Editing Rothar
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*If he has a chance, he will toss off his javelin at an incoming foe. | *If he has a chance, he will toss off his javelin at an incoming foe. | ||
− | *He would then get shield and sword ready to bear. | + | *He would then get shield and sword ready to bear. |
*Bladesharp 2 if a significant foe, or we're significantly outnumbered. | *Bladesharp 2 if a significant foe, or we're significantly outnumbered. | ||
*Concentrate on double-teaming opponents, so as to reduce the enemy's numbers as quickly as possible. Does not like the group to become scattered, prefers to remain close. | *Concentrate on double-teaming opponents, so as to reduce the enemy's numbers as quickly as possible. Does not like the group to become scattered, prefers to remain close. | ||
− | |||
==Background== | ==Background== | ||
* Description: | * Description: | ||
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War Bison – "Storm" -- | War Bison – "Storm" -- | ||
Riding gear, lance, two javelins, snares, torches, tent, warm weather clothes. | Riding gear, lance, two javelins, snares, torches, tent, warm weather clothes. | ||
+ | |||
+ | * Skills not used in this campaign: | ||
+ | Riding: 80% | ||
+ | Lance: 30% attack/parry | ||
==Character Details== | ==Character Details== | ||
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==Characteristics== | ==Characteristics== | ||
− | Str: '''16''', Con: ''' | + | Str: '''16''', Con: '''15''', Siz: '''13''', Int: '''9''', Pow: '''15''', Dex: '''17''':, Cha: '''10'''. |
*Damage Bonus/Minus: '''+1d4''' | *Damage Bonus/Minus: '''+1d4''' | ||
*Hit Point Bonus/minus: '''+1HPs''' | *Hit Point Bonus/minus: '''+1HPs''' | ||
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**Evaluate (5%): '''5%''' | **Evaluate (5%): '''5%''' | ||
**Read/Write Praxian (10%): '''10%''' | **Read/Write Praxian (10%): '''10%''' | ||
− | **First Aid (5) '''25% | + | **First Aid (5) '''25%''' |
− | **World Lore (5%) 40 | + | **World Lore (5%) 40% |
− | |||
− | |||
*'''Manipulation: +10%''' | *'''Manipulation: +10%''' | ||
− | **Climb (15) '''40% | + | **Climb (15) '''40%''' |
**Conceal item (10) '''20%''' | **Conceal item (10) '''20%''' | ||
**Dodge (dex x 2%): '''54%^''' | **Dodge (dex x 2%): '''54%^''' | ||
**Jump (15%): '''40%''' | **Jump (15%): '''40%''' | ||
− | **Throw (15%): 25% | + | **Throw (15%): 25% |
**Map Making (10) '''20%''' | **Map Making (10) '''20%''' | ||
**Ride (5) '''80%''' | **Ride (5) '''80%''' | ||
**Swim (15) '''25%''' | **Swim (15) '''25%''' | ||
**Set Disarm trap (5) 15% | **Set Disarm trap (5) 15% | ||
− | |||
*'''Perception: +0%''' | *'''Perception: +0%''' | ||
− | **Listen (25): '''35% | + | **Listen (25): '''35%''' |
− | **Spot Hidden items(5):''' | + | **Spot Hidden items(5):''' 55%''' ^ |
**Spot Trap (5): '''30%''' | **Spot Trap (5): '''30%''' | ||
− | **Track(10) ''' | + | **Track(10) '''55%''' ^ |
*'''Stealth: +5%''' | *'''Stealth: +5%''' | ||
**Camouflage (10%): '''30%''' | **Camouflage (10%): '''30%''' | ||
− | **Hide (5%): ''' | + | **Hide (5%): '''30%''' |
− | **Move quietly (5%): '''70% | + | **Move quietly (5%): '''70%''' -5% from armour |
**Pick Pocket (5) '''10%''' | **Pick Pocket (5) '''10%''' | ||
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*'''Communication: +0%''' | *'''Communication: +0%''' | ||
**Bargain (10%): 10% | **Bargain (10%): 10% | ||
− | **Orate (0%): | + | **Orate (0%): 30% |
**Sing (5%): 5% | **Sing (5%): 5% | ||
− | **Speak Praxian. (Int x 5) '''60%''' | + | **Speak Praxian. (Int x 5)-'''60%''' |
− | **Speak Tradetalk ''' | + | **Speak Tradetalk '''35%^''' |
− | **Speak Darktongue ''' | + | **Speak Darktongue '''10%^''' |
**Speak Newtling '''5%''' | **Speak Newtling '''5%''' | ||
**Speak Votank '''5%''' | **Speak Votank '''5%''' | ||
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</div> | </div> | ||
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!width="100"|Location | !width="100"|Location | ||
|- | |- | ||
− | |Head | + | |Head || Composite Helm + Leather Hood || 5 || 6 || 0 || 19-20 |
|- | |- | ||
− | | | + | |Left Arm || Leather and Cuirboilli || 4 || 6 || 0 || 16-18 |
|- | |- | ||
− | | | + | |Right Arm || Leather and Cuirboilli || 4 || 6 || 0 || 13-15 |
|- | |- | ||
− | | | + | |Chest || Leather Byrnie + Linen Hauberk || 6 || 7 || 0 || 12 |
|- | |- | ||
− | | | + | |Abdomen || Leather Byrnie + Linen Hauberk || 5 || 7 || 0 || 09-11 |
|- | |- | ||
− | | | + | |Left Leg || Leather pants + Cuirboilli Greaves || 5 || 7 || 0 || 05-08 |
|- | |- | ||
− | + | |Right Leg || Leather pants + Cuirboilli Greaves || 5 || 7 || 0 || 01-04 | |
− | |||
− | |Right Leg || Leather pants + Cuirboilli Greaves || | ||
|} | |} | ||
**+2 natural armour | **+2 natural armour | ||
− | *Total Hit Points: | + | *Total Hit Points: 16/16 HP |
==Weapons and Shields== | ==Weapons and Shields== | ||
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* Parry Bonus/Minus: +10% | * Parry Bonus/Minus: +10% | ||
*Strike Ranks: Siz:(2)+Dex:(1)='''3''' | *Strike Ranks: Siz:(2)+Dex:(1)='''3''' | ||
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{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
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!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
− | |Broadsword | + | |Broadsword || 1d8+1+1d4 || 5 || 20 || 65^ || 65^ || - || 1 |
− | |||
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|- | |- | ||
|javelin|| 1d10+1d2|| 3 || 10 || 40 || 30 || - || 2 | |javelin|| 1d10+1d2|| 3 || 10 || 40 || 30 || - || 2 | ||
− | |||
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|- | |- | ||
|Dagger|| 2d4+2 || 7 || 12 || 15 || 15 || - || - | |Dagger|| 2d4+2 || 7 || 12 || 15 || 15 || - || - | ||
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|Med Shield|| || || 12 || 15 || 20 || - || 2 | |Med Shield|| || || 12 || 15 || 20 || - || 2 | ||
|- | |- | ||
− | |Fist || 1d3+1d4 || 7 || arm || | + | |Fist || 1d3+1d4 || 7 || arm || 40^ || 35 || 0 || 0 |
|- | |- | ||
|Kick || 1d6+1d4 || 7 || leg || 45 || -- || 0 || 0 | |Kick || 1d6+1d4 || 7 || leg || 45 || -- || 0 || 0 | ||
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|Head Butt || 2d4 || 7 || head || 30 || -- || 0 || 0 | |Head Butt || 2d4 || 7 || head || 30 || -- || 0 || 0 | ||
|- | |- | ||
− | |Grapple || Special || 7 || special || | + | |Grapple || Special || 7 || special || 35^ || 35 || 0 || 0 |
|} | |} | ||
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*Hill of Gold | *Hill of Gold | ||
− | **Summon Spirit of Law reusable. A shrine of Waha must be visited to regain. | + | **Summon Spirit of Law reusable. A shrine of Waha must be visited to regain. |
*Longtooth Clan | *Longtooth Clan | ||
− | **Shield reusable. A shrine of Waha must be visited to regain | + | **Shield reusable. A shrine of Waha must be visited to regain. |
− | |||
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− | |||
*'''Power:-''' | *'''Power:-''' | ||
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*Buttercup | *Buttercup | ||
** INT:5 | ** INT:5 | ||
− | ** | + | ** POW:10 out of 10 possible |
** Where Bound: | ** Where Bound: | ||
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* '''Rune Magic:''' | * '''Rune Magic:''' | ||
− | **Summon Spirit of Law (reusable) Makalla | + | **Summon Spirit of Law (reusable) Makalla |
**Your law spirit is an ancient Durbaddi (Lion) spirit. Captured by Tada when he killed Basmol (Lion God), and then buried with Eiritha as one of many guardian spirits. Waha being her son, grants him as a boon to favoured worshippers. | **Your law spirit is an ancient Durbaddi (Lion) spirit. Captured by Tada when he killed Basmol (Lion God), and then buried with Eiritha as one of many guardian spirits. Waha being her son, grants him as a boon to favoured worshippers. | ||
− | |||
− | |||
==Equipment== | ==Equipment== | ||
*Weapons: | *Weapons: | ||
− | + | ** Broadsword | |
− | ** Broadsword | + | ** Two Javelins: one from Six Darts in a Tree (carried), extra javelin (not on person) |
− | ** Two Javelins: one | ||
** Dagger | ** Dagger | ||
− | ** Med Shield | + | ** Med Shield |
*Other: | *Other: | ||
** Adventurer's Pack | ** Adventurer's Pack | ||
− | ** Armor (as above | + | ** Armor (as above) |
** Fire Starter | ** Fire Starter | ||
− | ** Winter clothes and boots | + | ** Winter clothes and boots |
** Group-owned sack (holds lizard queen horn) | ** Group-owned sack (holds lizard queen horn) | ||
− | ** | + | ** Golden torc (210L) |
− | |||
− | |||
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− | |||
** SPIRIT SCREEN MATRIX | ** SPIRIT SCREEN MATRIX | ||
You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences. | You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences. | ||
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*'''Tin Cow Bell'''. Holds the family cow spirit ''Buttercup" | *'''Tin Cow Bell'''. Holds the family cow spirit ''Buttercup" | ||
− | **INT 5 POW | + | **INT 5 POW 10/10. |
**Will direct the holder towards a lost cow. The pull gets stronger the nearer it gets. | **Will direct the holder towards a lost cow. The pull gets stronger the nearer it gets. | ||
**Will Let of a loud CLANG at Milking time. 6am and at 6pm | **Will Let of a loud CLANG at Milking time. 6am and at 6pm | ||
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**It can cast | **It can cast | ||
**Detect cow 1pt 40m | **Detect cow 1pt 40m | ||
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*Money: | *Money: | ||
**Guilders (100) | **Guilders (100) | ||
− | * Horn from lizard queen. | + | * Horn from lizard queen. Ancient first age creature. Ancestor of rock lizards, any encountered will know this. |
− |