Editing Running Sheet Alvah
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[[File:Alvah1.jpg]] | [[File:Alvah1.jpg]] | ||
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'''Father: Delwin''' aka Sir Kendel Chambers. Knight of the British Empire. | '''Father: Delwin''' aka Sir Kendel Chambers. Knight of the British Empire. | ||
− | '''Mother: | + | '''Mother: Unknown''' |
'''Children:none''' | '''Children:none''' | ||
− | '''Description:''' | + | '''Description:''' |
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'''Hobbies:''' | '''Hobbies:''' | ||
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=='''Ranks'''== | =='''Ranks'''== | ||
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Dresden Files world. | Dresden Files world. | ||
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− | =='''Points{ | + | =='''Points{131}'''== |
− | '''''Total: | + | '''''Total:131=50 Stats +24 Powers{c} +10 Skills +23 Items +0/0 allies/Enemies +2 Good Stuff +25 Storage''''' |
==='''''Advancement'''''=== | ==='''''Advancement'''''=== | ||
− | * | + | *1 Pip-Hair and Chocla-Storage. |
− | * | + | *4 Pip-Character Quiz.-Storage. |
− | * | + | *1 Brownie Story. -Storage |
− | + | =='''Statistics {50}'''== | |
− | + | *Psyche: 30 | |
− | + | *Strength: 2 | |
+ | *Endurance: 3 | ||
+ | *Warfare:25 | ||
− | + | =='''Powers {24}'''== | |
+ | *(50)Pattern -Maybe not taken yet. | ||
+ | *10 Power Words: Magic Negation, Chaos Negation, Pattern Negation, Psychic Defense, Pain attack, Shade, Light Strobe, Spark, Weaken Structure, Burst of Psyche. | ||
+ | *5 Limited Sorcery | ||
+ | *5 Limited Conjuration | ||
+ | *3 Low Order Magic. Dresdenverse | ||
+ | *1 Cantrips | ||
− | + | =='''Skills {12}'''== | |
− | + | *2 Dancing | |
− | + | *2 running | |
− | + | *2 parkour (i love to watch parkour) | |
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*1 Motorcycle | *1 Motorcycle | ||
− | *1 | + | *1 Horsemanship |
− | * | + | *2 Thief Skills (20th Warlock Thief) |
− | + | *1 Percussion instruments- Mouthharp, drums, | |
− | *1 | + | *1 Piano |
− | *1 | ||
− | ==== | + | =='''Allies & Enemies {0/0 = 0}'''== |
− | + | ===Allies=== | |
− | + | Various | |
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===Enemies=== | ===Enemies=== | ||
− | + | Various | |
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=='''Companions'''== | =='''Companions'''== | ||
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− | ===Cicero ( | + | ===Cicero (28)=== |
*4 Amber Vitality | *4 Amber Vitality | ||
*4 Engine Speed | *4 Engine Speed | ||
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*2 Double Damage Teeth-Poison Bite | *2 Double Damage Teeth-Poison Bite | ||
*2 Danger Sense | *2 Danger Sense | ||
− | * | + | *2 Speak & Sing (not actually talking but understands commands, can act on its own) |
*1 Psyche Neutral | *1 Psyche Neutral | ||
*2 Shadow Path | *2 Shadow Path | ||
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*1 Ability | *1 Ability | ||
*1 Ability | *1 Ability | ||
− | *Subtotal- | + | *Subtotal-28 |
**Loyal, creative, slightly sinister, and possibly more. | **Loyal, creative, slightly sinister, and possibly more. | ||
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=='''Items {23}'''== | =='''Items {23}'''== | ||
===Alvah's Blade-=== | ===Alvah's Blade-=== | ||
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*4 Engine Speed 5-Transfer | *4 Engine Speed 5-Transfer | ||
*4 Endless Stamina 5-transfer | *4 Endless Stamina 5-transfer | ||
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*1 Ability-Call to Hand | *1 Ability-Call to Hand | ||
**total 39 | **total 39 | ||
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+ | '''Ryba's Coat of Holding-13 pips''' | ||
*6 Pips-Mixed Holding Spaces. | *6 Pips-Mixed Holding Spaces. | ||
*1 Ability-Possessive. People tend not to notice the coat, nor take it from her unless magically compelled to. It is usually overlooked. If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons. | *1 Ability-Possessive. People tend not to notice the coat, nor take it from her unless magically compelled to. It is usually overlooked. If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons. | ||
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*1 Ability-Warmth. Comfortable Environment. Keeps him warm and can confer that warmth to 2 others. | *1 Ability-Warmth. Comfortable Environment. Keeps him warm and can confer that warmth to 2 others. | ||
*1 Appears well-maintained, as if worn and mended. | *1 Appears well-maintained, as if worn and mended. | ||
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− | + | '''War Boots.-10 pips''' | |
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*4 Invulnerable | *4 Invulnerable | ||
*4 Deadly Damage Steel Toed | *4 Deadly Damage Steel Toed | ||
*2 N/N Forms | *2 N/N Forms | ||
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===Van Real Glasses.=== | ===Van Real Glasses.=== | ||
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*1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc | *1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc | ||
**3 | **3 | ||
− | ==''' | + | ==='''Corwin's Blue Harley'''=== |
− | + | On Loan... | |
− | + | *'''2 Chaos Vitality''' | |
− | * | + | *'''16 Extraordinary Movement'''. Holds its riders to it. Creates a protective sphere against speed effects to the riders |
− | + | *'''2 Amber Stamina''' | |
− | * | + | *'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion. |
− | ** | + | *'''2 Speak & Sing'''. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading. |
− | + | *'''4 Extraordinary Psyche Sens.''' | |
− | * | + | *'''4 Seek in Shadow''' Will seek its rider if separated |
− | ** | + | *'''4 Mold Reality''' Makes its road smoother when needed |
− | ** | + | *'''8 Item Extraordinary Regeneration. transfer 5'''-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle |
− | + | *'''8 Extraordinary Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance. | |
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+ | Empowered. | ||
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+ | *The source of the power is to be discovered but it seems to function nearly anywhere, even in Amber. | ||
+ | There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions. | ||
− | + | =='''Shadows{}'''== | |
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=='''Stuff{2}'''== | =='''Stuff{2}'''== | ||
*2 Good Stuff | *2 Good Stuff | ||
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− | =='''Storage{ | + | =='''Storage{20}'''== |
+ | *20 for Sorcery and assorted magic. | ||
=='''Miscellany'''== | =='''Miscellany'''== | ||
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Estate-North Shore Chicago [[https://www.zillow.com/homedetails/1500-N-Lake-Shore-Dr-Chicago-IL-60610/158740711_zpid/]] | Estate-North Shore Chicago [[https://www.zillow.com/homedetails/1500-N-Lake-Shore-Dr-Chicago-IL-60610/158740711_zpid/]] | ||
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==working topics-just ideas== | ==working topics-just ideas== | ||
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Shoes do not get damaged. And can be called to the owner through shadow. Or conjured. | Shoes do not get damaged. And can be called to the owner through shadow. Or conjured. | ||
− | == | + | ===Jetex-A Personal Shadow 4 pips=== |
+ | A world in the Dresden Sway. | ||
+ | *1 Personal Shadow-A Jet age with low order and high order magic | ||
+ | *2 time flow-30-1-9 | ||
+ | *1 Contents-World developed with many ritualistic practices. | ||
+ | **Magic is well known but not a major part of day to day life. | ||
+ | **Ritualism in magic and non-magic is common. | ||
+ | **Klieden Stone Power: Stones in contact generate electricity. Created by a magical ritual. Small stones created by a small ritual in bulk for common use as batteries. Medium rituals creates small groups for heavier uses like vehicles, homes and business. | ||
+ | ***World does not have gas or nuclear power but has Klieden Stone Power, Wood, steam, solar, all in common usage. | ||
+ | **Athletics and performance arts are extremely common. Many levels of professional sports and athletics used fro recreation but also for conflict resolution. Gun and sword use are common but not often used for political resolutions except on a personal level where duels are common. | ||
+ | ***Dueling is an accepted method of conflict resolution. Unarmed combat, knife or small weapon, sword or large weapon, magical attacks, archery weapons -bows, crossbows, hand guns. | ||
+ | ***Dance is a major professional art. All levels. | ||
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− | + | •an earth like shadow. 10 transfer Close to the dresden verse Alvah comes from. | |
+ | Differences would be that there is more cultural heritage influence. The modern ways have adapted itself to the old ways more then the other way around. | ||
+ | More superstition and ritualistic customs are a daily part of life. | ||
+ | There are no threads of war, countries work together in the preserving of the planet and ways then fighting for more land. | ||
+ | Countries are by now very mixed with customs and heritage but the customs that started in that country are still dominant. | ||
+ | Moving to different countries is done withou the need of changing rituals, customs or ways. | ||
+ | Spatchi and Alvah would move to a partnin Mexico. A place on the beach. Starting a cantina there. | ||
+ | Seating inside and outside. A bar and space for live performance and dancing. |