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*[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki] | *[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki] | ||
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==Combat style== | ==Combat style== | ||
*Rothar's General Fighting Style | *Rothar's General Fighting Style | ||
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*If he has a chance, he will toss off his javelin at an incoming foe. | *If he has a chance, he will toss off his javelin at an incoming foe. | ||
− | *He would then get shield and sword ready to bear. | + | *He would then get shield and sword ready to bear. |
*Bladesharp 2 if a significant foe, or we're significantly outnumbered. | *Bladesharp 2 if a significant foe, or we're significantly outnumbered. | ||
*Concentrate on double-teaming opponents, so as to reduce the enemy's numbers as quickly as possible. Does not like the group to become scattered, prefers to remain close. | *Concentrate on double-teaming opponents, so as to reduce the enemy's numbers as quickly as possible. Does not like the group to become scattered, prefers to remain close. | ||
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==Background== | ==Background== | ||
* Description: | * Description: | ||
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War Bison – "Storm" -- | War Bison – "Storm" -- | ||
Riding gear, lance, two javelins, snares, torches, tent, warm weather clothes. | Riding gear, lance, two javelins, snares, torches, tent, warm weather clothes. | ||
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+ | * Skills not used in this campaign: | ||
+ | Riding: 80% | ||
+ | Lance: 30% attack/parry | ||
==Character Details== | ==Character Details== | ||
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** Rune Level: | ** Rune Level: | ||
** Initiate: '''Waha''' | ** Initiate: '''Waha''' | ||
− | ** Lay Member: ''' | + | ** Lay Member: '''Yellabaloo''' |
* Social Condition: '''Praxian Nomad''' | * Social Condition: '''Praxian Nomad''' | ||
* Sex: '''Male''' | * Sex: '''Male''' | ||
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==Characteristics== | ==Characteristics== | ||
− | Str: '''16''', Con: '''16''', Siz: '''13''', Int: '''9''', Pow: ''' | + | Str: '''16''', Con: '''16''', Siz: '''13''', Int: '''9''', Pow: '''14''', Dex: '''17''':, Cha: '''9'''. |
*Damage Bonus/Minus: '''+1d4''' | *Damage Bonus/Minus: '''+1d4''' | ||
*Hit Point Bonus/minus: '''+1HPs''' | *Hit Point Bonus/minus: '''+1HPs''' | ||
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**Evaluate (5%): '''5%''' | **Evaluate (5%): '''5%''' | ||
**Read/Write Praxian (10%): '''10%''' | **Read/Write Praxian (10%): '''10%''' | ||
− | **First Aid (5) '''25% | + | **First Aid (5) '''25%''' |
− | **World Lore (5%) | + | **World Lore (5%) 35% |
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*'''Manipulation: +10%''' | *'''Manipulation: +10%''' | ||
− | **Climb (15) '''40% | + | **Climb (15) '''40%''' |
**Conceal item (10) '''20%''' | **Conceal item (10) '''20%''' | ||
− | **Dodge (dex x 2%): '''54% | + | **Dodge (dex x 2%): '''54%''' |
− | **Jump (15%): '''40%''' | + | **Climb (15%): '''40%''' |
− | **Throw (15%): 25% | + | **Jump (15%): '''40%''' |
+ | **Throw (15%): 25% | ||
**Map Making (10) '''20%''' | **Map Making (10) '''20%''' | ||
**Ride (5) '''80%''' | **Ride (5) '''80%''' | ||
**Swim (15) '''25%''' | **Swim (15) '''25%''' | ||
**Set Disarm trap (5) 15% | **Set Disarm trap (5) 15% | ||
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*'''Perception: +0%''' | *'''Perception: +0%''' | ||
− | **Listen (25): ''' | + | **Listen (25): '''30%''' |
− | **Spot Hidden items(5):''' | + | **Spot Hidden items(5):''' 50%''' |
**Spot Trap (5): '''30%''' | **Spot Trap (5): '''30%''' | ||
− | **Track(10) ''' | + | **Track(10) '''55%''' |
*'''Stealth: +5%''' | *'''Stealth: +5%''' | ||
**Camouflage (10%): '''30%''' | **Camouflage (10%): '''30%''' | ||
− | **Hide (5%): ''' | + | **Hide (5%): '''30%''' |
− | **Move quietly (5%): ''' | + | **Move quietly (5%): '''65%''' -5% from armour |
**Pick Pocket (5) '''10%''' | **Pick Pocket (5) '''10%''' | ||
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*'''Communication: +0%''' | *'''Communication: +0%''' | ||
**Bargain (10%): 10% | **Bargain (10%): 10% | ||
− | **Orate (0%): | + | **Orate (0%): 30% |
**Sing (5%): 5% | **Sing (5%): 5% | ||
− | **Speak Praxian. (Int x 5) '''60%''' | + | **Speak Praxian. (Int x 5)-'''60%''' |
− | **Speak Tradetalk ''' | + | **Speak Tradetalk '''30%''' |
− | **Speak Darktongue | + | **Speak Darktongue '''5%''' |
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</div> | </div> | ||
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==Hit Points and Armour== | ==Hit Points and Armour== | ||
+ | * PROTECTION 1 IN EFFECT | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
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!width="100"|Location | !width="100"|Location | ||
|- | |- | ||
− | + | |Head || Composite Helm + Leather Hood || 6 || 4 || 0 || 19-20 | |
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− | |Head || Composite Helm + Leather Hood || 6 || | ||
|- | |- | ||
− | |Left Arm || Leather and Cuirboilli || 5 || | + | |Left Arm || Leather and Cuirboilli || 5 || 4 || 0 || 16-18 |
|- | |- | ||
− | |Right Arm || Leather and Cuirboilli || 5 || | + | |Right Arm || Leather and Cuirboilli || 5 || 4 || 0 || 13-15 |
|- | |- | ||
− | |Chest || Leather Byrnie + Linen Hauberk || 7 || | + | |Chest || Leather Byrnie + Linen Hauberk || 7 || 5 || 0 || 12 |
|- | |- | ||
− | |Abdomen || Leather Byrnie + Linen Hauberk || 6 || | + | |Abdomen || Leather Byrnie + Linen Hauberk || 6 || 5 || 0 || 09-11 |
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− | |Left Leg || Leather pants + Cuirboilli Greaves || 6 || | + | |Left Leg || Leather pants + Cuirboilli Greaves || 6 || 5 || 0 || 05-08 |
|- | |- | ||
− | |Right Leg || Leather pants + Cuirboilli Greaves || 6 || | + | |Right Leg || Leather pants + Cuirboilli Greaves || 6 || 5 || 0 || 01-04 |
|} | |} | ||
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*Total Hit Points: 17 HP | *Total Hit Points: 17 HP | ||
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* Parry Bonus/Minus: +10% | * Parry Bonus/Minus: +10% | ||
*Strike Ranks: Siz:(2)+Dex:(1)='''3''' | *Strike Ranks: Siz:(2)+Dex:(1)='''3''' | ||
− | * | + | |
+ | * BLADESHARP 2 TO SWORD | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
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!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
− | |Broadsword | + | |Broadsword || 1d8+1+1d4 || 5 || 20 || 65 || 60 || - || 1 |
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− | | | + | |javelin|| 1d10+1d2|| 3 || 10 || 30 || 30 || - || 2 |
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|Dagger|| 2d4+2 || 7 || 12 || 15 || 15 || - || - | |Dagger|| 2d4+2 || 7 || 12 || 15 || 15 || - || - | ||
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− | |Med Shield|| || || 12 || 15 || | + | |Med Shield|| || || 12 || 15 || 15 || - || 2 |
|- | |- | ||
− | |Fist || 1d3+1d4 || 7 || arm || | + | |Fist || 1d3+1d4 || 7 || arm || 40 || 35 || 0 || 0 |
|- | |- | ||
− | |Kick || 1d6+1d4 || 7 || leg || | + | |Kick || 1d6+1d4 || 7 || leg || 40 || -- || 0 || 0 |
|- | |- | ||
− | |Head Butt || 2d4 || 7 || head || | + | |Head Butt || 2d4 || 7 || head || 25 || -- || 0 || 0 |
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− | |Grapple || Special || 7 || special || | + | |Grapple || Special || 7 || special || 35 || 35 || 0 || 0 |
|} | |} | ||
==Magic== | ==Magic== | ||
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*'''Power:-''' | *'''Power:-''' | ||
− | ** Current Characteristic POW: ''' | + | ** Current Characteristic POW: '''14''' |
− | ** Current Available POW: ''' | + | ** Current Available POW: '''13''' |
− | ** Current Stored POW: ''' | + | ** Current Stored POW: '''4 of possible 7''' Pow Crystal |
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'''Spirits:''' | '''Spirits:''' | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | * | + | *Spirit One |
− | ** INT: | + | ** INT: |
− | ** | + | ** POW: |
** Where Bound: | ** Where Bound: | ||
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*'''Battle Magic:''' | *'''Battle Magic:''' | ||
− | ** Healing | + | ** Healing 2 |
** Disruption | ** Disruption | ||
− | ** Bladesharp 2 | + | ** Bladesharp 2 IN EFFECT |
** Detect Enemies | ** Detect Enemies | ||
− | ** Protection 1 | + | ** Protection 1 IN EFFECT |
** Farsee | ** Farsee | ||
− | ** Detect Silver | + | ** Detect Silver |
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** WARMTH MATRIX TATTOO | ** WARMTH MATRIX TATTOO | ||
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* '''Rune Magic:''' | * '''Rune Magic:''' | ||
− | + | Summon Spirit of Law (one use) | |
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==Equipment== | ==Equipment== | ||
*Weapons: | *Weapons: | ||
− | ** | + | ** Broadsword - BLADESHARP 2 |
− | ** | + | ** Javelin (1) |
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** Dagger | ** Dagger | ||
− | ** Med Shield | + | ** Med Shield |
*Other: | *Other: | ||
** Adventurer's Pack | ** Adventurer's Pack | ||
− | ** Armor (as above | + | ** Armor (as above) - PROTECTION 1 |
** Fire Starter | ** Fire Starter | ||
− | ** Winter clothes and boots | + | ** Winter clothes and boots |
− | ** Group-owned sack | + | ** Group-owned unlit torch and empty sack |
− | ** | + | ** Pouch from cave, some baubles (also held a spell matrix, now on thong) |
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** SPIRIT SCREEN MATRIX | ** SPIRIT SCREEN MATRIX | ||
You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences. | You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences. | ||
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*Money: | *Money: | ||
**Guilders (100) | **Guilders (100) | ||
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