound | |
− | + | '''Two-Weapon Wielder (Ballistic):''' May attack with two weapons as a full action | |
− | + | '''Rapid Reload:''' Reload in Half the time | |
− | + | '''True Grit:''' Half Crit damage | |
− | + | '''Sprint:''' move 4 extra meters with a Full Move Action, while taking a Run Action he can double his move for 1 Round. He gains 1 level of fatigue if he uses it twice in a row | |
+ | '''Bulging Biceps:''' Can fire heavy weapons without bracing | ||
+ | '''Iron Jaw:''' Successful toughness test allows him to ignore stun. | ||
== Traits == | == Traits == | ||
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! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity | ! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity | ||
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− | ! | + | ! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname |
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|} | |} | ||
{| class="wikitable" border="0" style="text-align:center" | {| class="wikitable" border="0" style="text-align:center" | ||
− | * '''Initiative Bonus:''' | + | * '''Initiative Bonus:''' |
− | * '''Movement:''' | + | * '''Movement:''' |
− | * '''Wounds:''' | + | * '''Wounds:''' |
− | * '''TB:''' | + | * '''TB:''' |
− | * '''Armor:''' | + | * '''Armor:''' |
− | * '''Dodge:''' | + | * '''Dodge:''' |
− | * '''Parry:''' | + | * '''Parry:''' |
== Equipment == | == Equipment == |