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[[File:Alvah1.jpg]] | [[File:Alvah1.jpg]] | ||
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'''Father: Delwin''' aka Sir Kendel Chambers. Knight of the British Empire. | '''Father: Delwin''' aka Sir Kendel Chambers. Knight of the British Empire. | ||
− | '''Mother: | + | '''Mother: Unknown''' |
'''Children:none''' | '''Children:none''' | ||
'''Description:''' </br></br> | '''Description:''' </br></br> | ||
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''Physical description:''</br> | ''Physical description:''</br> | ||
5"5</br> | 5"5</br> | ||
120 lbs</br> | 120 lbs</br> | ||
She is of a small stature but she can hold herself in such a way height does not seem an issue.</br> | She is of a small stature but she can hold herself in such a way height does not seem an issue.</br> | ||
+ | </br> | ||
What she may lack in strenght she makes up in viciousness. She is agile, wily and she is not hesitant to fight dirty.</br> | What she may lack in strenght she makes up in viciousness. She is agile, wily and she is not hesitant to fight dirty.</br> | ||
+ | </br> | ||
Notable features are her eyes.</br> | Notable features are her eyes.</br> | ||
One has a very light blue color and one a darker brown.</br> | One has a very light blue color and one a darker brown.</br> | ||
+ | </br> | ||
Her skintone is clearly a mix. She is more on the tan side.</br> | Her skintone is clearly a mix. She is more on the tan side.</br> | ||
+ | </br> | ||
Her hair is long black with a warm undertone. She usually wears it in braids or otherwise tied up. Only on special occassions she lets her hair loose.</br> | Her hair is long black with a warm undertone. She usually wears it in braids or otherwise tied up. Only on special occassions she lets her hair loose.</br> | ||
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</br> | </br> | ||
''Psychology:''</br> | ''Psychology:''</br> | ||
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=='''Ranks'''== | =='''Ranks'''== | ||
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Dresden Files world. | Dresden Files world. | ||
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− | =='''Points{ | + | =='''Points{131}'''== |
− | '''''Total: | + | '''''Total:135=50 Stats +24 Powers{c} +10 Skills +23 Items +0/0 allies/Enemies+4 Shadow of Jetex +2 Good Stuff +61 Storage''''' |
==='''''Advancement'''''=== | ==='''''Advancement'''''=== | ||
− | + | Spent | |
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− | Spent | ||
*Rasak Graduate-added | *Rasak Graduate-added | ||
*4 on Jetex | *4 on Jetex | ||
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*4 Pip-Character Quiz.-Storage. added | *4 Pip-Character Quiz.-Storage. added | ||
*1 Brownie Story. -Storage added | *1 Brownie Story. -Storage added | ||
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− | + | Game Play Additions to storage 21 | |
*10 running | *10 running | ||
*10 player contribution-Art for others | *10 player contribution-Art for others | ||
*10 player contribution-Trump | *10 player contribution-Trump | ||
*10 player contribution-journal | *10 player contribution-journal | ||
− | **total-61 available pips. | + | **total-61 available pips. |
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+ | proposed allocation. | ||
+ | * 10 Sorcery. It will mean several weeks of private time and he has just the place. Hope she likes music and theater. | ||
+ | * 15 Conjuration. Arlo in Jetex. As well as fine tuning sorcery along the way. | ||
+ | * Endurance. Jetex is designed for other methods of conflict resolution. Participation in certain athletics can raise strength. However, the exersizes she learned at Rasak can raise strength and endurance. Also, there is professional level dance if she wants to really do that on Jetex. | ||
+ | * Strength. As with endurance. | ||
+ | * 2 Skill Dufiro and Abyssal Languages. Arlo can teach Parsel tounge. | ||
+ | * 2 Power Ritualism. Part of learning the Dufiro and abyssal languages but Jetex is designed to have a lot of ritual Low Order magics so it makes sense to learn these. | ||
+ | * 1 in Trumps. This is Arlo showing her how to use them and how they are created. Not enough to do much with it but its enough to know more then someone without extened study | ||
+ | *25 Shape Change. Amberites gained 10 pips of limited shape change because of the Repair. Arlo or Utara might teach it but Jurt is a natural, a born chaosian shape shifter. Inviting him to Jetex would allow here to learn that | ||
+ | *So.. Figure a 3 week tour with Bleys to learn sorcery. no convos necessary but i will give her an itinerary of where he decides to train her. Then on to Jetex for a period of some number of years without too much strife, where Arlo lives somewhere while Spatchi and Alvah run a cantina. She learns conjuration, gets sorcery fine tuned. | ||
− | + | Thats a total of 54 with 7 pips left in storage and 2 good stuff to raise stats. When she runs out of storage, the older Amberites will subtly stop considering her a "kid" in general. | |
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− | =='''Statistics { | + | =='''Statistics {50}'''== |
− | *Psyche: | + | *Psyche: 30 |
− | *Strength: | + | *Strength: 2 |
− | *Endurance: | + | *Endurance: 3 |
− | *Warfare: | + | *Warfare:25 |
− | =='''Powers { | + | =='''Powers {24}'''== |
− | *(50 | + | *(50)Pattern -Maybe not taken yet. |
− | + | *10 Power Words: Magic Negation, Chaos Negation, Pattern Negation, Psychic Defense, Pain attack, Shade, Light Strobe, Spark, Weaken Structure, Burst of Psyche. | |
− | + | *5 Limited Sorcery | |
− | + | *5 Limited Conjuration | |
− | + | *3 Low Order Magic. Dresdenverse | |
− | + | *1 Cantrips | |
− | *10 Power Words: | ||
− | * | ||
− | * | ||
− | *3 Low Order Magic. Dresdenverse | ||
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− | *1 Cantrips | ||
− | =='''Skills { | + | =='''Skills {12}'''== |
− | * | + | *2 Dancing |
− | + | *2 running | |
− | + | *2 parkour (i love to watch parkour) No additional gymnastics pips from Rasak | |
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*1 Motorcycle | *1 Motorcycle | ||
− | *1 | + | *1 Horsemanship |
− | *1 | + | *1 Rasak-Military Horsemanship |
− | *1 Rasak- Military Technology | + | *2 Thief Skills (20th Warlock Thief) |
− | *1 Rasak- Military Command and Communications. | + | *1 Percussion instruments- Mouthharp, drums, |
− | *1 Rasak- Medical Training | + | *1 Piano |
+ | *1 Rasak-Military Technology | ||
+ | *1 Rasak-Military Command and Communications. | ||
+ | *1 Rasak-Medical Training | ||
+ | *1 Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | ||
− | ==== | + | =='''Allies & Enemies {0/0 = 0}'''== |
− | + | ===Allies=== | |
− | + | Various | |
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===Enemies=== | ===Enemies=== | ||
− | + | Various | |
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=='''Companions'''== | =='''Companions'''== | ||
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− | ===Cicero ( | + | ===Cicero (28)=== |
*4 Amber Vitality | *4 Amber Vitality | ||
*4 Engine Speed | *4 Engine Speed | ||
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*2 Double Damage Teeth-Poison Bite | *2 Double Damage Teeth-Poison Bite | ||
*2 Danger Sense | *2 Danger Sense | ||
− | * | + | *2 Speak & Sing (not actually talking but understands commands, can act on its own) |
*1 Psyche Neutral | *1 Psyche Neutral | ||
*2 Shadow Path | *2 Shadow Path | ||
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*1 Ability | *1 Ability | ||
*1 Ability | *1 Ability | ||
− | *Subtotal- | + | *Subtotal-28 |
**Loyal, creative, slightly sinister, and possibly more. | **Loyal, creative, slightly sinister, and possibly more. | ||
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=='''Items {23}'''== | =='''Items {23}'''== | ||
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Gift from Vance. | Gift from Vance. | ||
− | + | '''Ryba's Coat of Holding-13 pips''' | |
*6 Pips-Mixed Holding Spaces. | *6 Pips-Mixed Holding Spaces. | ||
*1 Ability-Possessive. People tend not to notice the coat, nor take it from her unless magically compelled to. It is usually overlooked. If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons. | *1 Ability-Possessive. People tend not to notice the coat, nor take it from her unless magically compelled to. It is usually overlooked. If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons. | ||
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*1 Ability-Warmth. Comfortable Environment. Keeps him warm and can confer that warmth to 2 others. | *1 Ability-Warmth. Comfortable Environment. Keeps him warm and can confer that warmth to 2 others. | ||
*1 Appears well-maintained, as if worn and mended. | *1 Appears well-maintained, as if worn and mended. | ||
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− | + | '''War Boots.-10 pips''' | |
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*4 Invulnerable | *4 Invulnerable | ||
*4 Deadly Damage Steel Toed | *4 Deadly Damage Steel Toed | ||
*2 N/N Forms | *2 N/N Forms | ||
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===Van Real Glasses.=== | ===Van Real Glasses.=== | ||
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*1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc | *1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc | ||
**3 | **3 | ||
+ | ==='''Corwin's Blue Harley'''=== | ||
+ | On Loan... | ||
+ | *'''2 Chaos Vitality''' | ||
+ | *'''16 Extraordinary Movement'''. Holds its riders to it. Creates a protective sphere against speed effects to the riders | ||
+ | *'''2 Amber Stamina''' | ||
+ | *'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion. | ||
+ | *'''2 Speak & Sing'''. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading. | ||
+ | *'''4 Extraordinary Psyche Sens.''' | ||
+ | *'''4 Seek in Shadow''' Will seek its rider if separated | ||
+ | *'''4 Mold Reality''' Makes its road smoother when needed | ||
+ | *'''8 Item Extraordinary Regeneration. transfer 5'''-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle | ||
+ | *'''8 Extraordinary Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance. | ||
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+ | Empowered. | ||
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+ | *The source of the power is to be discovered but it seems to function nearly anywhere, even in Amber. | ||
+ | There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions. | ||
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=='''Shadows{4}'''== | =='''Shadows{4}'''== | ||
===Jetex-A Personal Shadow 4 pips=== | ===Jetex-A Personal Shadow 4 pips=== | ||
− | A world in the | + | A world in the Dresden Sway. |
*1 Personal Shadow-A Jet age with low order and high order magic | *1 Personal Shadow-A Jet age with low order and high order magic | ||
*2 time flow-30-1-9 | *2 time flow-30-1-9 | ||
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=='''Stuff{2}'''== | =='''Stuff{2}'''== | ||
*2 Good Stuff | *2 Good Stuff | ||
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− | =='''Storage{ | + | =='''Storage{20}'''== |
+ | *20 for Sorcery and assorted magic. | ||
=='''Miscellany'''== | =='''Miscellany'''== | ||
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Estate-North Shore Chicago [[https://www.zillow.com/homedetails/1500-N-Lake-Shore-Dr-Chicago-IL-60610/158740711_zpid/]] | Estate-North Shore Chicago [[https://www.zillow.com/homedetails/1500-N-Lake-Shore-Dr-Chicago-IL-60610/158740711_zpid/]] | ||
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==working topics-just ideas== | ==working topics-just ideas== | ||
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These shoes also help the wearer to become the right height to fit their dancepartner. | These shoes also help the wearer to become the right height to fit their dancepartner. | ||
Shoes do not get damaged. And can be called to the owner through shadow. Or conjured. | Shoes do not get damaged. And can be called to the owner through shadow. Or conjured. | ||
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