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==Characteristics==
 
==Characteristics==
Str: '''16''', Con: '''16''', Siz: '''13''', Int: '''9''', Pow: '''15^''', Dex: '''17''':, Cha: '''10'''.
+
Str: '''16''', Con: '''16''', Siz: '''13''', Int: '''9''', Pow: '''15''', Dex: '''17''':, Cha: '''10'''.
 
*Damage Bonus/Minus: '''+1d4'''
 
*Damage Bonus/Minus: '''+1d4'''
 
*Hit Point Bonus/minus: '''+1HPs'''
 
*Hit Point Bonus/minus: '''+1HPs'''
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**First Aid (5) '''25%^'''
 
**First Aid (5) '''25%^'''
 
**World Lore (5%) 40%^
 
**World Lore (5%) 40%^
**Undead Lore (0%) 5%
 
**Sailing (0%) 5%
 
  
  
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**Swim (15) '''25%'''
 
**Swim (15) '''25%'''
 
**Set Disarm trap (5) 15%
 
**Set Disarm trap (5) 15%
**Dance (0) 0+10%^
 
  
  
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**Camouflage (10%): '''30%'''
 
**Camouflage (10%): '''30%'''
 
**Hide (5%):  '''35%'''
 
**Hide (5%):  '''35%'''
**Move quietly (5%): '''70%^''' -5% from armour
+
**Move quietly (5%): '''70%''' -5% from armour
 
**Pick Pocket (5) '''10%'''
 
**Pick Pocket (5) '''10%'''
  
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!width="50"|Enc.
 
!width="50"|Enc.
 
!width="100"|Location
 
!width="100"|Location
|-
 
|Head (Alt) || "Arkati" Helm + Leather Hood || 6 || 14 || 0 || 19-20
 
 
|-
 
|-
 
|Head || Composite Helm + Leather Hood || 6 || 6 || 0 || 19-20  
 
|Head || Composite Helm + Leather Hood || 6 || 6 || 0 || 19-20  
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|}
 
|}
 
**+2 natural armour
 
**+2 natural armour
*Total Hit Points: 17 HP
+
*Total Hit Points: 17/17 HP
  
 
==Weapons and Shields==
 
==Weapons and Shields==
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!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|Broadsword "Arkati" RH|| 3d4+2 || 5 || 25 || 70^ || 70^ || - || .75
+
|Broadsword Arkati RH|| 3d4+2 || 5 || 25 || 70^ || 70 || - || .75
 
|-
 
|-
|Broadsword "Arkati" LH|| 3d4+2 || 10 || 25 || 35^ || 35 || - || .75
+
|Broadsword Arkati LH|| 3d4+2 || 10 || 25 || 35 || 35 || - || .75
 
|-
 
|-
|Broadsword standard|| 1d8+1+1d4 || 5 || 20 || 70^ || 70^ || - || 1
+
|Broadsword standard|| 1d8+1+1d4 || 5 || 20 || 70^ || 70 || - || 1
 
|-
 
|-
 
|javelin|| 1d10+1d2|| 3 || 10 || 40 || 30 || - || 2
 
|javelin|| 1d10+1d2|| 3 || 10 || 40 || 30 || - || 2
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*Hill of Gold
 
*Hill of Gold
**Summon Spirit of Law reusable. A shrine of Waha must be visited to regain. USED
+
**Summon Spirit of Law reusable. A shrine of Waha must be visited to regain.
  
 
*Longtooth Clan
 
*Longtooth Clan
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*Buttercup
 
*Buttercup
 
** INT:5
 
** INT:5
** '''POW: 10 out of 10 possible'''
+
** '''POW:10 out of 10 possible'''
 
** Where Bound:
 
** Where Bound:
  
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* '''Rune Magic:'''
 
* '''Rune Magic:'''
**Summon Spirit of Law (reusable) Makalla.  USED.
+
**Summon Spirit of Law (reusable) Makalla
 
**Your law spirit is an ancient Durbaddi (Lion) spirit. Captured by Tada when he killed Basmol (Lion God), and then buried with Eiritha as one of many guardian spirits. Waha being her son, grants him as a boon to favoured worshippers.
 
**Your law spirit is an ancient Durbaddi (Lion) spirit. Captured by Tada when he killed Basmol (Lion God), and then buried with Eiritha as one of many guardian spirits. Waha being her son, grants him as a boon to favoured worshippers.
  
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==Equipment==
 
==Equipment==
 
*Weapons:
 
*Weapons:
** Two swords, matching pair. "Arkati." Damage 2d4+2.
+
** Broadsword
** Broadsword (not on person)
 
 
** Two Javelins: one, "Old Gnarly," from Six Darts in a Tree (carried), extra javelin (not on person)
 
** Two Javelins: one, "Old Gnarly," from Six Darts in a Tree (carried), extra javelin (not on person)
 
** Dagger
 
** Dagger
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*Other:
 
*Other:
 
** Adventurer's Pack
 
** Adventurer's Pack
** Armor (as above; old helm not on person, wearing "Arkati" helm)
+
** Armor (as above)
 
** Fire Starter
 
** Fire Starter
** Winter clothes and boots (spare boots not on person)
+
** Winter clothes and boots
 
** Group-owned sack (holds lizard queen horn)
 
** Group-owned sack (holds lizard queen horn)
 
** Needle from Elf Lord, @ Longtooth Clan. Once, Summon Nakasa, cannot control.
 
** Needle from Elf Lord, @ Longtooth Clan. Once, Summon Nakasa, cannot control.
** Shepherds stick. (not on person) A detect cattle matrix 1pt , detect enemies matrix 1pt and detect water matrix 1pt.
+
** Shepherds stick. (magical) A detect cattle matrix 1pt , detect enemies matrix 1pt and detect water matrix 1pt.
 
** a coil of finely worked red leather... A belt, with a bronze buckle depicting a gate between two trees. Not made by any of the elder races, but by man. A fine gift, worthy to hang a scabbard or two....  
 
** a coil of finely worked red leather... A belt, with a bronze buckle depicting a gate between two trees. Not made by any of the elder races, but by man. A fine gift, worthy to hang a scabbard or two....  
** A Dragonscale, gold inscriptions in Auld wyrmish. Big as a hand.
 
** An obsidian figurine on cord, miniature copy of the plinth atop the Rainbow Mound.
 
 
** SPIRIT SCREEN MATRIX
 
** SPIRIT SCREEN MATRIX
 
You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences.  
 
You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences.  
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*'''Tin Cow Bell'''. Holds the family cow spirit ''Buttercup"
 
*'''Tin Cow Bell'''. Holds the family cow spirit ''Buttercup"
**INT 5 POW 5/10.
+
**INT 5 POW 10/10.
 
**Will direct the holder towards a lost cow. The pull gets stronger the nearer it gets.
 
**Will direct the holder towards a lost cow. The pull gets stronger the nearer it gets.
 
**Will Let of a loud CLANG at Milking time. 6am and at 6pm
 
**Will Let of a loud CLANG at Milking time. 6am and at 6pm
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**Guilders (100)
 
**Guilders (100)
  
* Horn from lizard queen. (not on person) Ancient first age creature. Ancestor of rock lizards, any encountered will know this.
+
* Horn from lizard queen. Ancient first age creature. Ancestor of rock lizards, any encountered will know this.
* Mantis saddle and tack. (not on person)
 

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