Editing Rothar
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
*If he has a chance, he will toss off his javelin at an incoming foe. | *If he has a chance, he will toss off his javelin at an incoming foe. | ||
− | *He would then get shield and sword ready to bear. | + | *He would then get shield and sword ready to bear. |
*Bladesharp 2 if a significant foe, or we're significantly outnumbered. | *Bladesharp 2 if a significant foe, or we're significantly outnumbered. | ||
*Concentrate on double-teaming opponents, so as to reduce the enemy's numbers as quickly as possible. Does not like the group to become scattered, prefers to remain close. | *Concentrate on double-teaming opponents, so as to reduce the enemy's numbers as quickly as possible. Does not like the group to become scattered, prefers to remain close. | ||
− | |||
==Background== | ==Background== | ||
* Description: | * Description: | ||
Line 30: | Line 29: | ||
War Bison – "Storm" -- | War Bison – "Storm" -- | ||
Riding gear, lance, two javelins, snares, torches, tent, warm weather clothes. | Riding gear, lance, two javelins, snares, torches, tent, warm weather clothes. | ||
+ | |||
+ | * Skills not used in this campaign: | ||
+ | Riding: 80% | ||
+ | Lance: 30% attack/parry | ||
==Character Details== | ==Character Details== | ||
Line 38: | Line 41: | ||
** Rune Level: | ** Rune Level: | ||
** Initiate: '''Waha''' | ** Initiate: '''Waha''' | ||
− | ** Lay Member: ''' | + | ** Lay Member: '''Yellabaloo''' |
* Social Condition: '''Praxian Nomad''' | * Social Condition: '''Praxian Nomad''' | ||
* Sex: '''Male''' | * Sex: '''Male''' | ||
Line 45: | Line 48: | ||
==Characteristics== | ==Characteristics== | ||
− | Str: '''16''', Con: '''16''', Siz: '''13''', Int: '''9''', Pow: ''' | + | Str: '''16''', Con: '''16''', Siz: '''13''', Int: '''9''', Pow: '''14''', Dex: '''17''':, Cha: '''10'''. |
*Damage Bonus/Minus: '''+1d4''' | *Damage Bonus/Minus: '''+1d4''' | ||
*Hit Point Bonus/minus: '''+1HPs''' | *Hit Point Bonus/minus: '''+1HPs''' | ||
Line 58: | Line 61: | ||
**Evaluate (5%): '''5%''' | **Evaluate (5%): '''5%''' | ||
**Read/Write Praxian (10%): '''10%''' | **Read/Write Praxian (10%): '''10%''' | ||
− | **First Aid (5) '''25% | + | **First Aid (5) '''25%''' |
− | **World Lore (5%) | + | **World Lore (5%) 35% |
− | |||
− | |||
*'''Manipulation: +10%''' | *'''Manipulation: +10%''' | ||
− | **Climb (15) '''40% | + | **Climb (15) '''40%''' |
**Conceal item (10) '''20%''' | **Conceal item (10) '''20%''' | ||
− | **Dodge (dex x 2%): '''54% | + | **Dodge (dex x 2%): '''54%''' √ |
− | **Jump (15%): '''40%''' | + | **Jump (15%): '''40%''' √ |
− | **Throw (15%): 25% | + | **Throw (15%): 25% |
**Map Making (10) '''20%''' | **Map Making (10) '''20%''' | ||
**Ride (5) '''80%''' | **Ride (5) '''80%''' | ||
**Swim (15) '''25%''' | **Swim (15) '''25%''' | ||
**Set Disarm trap (5) 15% | **Set Disarm trap (5) 15% | ||
− | |||
*'''Perception: +0%''' | *'''Perception: +0%''' | ||
− | **Listen (25): ''' | + | **Listen (25): '''30%'''√ |
− | **Spot Hidden items(5):''' | + | **Spot Hidden items(5):''' 50%'''√ |
**Spot Trap (5): '''30%''' | **Spot Trap (5): '''30%''' | ||
− | **Track(10) ''' | + | **Track(10) '''55%''' |
*'''Stealth: +5%''' | *'''Stealth: +5%''' | ||
**Camouflage (10%): '''30%''' | **Camouflage (10%): '''30%''' | ||
− | **Hide (5%): ''' | + | **Hide (5%): '''30%''' |
− | **Move quietly (5%): ''' | + | **Move quietly (5%): '''65%''' -5% from armour√ |
**Pick Pocket (5) '''10%''' | **Pick Pocket (5) '''10%''' | ||
Line 94: | Line 94: | ||
*'''Communication: +0%''' | *'''Communication: +0%''' | ||
**Bargain (10%): 10% | **Bargain (10%): 10% | ||
− | **Orate (0%): | + | **Orate (0%): 30%√ |
**Sing (5%): 5% | **Sing (5%): 5% | ||
− | **Speak Praxian. (Int x 5) '''60%''' | + | **Speak Praxian. (Int x 5)-'''60%''' |
− | **Speak Tradetalk ''' | + | **Speak Tradetalk '''30%'''√ |
− | **Speak Darktongue | + | **Speak Darktongue '''5%'''√ |
− | |||
− | |||
− | |||
</div> | </div> | ||
Line 116: | Line 113: | ||
!width="100"|Location | !width="100"|Location | ||
|- | |- | ||
− | + | |Head || Composite Helm + Leather Hood || /6 || 6 || 0 || 19-20 | |
− | |||
− | |Head || Composite Helm + Leather Hood || 6 || 6 || 0 || 19-20 | ||
|- | |- | ||
|Left Arm || Leather and Cuirboilli || 5 || 6 || 0 || 16-18 | |Left Arm || Leather and Cuirboilli || 5 || 6 || 0 || 16-18 | ||
|- | |- | ||
− | |Right Arm || Leather and Cuirboilli || 5 || 6 || 0 || 13-15 | + | |Right Arm || Leather and Cuirboilli || /5 || 6 || 0 || 13-15 |
|- | |- | ||
|Chest || Leather Byrnie + Linen Hauberk || 7 || 7 || 0 || 12 | |Chest || Leather Byrnie + Linen Hauberk || 7 || 7 || 0 || 12 | ||
Line 139: | Line 134: | ||
* Parry Bonus/Minus: +10% | * Parry Bonus/Minus: +10% | ||
*Strike Ranks: Siz:(2)+Dex:(1)='''3''' | *Strike Ranks: Siz:(2)+Dex:(1)='''3''' | ||
− | |||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
Line 151: | Line 145: | ||
!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
− | |Broadsword | + | |Broadsword || 1d8+1+1d4 || 5 || 20 || 65√ || 60√ || - || 1 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |javelin|| 1d10+1d2|| 3 || 10 || 30√ || 30 || - || 2 |
|- | |- | ||
|Dagger|| 2d4+2 || 7 || 12 || 15 || 15 || - || - | |Dagger|| 2d4+2 || 7 || 12 || 15 || 15 || - || - | ||
|- | |- | ||
− | |Med Shield|| || || 12 || 15 || | + | |Med Shield|| || || 12 || 15 || 15√ || - || 2 |
|- | |- | ||
− | |Fist || 1d3+1d4 || 7 || arm || | + | |Fist || 1d3+1d4 || 7 || arm || 40 √|| 35 || 0 || 0 |
|- | |- | ||
− | |Kick || 1d6+1d4 || 7 || leg || | + | |Kick || 1d6+1d4 || 7 || leg || 40 || -- || 0 || 0 |
|- | |- | ||
− | |Head Butt || 2d4 || 7 || head || | + | |Head Butt || 2d4 || 7 || head || 25 || -- || 0 || 0 |
|- | |- | ||
− | |Grapple || Special || 7 || special || | + | |Grapple || Special || 7 || special || 35 || 35 || 0 || 0 |
|} | |} | ||
Line 180: | Line 166: | ||
**+2 natural armour | **+2 natural armour | ||
**+1 CHA | **+1 CHA | ||
− | |||
**Mundane plane Rothar can never be ambushed by Rock lizards, as he can sense their presence. | **Mundane plane Rothar can never be ambushed by Rock lizards, as he can sense their presence. | ||
*Hill of Gold | *Hill of Gold | ||
− | **Summon | + | **Summon spirit of law reusable. A shrine of waha must be visited to regain. |
− | |||
− | |||
− | |||
− | |||
− | |||
*'''Power:-''' | *'''Power:-''' | ||
− | ** Current Characteristic POW: ''' | + | ** Current Characteristic POW: '''14''' |
− | ** Current Available POW: ''' | + | ** Current Available POW: '''14''' |
− | ** Current Stored POW: ''' | + | ** Current Stored POW: '''2 of possible 7''' Pow Crystal |
*'''Spells in Effect:-''' | *'''Spells in Effect:-''' | ||
− | ** | + | ** Bladesharp 2 |
− | ** | + | ** Protection 1 |
'''Spirits:''' | '''Spirits:''' | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | * | + | *Spirit One |
− | ** INT: | + | ** INT: |
− | ** | + | ** POW: |
** Where Bound: | ** Where Bound: | ||
Line 222: | Line 202: | ||
*'''Battle Magic:''' | *'''Battle Magic:''' | ||
− | ** Healing | + | ** Healing 2 |
** Disruption | ** Disruption | ||
** Bladesharp 2 | ** Bladesharp 2 | ||
Line 228: | Line 208: | ||
** Protection 1 | ** Protection 1 | ||
** Farsee | ** Farsee | ||
− | ** Detect Silver | + | ** Detect Silver |
− | |||
** WARMTH MATRIX TATTOO | ** WARMTH MATRIX TATTOO | ||
Line 237: | Line 216: | ||
* '''Rune Magic:''' | * '''Rune Magic:''' | ||
− | **Summon Spirit of Law (reusable) Makalla | + | **Summon Spirit of Law (reusable) Makalla |
**Your law spirit is an ancient Durbaddi (Lion) spirit. Captured by Tada when he killed Basmol (Lion God), and then buried with Eiritha as one of many guardian spirits. Waha being her son, grants him as a boon to favoured worshippers. | **Your law spirit is an ancient Durbaddi (Lion) spirit. Captured by Tada when he killed Basmol (Lion God), and then buried with Eiritha as one of many guardian spirits. Waha being her son, grants him as a boon to favoured worshippers. | ||
− | |||
− | |||
==Equipment== | ==Equipment== | ||
*Weapons: | *Weapons: | ||
− | ** | + | ** Broadsword new from orendal |
− | ** | + | **Still has previous one 1/20 hp |
− | ** | + | ** Javelin broken |
** Dagger | ** Dagger | ||
− | ** Med Shield | + | ** Med Shield |
*Other: | *Other: | ||
** Adventurer's Pack | ** Adventurer's Pack | ||
− | ** Armor (as above | + | ** Armor (as above) |
** Fire Starter | ** Fire Starter | ||
− | ** Winter clothes and boots | + | ** Winter clothes and boots |
** Group-owned sack (holds lizard queen horn) | ** Group-owned sack (holds lizard queen horn) | ||
− | ** | + | ** Golden torc (210L) |
− | |||
− | |||
− | |||
− | |||
** SPIRIT SCREEN MATRIX | ** SPIRIT SCREEN MATRIX | ||
You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences. | You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences. | ||
Line 271: | Line 244: | ||
** LEAD DISK SHIMMER 4 MATRIX | ** LEAD DISK SHIMMER 4 MATRIX | ||
The lead used here for armour and bits and bobs is the same as bronze, gold and silver coins. It has been enchanted or is a weak mix of metals and doesn't interfere with magic. | The lead used here for armour and bits and bobs is the same as bronze, gold and silver coins. It has been enchanted or is a weak mix of metals and doesn't interfere with magic. | ||
− | You can place the disk on your skin. If you do it sticks there, painlessly, and it's a shimmer 4 matrix and when activated sends out a strange network of tattoos across your body, that wriggle, shimmer and generally confuses your opponent. It makes sense that it only works best if you have little in the way of clothing. It subtracts | + | You can place the disk on your skin. If you do it sticks there, painlessly, and it's a shimmer 4 matrix and when activated sends out a strange network of tattoos across your body, that wriggle, shimmer and generally confuses your opponent. It makes sense that it only works best if you have little in the way of clothing. It subtracts upto 20% from your attackers skill roll to hit due to the confusing tattoos. It costs upto 4 pow points and lasts 10 melee rounds. your natural armour would be in effect too. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Money: | *Money: | ||
**Guilders (100) | **Guilders (100) | ||
− | * Horn from lizard queen. | + | * Horn from lizard queen. Ancient first age creature. Ancestor of rock lizards, any encountered will know this. |
− |