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*[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki]
 
*[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki]
*[http://wiki.rpg.net/index.php/Attack_of_the_Pentan_mummies mummies wiki]
 
 
==Combat style==
 
==Combat style==
 
*Rothar's General Fighting Style
 
*Rothar's General Fighting Style
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*If he has a chance, he will toss off his javelin at an incoming foe.
 
*If he has a chance, he will toss off his javelin at an incoming foe.
  
*He would then get shield and sword ready to bear. (NOTE: Not currently carrying shield, he will parry with sword.)
+
*He would then get shield and sword ready to bear.
  
 
*Bladesharp 2 if a significant foe, or we're significantly outnumbered.
 
*Bladesharp 2 if a significant foe, or we're significantly outnumbered.
  
 
*Concentrate on double-teaming opponents, so as to reduce the enemy's numbers as quickly as possible. Does not like the group to become scattered, prefers to remain close.
 
*Concentrate on double-teaming opponents, so as to reduce the enemy's numbers as quickly as possible. Does not like the group to become scattered, prefers to remain close.
 
 
==Background==
 
==Background==
 
* Description:
 
* Description:
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War Bison – "Storm" --  
 
War Bison – "Storm" --  
 
Riding gear, lance, two javelins, snares, torches, tent, warm weather clothes.
 
Riding gear, lance, two javelins, snares, torches, tent, warm weather clothes.
 +
 +
* Skills not used in this campaign:
 +
Riding: 80%
 +
Lance: 30% attack/parry
  
 
==Character Details==
 
==Character Details==
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** Rune Level:
 
** Rune Level:
 
** Initiate: '''Waha'''
 
** Initiate: '''Waha'''
** Lay Member: '''Yallabaloo'''
+
** Lay Member: '''Yellabaloo'''
 
* Social Condition: '''Praxian Nomad'''
 
* Social Condition: '''Praxian Nomad'''
 
* Sex: '''Male'''
 
* Sex: '''Male'''
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==Characteristics==
 
==Characteristics==
Str: '''16''', Con: '''16''', Siz: '''13''', Int: '''9''', Pow: '''15^''', Dex: '''17''':, Cha: '''10'''.
+
Str: '''16''', Con: '''16''', Siz: '''13''', Int: '''9''', Pow: '''14''', Dex: '''17''':, Cha: '''10'''.
 
*Damage Bonus/Minus: '''+1d4'''
 
*Damage Bonus/Minus: '''+1d4'''
 
*Hit Point Bonus/minus: '''+1HPs'''
 
*Hit Point Bonus/minus: '''+1HPs'''
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**Evaluate (5%): '''5%'''
 
**Evaluate (5%): '''5%'''
 
**Read/Write Praxian (10%): '''10%'''
 
**Read/Write Praxian (10%): '''10%'''
**First Aid (5) '''25%^'''
+
**First Aid (5) '''25%'''
**World Lore (5%) 40%^
+
**World Lore (5%) 35%
**Undead Lore (0%) 5%
 
**Sailing (0%) 5%
 
  
  
 
*'''Manipulation: +10%'''
 
*'''Manipulation: +10%'''
**Climb (15) '''40%^'''
+
**Climb (15) '''40%'''
 
**Conceal item (10) '''20%'''
 
**Conceal item (10) '''20%'''
**Dodge (dex x 2%): '''54%^'''  
+
**Dodge (dex x 2%): '''54%'''
**Jump (15%): '''40%'''  
+
**Climb (15%):  '''40%'''
**Throw (15%): 25%^
+
**Jump (15%): '''40%'''
 +
**Throw (15%): 25%
 
**Map Making (10) '''20%'''
 
**Map Making (10) '''20%'''
 
**Ride (5) '''80%'''
 
**Ride (5) '''80%'''
 
**Swim (15) '''25%'''
 
**Swim (15) '''25%'''
 
**Set Disarm trap (5) 15%
 
**Set Disarm trap (5) 15%
**Dance (0) 0+10%^
 
  
  
  
 
*'''Perception: +0%'''
 
*'''Perception: +0%'''
**Listen (25): '''35%^'''
+
**Listen (25): '''30%'''
**Spot Hidden items(5):''' 60%^'''
+
**Spot Hidden items(5):''' 50%'''
 
**Spot Trap (5): '''30%'''
 
**Spot Trap (5): '''30%'''
**Track(10) '''60%'''
+
**Track(10) '''55%'''
  
  
 
*'''Stealth: +5%'''
 
*'''Stealth: +5%'''
 
**Camouflage (10%): '''30%'''
 
**Camouflage (10%): '''30%'''
**Hide (5%):  '''35%'''
+
**Hide (5%):  '''30%'''
**Move quietly (5%): '''70%^''' -5% from armour
+
**Move quietly (5%): '''65%''' -5% from armour
 
**Pick Pocket (5) '''10%'''
 
**Pick Pocket (5) '''10%'''
  
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*'''Communication: +0%'''
 
*'''Communication: +0%'''
 
**Bargain (10%): 10%
 
**Bargain (10%): 10%
**Orate (0%): 35%
+
**Orate (0%): 30%
 
**Sing (5%): 5%
 
**Sing (5%): 5%
**Speak Praxian. (Int x 5) '''60%'''
+
**Speak Praxian. (Int x 5)-'''60%'''
**Speak Tradetalk '''40%'''
+
**Speak Tradetalk '''30%'''
**Speak Darktongue '''15%'''
+
**Speak Darktongue '''5%'''
**Speak Newtling '''5%'''
 
**Speak Votank '''5%'''
 
**Smooth Talking/Dispensing Wisdom (0%): ^
 
  
 
</div>
 
</div>
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!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head (Alt) || "Arkati" Helm + Leather Hood || 6 || 14 || 0 || 19-20
+
|Head || Composite Helm + Leather Hood || 2/6 || 6 || 0 || 19-20  
|-
 
|Head || Composite Helm + Leather Hood || 6 || 6 || 0 || 19-20  
 
 
|-
 
|-
 
|Left Arm || Leather and Cuirboilli || 5 || 6 || 0 || 16-18
 
|Left Arm || Leather and Cuirboilli || 5 || 6 || 0 || 16-18
 
|-
 
|-
|Right Arm || Leather and Cuirboilli || 5 || 6 || 0 || 13-15  
+
|Right Arm || Leather and Cuirboilli || 4/5 || 6 || 0 || 13-15  
 
|-
 
|-
 
|Chest || Leather Byrnie + Linen Hauberk || 7 || 7 || 0 || 12
 
|Chest || Leather Byrnie + Linen Hauberk || 7 || 7 || 0 || 12
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|}
 
|}
 
**+2 natural armour
 
**+2 natural armour
*Total Hit Points: 17 HP
+
*Total Hit Points: 12/17 HP
  
 
==Weapons and Shields==
 
==Weapons and Shields==
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* Parry Bonus/Minus: +10%
 
* Parry Bonus/Minus: +10%
 
*Strike Ranks: Siz:(2)+Dex:(1)='''3'''
 
*Strike Ranks: Siz:(2)+Dex:(1)='''3'''
* Using two swords: SR 5/10, off-hand % is 1/2 main %
 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|Broadsword "Arkati" RH|| 3d4+2 || 5 || 25 || 70^ || 70^ || - || .75
+
|Broadsword || 1d8+1+1d4 || 5 || 1/20 || 65 || 60 || - || 1
 
|-
 
|-
|Broadsword "Arkati" LH|| 3d4+2 || 10 || 25 || 35^ || 35 || - || .75
+
|javelin|| 1d10+1d2|| 3 || 10 || 30 || 30 || - || 2
|-
 
|Broadsword standard|| 1d8+1+1d4 || 5 || 20 || 70^ || 70^ || - || 1
 
|-
 
|javelin|| 1d10+1d2|| 3 || 10 || 40 || 30 || - || 2
 
|-
 
|Lance|| 1d10+1 || 3 || 20 || 30 || 30 || - || 3
 
|-
 
|1-Hand Spear (Lance on foot)|| 1d8+1 || 4 || 20 || 25 || 25 || - || 3
 
 
|-
 
|-
 
|Dagger|| 2d4+2 || 7 || 12 || 15 || 15 || - || -
 
|Dagger|| 2d4+2 || 7 || 12 || 15 || 15 || - || -
 
|-
 
|-
|Med Shield||  ||  || 12 || 15 || 20 || - || 2
+
|Med Shield||  ||  || 12 || 15 || 15 || - || 2
 
|-
 
|-
|Fist || 1d3+1d4 || 7 || arm || 45 || 35 || 0 || 0
+
|Fist || 1d3+1d4 || 7 || arm || 40 || 35 || 0 || 0
 
|-
 
|-
|Kick || 1d6+1d4 || 7 || leg || 45 || -- || 0 || 0
+
|Kick || 1d6+1d4 || 7 || leg || 40 || -- || 0 || 0
 
|-
 
|-
|Head Butt || 2d4 || 7 || head || 30 || -- || 0 || 0
+
|Head Butt || 2d4 || 7 || head || 25 || -- || 0 || 0
 
|-
 
|-
|Grapple || Special || 7 || special || 40 || 35 || 0 || 0
+
|Grapple || Special || 7 || special || 35 || 35 || 0 || 0
 
|}
 
|}
  
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**+2 natural armour
 
**+2 natural armour
 
**+1 CHA
 
**+1 CHA
**+2 CHA to Newtlings once they learn what he's done for the Newtlings.
 
 
**Mundane plane  Rothar can never be ambushed by Rock lizards, as he can sense their presence.  
 
**Mundane plane  Rothar can never be ambushed by Rock lizards, as he can sense their presence.  
 
*Hill of Gold
 
**Summon Spirit of Law reusable. A shrine of Waha must be visited to regain. USED
 
 
*Longtooth Clan
 
**Shield reusable. A shrine of Waha must be visited to regain. USED
 
 
*Funeral Rite for Orendal
 
** Due to the respect paid Orendal, Rothar will never get a hostile reaction from Uroxi. The worst would be neutral.
 
  
 
*'''Power:-'''
 
*'''Power:-'''
** Current Characteristic POW: '''15'''
+
** Current Characteristic POW: '''14'''
** Current Available POW: '''15'''
+
** Current Available POW: '''7'''
** Current Stored POW: '''7 of possible 7''' Pow Crystal
+
** Current Stored POW: '''0 of possible 7''' Pow Crystal
  
 
*'''Spells in Effect:-'''
 
*'''Spells in Effect:-'''
**  
+
** Bladesharp 2
**  
+
** Protection 1
  
  
 
'''Spirits:'''
 
'''Spirits:'''
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*Buttercup
+
*Spirit One
** INT:5
+
** INT:
** '''POW: 10 out of 10 possible'''
+
** POW:
 
** Where Bound:
 
** Where Bound:
  
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*'''Battle Magic:'''
 
*'''Battle Magic:'''
** Healing 3
+
** Healing 2
 
** Disruption
 
** Disruption
 
** Bladesharp 2
 
** Bladesharp 2
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** Protection 1
 
** Protection 1
 
** Farsee
 
** Farsee
** Detect Silver (suppressed)
+
** Detect Silver
** Repair (suppressed)
 
  
 
** WARMTH MATRIX TATTOO
 
** WARMTH MATRIX TATTOO
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* '''Rune Magic:'''
 
* '''Rune Magic:'''
**Summon Spirit of Law (reusable) Makalla.  USED.
+
Summon Spirit of Law (one use)
**Your law spirit is an ancient Durbaddi (Lion) spirit. Captured by Tada when he killed Basmol (Lion God), and then buried with Eiritha as one of many guardian spirits. Waha being her son, grants him as a boon to favoured worshippers.
 
 
 
**Shield reusable. A shrine of Waha must be visited to regain. USED.
 
  
 
==Equipment==
 
==Equipment==
 
*Weapons:
 
*Weapons:
** Two swords, matching pair. "Arkati." Damage 2d4+2.
+
** Broadsword
** Broadsword (not on person)
+
** Javelin (1)
** Two Javelins: one, "Old Gnarly," from Six Darts in a Tree (carried), extra javelin (not on person)
 
 
** Dagger
 
** Dagger
** Med Shield (not on person)
+
** Med Shield
 
*Other:
 
*Other:
 
** Adventurer's Pack
 
** Adventurer's Pack
** Armor (as above; old helm not on person, wearing "Arkati" helm)
+
** Armor (as above)
 
** Fire Starter
 
** Fire Starter
** Winter clothes and boots (spare boots not on person)
+
** Winter clothes and boots
** Group-owned sack (holds lizard queen horn)
+
** Group-owned sack (hols lizard queen horn)
** Needle from Elf Lord, @ Longtooth Clan. Once, Summon Nakasa, cannot control.
+
** Golden torc
** Shepherds stick. (not on person) A detect cattle matrix 1pt , detect enemies matrix 1pt and detect water matrix 1pt.
 
** a coil of finely worked red leather... A belt, with a bronze buckle depicting a gate between two trees. Not made by any of the elder races, but by man. A fine gift, worthy to hang a scabbard or two....
 
** A Dragonscale, gold inscriptions in Auld wyrmish. Big as a hand.
 
** An obsidian figurine on cord, miniature copy of the plinth atop the Rainbow Mound.
 
 
** SPIRIT SCREEN MATRIX
 
** SPIRIT SCREEN MATRIX
 
You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences.  
 
You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences.  
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Reaching out to grasp the treasure, Rothar understands that his destiny is to forge an alliance between his two tribes, the nomads and the newtlings. He feels honor at the trust his ancestors, and those of the amphibians, have placed in him. He vows not to disappoint them.
 
Reaching out to grasp the treasure, Rothar understands that his destiny is to forge an alliance between his two tribes, the nomads and the newtlings. He feels honor at the trust his ancestors, and those of the amphibians, have placed in him. He vows not to disappoint them.
 
** LEAD DISK SHIMMER 4 MATRIX
 
The lead used here for armour and bits and bobs is the same as bronze, gold and silver coins. It has been enchanted or is a weak mix of metals and doesn't interfere  with magic.
 
You can place the disk on your skin. If you do it sticks there, painlessly, and it's a shimmer 4 matrix and when activated sends out a strange network of tattoos across your body, that wriggle, shimmer and generally confuses your opponent. It makes sense that it only works best if you have little in the way of clothing. It subtracts up to 20% from your attackers skill roll to hit due to the confusing tattoos. It costs up to 4 pow points and lasts 10 melee rounds. your natural armour would be in effect too.
 
 
*'''Tin Cow Bell'''. Holds the family cow spirit ''Buttercup"
 
**INT 5 POW 5/10.
 
**Will direct the holder towards a lost cow. The pull gets stronger the nearer it gets.
 
**Will Let of a loud CLANG at Milking time. 6am and at 6pm
 
**Will Harmonize any cows or Bulls (read Bison too) in POW vs POW battle.
 
**Assists in fertility rites in calving time.
 
**Fills up with good quality milk (1L) for 1 magic point on request.
 
**Classed as a magical weapon when smacking people. 1d6 damage. Fist skill or club which ever higher.
 
**Allows you to bind spirits into cows
 
**It's not a bound spirit as such, but if you attune with it, it will allow the use of its pow to fuel spells.
 
**It can cast
 
**Detect cow 1pt 40m
 
 
** '''Bison skin cloak “Stinker’’''', +15% to hide skill from Bison.
 
** '''Bison skin boots “Hoofs”''' +10% move quietly when stalking Bison.
 
** '''Javelin of the Bison “Old Gnarly”'''. Made from Bison bone +15% to hit Bison and +3 Damage vs Bison. It is perfectly weighted for you and its bone tip as hard as bronze.
 
  
 
*Money:
 
*Money:
 
**Guilders (100)
 
**Guilders (100)
  
* Horn from lizard queen. (not on person) Ancient first age creature. Ancestor of rock lizards, any encountered will know this.
+
* Horn from lizard queen
* Mantis saddle and tack. (not on person)
 

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