Editing Rothar
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==Characteristics== | ==Characteristics== | ||
− | Str: '''16''', Con: ''' | + | Str: '''16''', Con: '''15''', Siz: '''13''', Int: '''9''', Pow: '''15''', Dex: '''17''':, Cha: '''10'''. |
*Damage Bonus/Minus: '''+1d4''' | *Damage Bonus/Minus: '''+1d4''' | ||
*Hit Point Bonus/minus: '''+1HPs''' | *Hit Point Bonus/minus: '''+1HPs''' | ||
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**First Aid (5) '''25%^''' | **First Aid (5) '''25%^''' | ||
**World Lore (5%) 40%^ | **World Lore (5%) 40%^ | ||
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**Swim (15) '''25%''' | **Swim (15) '''25%''' | ||
**Set Disarm trap (5) 15% | **Set Disarm trap (5) 15% | ||
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*'''Perception: +0%''' | *'''Perception: +0%''' | ||
**Listen (25): '''35%^''' | **Listen (25): '''35%^''' | ||
− | **Spot Hidden items(5):''' 60% | + | **Spot Hidden items(5):''' 60%''' |
**Spot Trap (5): '''30%''' | **Spot Trap (5): '''30%''' | ||
**Track(10) '''60%''' | **Track(10) '''60%''' | ||
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**Camouflage (10%): '''30%''' | **Camouflage (10%): '''30%''' | ||
**Hide (5%): '''35%''' | **Hide (5%): '''35%''' | ||
− | **Move quietly (5%): '''70% | + | **Move quietly (5%): '''70%''' -5% from armour |
**Pick Pocket (5) '''10%''' | **Pick Pocket (5) '''10%''' | ||
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!width="100"|Location | !width="100"|Location | ||
|- | |- | ||
− | |Head | + | |Head || Composite Helm + Leather Hood || 5 || 6 || 0 || 19-20 |
|- | |- | ||
− | | | + | |Left Arm || Leather and Cuirboilli || 4 || 6 || 0 || 16-18 |
|- | |- | ||
− | | | + | |Right Arm || Leather and Cuirboilli || 4 || 6 || 0 || 13-15 |
|- | |- | ||
− | | | + | |Chest || Leather Byrnie + Linen Hauberk || 6 || 7 || 0 || 12 |
|- | |- | ||
− | | | + | |Abdomen || Leather Byrnie + Linen Hauberk || 5 || 7 || 0 || 09-11 |
|- | |- | ||
− | | | + | |Left Leg || Leather pants + Cuirboilli Greaves || 5 || 7 || 0 || 05-08 |
|- | |- | ||
− | + | |Right Leg || Leather pants + Cuirboilli Greaves || 5 || 7 || 0 || 01-04 | |
− | |||
− | |Right Leg || Leather pants + Cuirboilli Greaves || | ||
|} | |} | ||
**+2 natural armour | **+2 natural armour | ||
− | *Total Hit Points: | + | *Total Hit Points: 16/16 HP |
==Weapons and Shields== | ==Weapons and Shields== | ||
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!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
− | |Broadsword | + | |Broadsword Arkati RH|| 3d4+2 || 5 || 25 || 70^ || 70 || - || .75 |
|- | |- | ||
− | |Broadsword | + | |Broadsword Arkati LH|| 3d4+2 || 10 || 25 || 35 || 35 || - || .75 |
− | |||
− | |||
|- | |- | ||
+ | |Broadsword standard|| 1d8+1+1d4 || 5 || 20 || 70^ || 70 || - || 1 | ||
|javelin|| 1d10+1d2|| 3 || 10 || 40 || 30 || - || 2 | |javelin|| 1d10+1d2|| 3 || 10 || 40 || 30 || - || 2 | ||
|- | |- | ||
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*Hill of Gold | *Hill of Gold | ||
− | **Summon Spirit of Law reusable. A shrine of Waha must be visited to regain. | + | **Summon Spirit of Law reusable. A shrine of Waha must be visited to regain. |
*Longtooth Clan | *Longtooth Clan | ||
**Shield reusable. A shrine of Waha must be visited to regain. USED | **Shield reusable. A shrine of Waha must be visited to regain. USED | ||
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*'''Power:-''' | *'''Power:-''' | ||
** Current Characteristic POW: '''15''' | ** Current Characteristic POW: '''15''' | ||
** Current Available POW: '''15''' | ** Current Available POW: '''15''' | ||
− | ** Current Stored POW: ''' | + | ** Current Stored POW: '''4 of possible 7''' Pow Crystal |
*'''Spells in Effect:-''' | *'''Spells in Effect:-''' | ||
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*Buttercup | *Buttercup | ||
** INT:5 | ** INT:5 | ||
− | ** '''POW: 10 out of 10 possible''' | + | ** '''POW:10 out of 10 possible''' |
** Where Bound: | ** Where Bound: | ||
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* '''Rune Magic:''' | * '''Rune Magic:''' | ||
− | **Summon Spirit of Law (reusable) Makalla | + | **Summon Spirit of Law (reusable) Makalla |
**Your law spirit is an ancient Durbaddi (Lion) spirit. Captured by Tada when he killed Basmol (Lion God), and then buried with Eiritha as one of many guardian spirits. Waha being her son, grants him as a boon to favoured worshippers. | **Your law spirit is an ancient Durbaddi (Lion) spirit. Captured by Tada when he killed Basmol (Lion God), and then buried with Eiritha as one of many guardian spirits. Waha being her son, grants him as a boon to favoured worshippers. | ||
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==Equipment== | ==Equipment== | ||
*Weapons: | *Weapons: | ||
− | + | ** Broadsword | |
− | ** Broadsword | ||
** Two Javelins: one, "Old Gnarly," from Six Darts in a Tree (carried), extra javelin (not on person) | ** Two Javelins: one, "Old Gnarly," from Six Darts in a Tree (carried), extra javelin (not on person) | ||
** Dagger | ** Dagger | ||
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*Other: | *Other: | ||
** Adventurer's Pack | ** Adventurer's Pack | ||
− | ** Armor (as above | + | ** Armor (as above) |
** Fire Starter | ** Fire Starter | ||
− | ** Winter clothes and boots | + | ** Winter clothes and boots |
** Group-owned sack (holds lizard queen horn) | ** Group-owned sack (holds lizard queen horn) | ||
+ | ** Golden torc (210L) | ||
** Needle from Elf Lord, @ Longtooth Clan. Once, Summon Nakasa, cannot control. | ** Needle from Elf Lord, @ Longtooth Clan. Once, Summon Nakasa, cannot control. | ||
− | ** Shepherds stick. ( | + | ** Shepherds stick. (magical) A detect cattle matrix 1pt , detect enemies matrix 1pt and detect water matrix 1pt. |
− | |||
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** SPIRIT SCREEN MATRIX | ** SPIRIT SCREEN MATRIX | ||
You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences. | You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences. | ||
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*'''Tin Cow Bell'''. Holds the family cow spirit ''Buttercup" | *'''Tin Cow Bell'''. Holds the family cow spirit ''Buttercup" | ||
− | **INT 5 POW | + | **INT 5 POW 10/10. |
**Will direct the holder towards a lost cow. The pull gets stronger the nearer it gets. | **Will direct the holder towards a lost cow. The pull gets stronger the nearer it gets. | ||
**Will Let of a loud CLANG at Milking time. 6am and at 6pm | **Will Let of a loud CLANG at Milking time. 6am and at 6pm | ||
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**Guilders (100) | **Guilders (100) | ||
− | * Horn from lizard queen. | + | * Horn from lizard queen. Ancient first age creature. Ancestor of rock lizards, any encountered will know this. |
− |