Editing Running Sheet Birdie of the Tower

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=='''Ranks'''==
 
=='''Ranks'''==
 
*Senior Maid. Special Assistant to Dame Margot
 
*Senior Maid. Special Assistant to Dame Margot
*Doctor, Veterinary Science.  UCLA Class of 1999
 
*Lady of Amber. Briefly a Lady in Waiting to Vialle
 
  
=='''Points{285}'''==
+
=='''Points{261}'''==
  
'''''Total:285 = 55 Stats+ 45 Powers+30 Skills+{15(93)} Items (+12/12) allies/Enemies +5 Stuff+ 135 Storage'''''
+
'''''Total:261 = 55 Stats+ 21 Powers+30 Skills+{15(93)} Items +0/0 allies/Enemies +5 Stuff+ 135 Storage'''''
  
  
 
===''Advancement''===
 
===''Advancement''===
 
 
====Storage====
 
 
*135.
 
 
In the quasi-mystical manner experience works it has been given to Birdie for over a thousand years but she doesn't know how to allocate it.  At some point she will allocate these points somehow.  She has great potential if a sorcoror took her in hand to train her.  A few High order constructs. 
 
*Probably a deluge of Statistics.  Mostly Psyche. Sorcery.  Power words
 
 
After Birdie is actively involved in a game play Arc she can allocate pips.
 
  
 
=='''Statistics{55}'''==
 
=='''Statistics{55}'''==
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*Warfare:Amber
 
*Warfare:Amber
  
=='''Powers {45}'''==
+
=='''Powers {21}'''==
*1 Cantrips. : [[Birdie's spells]] Because of her great psyche she has most cantrips.
+
*1 Cantrips. Because of her great psyche she has most cantrips.
 
*15 Animal Friend.
 
*15 Animal Friend.
*5 Attunement to Castle Amber.: [[Birdie's spells]]
+
*5 Attunement to Castle Amber.
*4 pips Thievish Arts: [[Birdie's spells]]
+
*4 pips Thievish Arts
*20 Power Words : [[Birdie's spells]]
 
** Taught her by Finndo
 
  
 
=='''Skills {30}'''==
 
=='''Skills {30}'''==
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*1 Woodworking
 
*1 Woodworking
 
*1
 
*1
*3 Animal Medicine. Fantalin, UCLA
+
*3 Animal Medicine
 
**2 Animal Diagnostics
 
**2 Animal Diagnostics
**2 Animal Surgery
+
**1 Animal Surgery
 
**2 Animal Care & Treatment
 
**2 Animal Care & Treatment
 
*1 Games of skill.
 
*1 Games of skill.
 
*4 pips Thievish Arts
 
*4 pips Thievish Arts
 +
*
  
===Birdie's Thievish Skills.  4 Pips===
+
=='''Allies & Enemies {0/0 = 0}'''==
* [[Birdie's Thievish Skills]]
 
====Birdie's Thievish Tops====
 
* Taste Analysis
 
* Streetwise 40%
 
* Slight of Hand 95%
 
* Pick Pockets 90%
 
* Pick Locks 75%
 
* Identify Magical Items 20%
 
* Locksmithing 30%
 
* Hiest from bundles and packs 50%
 
* Alchemy-Alchemy Minor
 
* Bow 20%
 
* Juggle 80%
 
* Acrobatics & Parkour Beginning Parkour
 
* Dagger Attack +3
 
* Dagger throwing accuracy +15
 
* Dagger Sure Strike x4
 
* Bypass Traps 90% x
 
* Entertaining 2 x Charisma
 
* Juggle 60%
 
* Alchemy-Chemistry
 
* Bow +15%
 
* Acrobatics & Parkour Advanced
 
* Dagger Attack +2
 
* Fist Attack +3
 
* Dagger Sure Strike x3
 
* Dagger throwing accuracy +10%
 
* Move silent 40%
 
* Jimmy portals 50%
 
* Dagger defense.
 
* Short sword defense+1
 
* Tie up with rope -basic
 
* Brawling +1
 
 
 
=='''Allies & Enemies {12/12 = 0}'''==
 
 
===Allies===
 
===Allies===
 
*6 Dame Margot.  Birdie remains a direct servant to Margot.
 
*6 Dame Margot.  Birdie remains a direct servant to Margot.
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*10 pips of servants over the centuries who are jealous of the prerogatives Birdie has gained over the years.
 
*10 pips of servants over the centuries who are jealous of the prerogatives Birdie has gained over the years.
 
*2 Chief Librarian of Amber
 
*2 Chief Librarian of Amber
 
 
=='''Companions'''==
 
=='''Companions'''==
 
*Pets of Castle Amber.
 
*Pets of Castle Amber.
 
*Great Mastifs Rex & Odin.  Once Oberon's personal wardogs.  Now Birdie's protectors.  
 
*Great Mastifs Rex & Odin.  Once Oberon's personal wardogs.  Now Birdie's protectors.  
**These extremely dangerous creatures were fixtures of Oberon's presence for a thousand years.  Nearly always around him.  When Clarissa and Oberon separated he retired the dogs, since they were showing signs of age and being sickly and near death.  They went to Birdie's rooms.  When the king's bed was put in Birdie's room they took their place on it, leaving ample room for her and other pets.  They appear elderly, but are still extraordinarily dangerous. In fact the dogs are slowly growing young in Birdie's presence as she pets them and wraps her arms around them at night.  They are enjoying their life more with Birdie, hense growing younger.
+
**These extremely dangerous creatures were fixtures of Oberon's presence for a thousand years.  Nearly always around him.  When Clarissa and Oberon separated he retired the dogs, since they were showing signs of age and being sickly and near death.  They went to Birdie's rooms.  When the king's bed was put in Birdie's room they took their place on it, leaving ample room for her and other pets.  They appear elderly, but are still extraordinarily dangerous.
 
+
**In need suits of scale armor appear on them for battle.  The armor is very magical in their own right.
To some degree they protect the animals Birdie protects.
 
**In need, suits of scale armor appear on them for battle.  The armor is very magical in their own right.
 
 
**They often follow Birdie as she goes on her rounds.  If Birdie was for any reason threatened they would instantly appear.
 
**They often follow Birdie as she goes on her rounds.  If Birdie was for any reason threatened they would instantly appear.
  

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