Running Sheet Birdie of the Tower

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Description: A beautiful blond woman. rugged physique. Unfailingly kind.


  • Weaving. Fiber Arts.


  • Senior Maid. Special Assistant to Dame Margot
  • Doctor, Veterinary Science. UCLA Class of 1999
  • Lady of Amber. Briefly a Lady in Waiting to Vialle


Total:285 = 55 Stats+ 45 Powers+30 Skills+{15(93)} Items (+12/12) allies/Enemies +5 Stuff+ 135 Storage



  • 135.

In the quasi-mystical manner experience works it has been given to Birdie for over a thousand years but she doesn't know how to allocate it. At some point she will allocate these points somehow. She has great potential if a sorcoror took her in hab=nd to train her. A few High order constructs.

  • Probably a deluge of Statistics. Mostly Psyche. Sorcey. Power words

After Birdie is actively involved in a game play Arc she call allocate pips.


  • Psyche: 35
  • Strength: 5
  • Endurance:15
  • Warfare:Amber

Powers {45}[edit]

  • 1 Cantrips. Because of her great psyche she has most cantrips.
  • 15 Animal Friend.
  • 5 Attunement to Castle Amber.
  • 4 pips Thievish Arts
  • 20 Power Words

Skills {30}[edit]

  • 4 Animal care
  • 3 Fiber arts. Weaving,
    • 2 Embroidery
    • 2 Cross-Stitch
    • 2 knitting
    • 1 Crochet
  • 3 Sewing for Fashion
    • 2
    • 2
    • 2
  • 3 Literacy-Languages, folklore, history, biographies, legends,
    • 2 Calligraphy
    • 2 Grammar Expert in Thari
    • 2
  • 3 Golden Circle Heraldry
    • 2 Amber Heraldry. (She has hand copied many Golden Circle scrolls for her own entertainment)
  • 2 Art-Painting & Illumination
    • 1 Illumination-Gold Flake
  • 2 Gardening in soil.
    • 1 Small Plots
    • 1
    • 2 Gardening in Window Boxes
  • 1 Leatherworking
  • 1 Woodworking
  • 1
  • 3 Animal Medicine. Fantalin, UCLA
    • 2 Animal Diagnostics
    • 2 Animal Surgery
    • 2 Animal Care & Treatment
  • 1 Games of skill.
  • 4 pips Thievish Arts

Birdie's Thievish Skills. 4 Pips[edit]

Birdie's Thievish Tops[edit]

  • Taste Analysis
  • Streetwise 40%
  • Slight of Hand 95%
  • Pick Pockets 90%
  • Pick Locks 75%
  • Identify Magical Items 20%
  • Locksmithing 30%
  • Hiest from bundles and packs 50%
  • Alchemy-Alchemy Minor
  • Bow 20%
  • Juggle 80%
  • Acrobatics & Parkour Beginning Parkour
  • Dagger Attack +3
  • Dagger throwing accuracy +15
  • Dagger Sure Strike x4
  • Bypass Traps 90% x
  • Entertaining 2 x Charisma
  • Juggle 60%
  • Alchemy-Chemistry
  • Bow +15%
  • Acrobatics & Parkour Advanced
  • Dagger Attack +2
  • Fist Attack +3
  • Dagger Sure Strike x3
  • Dagger throwing accuracy +10%
  • Move silent 40%
  • Jimmy portals 50%
  • Dagger defense.
  • Short sword defense+1
  • Tie up with rope -basic
  • Brawling +1

Allies & Enemies {12/12 = 0}[edit]


  • 6 Dame Margot. Birdie remains a direct servant to Margot.
  • 6 Animals of the castle
  • 2 Flora
  • 1 Arloxedra


  • 10 pips of servants over the centuries who are jealous of the prerogatives Birdie has gained over the years.
  • 2 Chief Librarian of Amber


  • Pets of Castle Amber.
  • Great Mastifs Rex & Odin. Once Oberon's personal wardogs. Now Birdie's protectors.
    • These extremely dangerous creatures were fixtures of Oberon's presence for a thousand years. Nearly always around him. When Clarissa and Oberon separated he retired the dogs, since they were showing signs of age and being sickly and near death. They went to Birdie's rooms. When the king's bed was put in Birdie's room they took their place on it, leaving ample room for her and other pets. They appear elderly, but are still extraordinarily dangerous. In fact the dogs are slowly growing young in Birdie's presence as she pets them and wraps her arms around them at night. They are enjoying their life more with Birdie, hense growing younger.

To some degree they protect the animals Birdie protects.

    • In need, suits of scale armor appear on them for battle. The armor is very magical in their own right.
    • They often follow Birdie as she goes on her rounds. If Birdie was for any reason threatened they would instantly appear.

Items {15(93)}[edit]

Mithril hair ring (68 +10)[edit]


  • 4 Invulnerable Armor, 5 Transfer
  • 2 Double Speed, 5 Transfer
  • 4 Immense Vitality, 5 Transfer
  • 2 Danger Sense, 5 Transfer
  • 4 Regeneration, 10 Transfer
  • 4 Ability-Heal Animal- Regeneration. 10 Transfer
  • 1 Call to Hand.
  • 10 Attuned. If taken it burns the thief till Birdie returns it to her hair. The thief will be scared anyplace they touched it till healed using the Jewel of Judgment,
    • 68

Ring's spike(10)[edit]

  • 1 Vitality.
  • 4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest.
  • 4 Deadly Damage.
  • 1 Ability: Return to ring. Call to hand
    • 10

The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern. Originally a gift to Dame Margot. He considered the artifact a simple masterpiece, as Margot was. Margot re-gifted it when she took Birdie into her service. Birdie had no idea how powerful it is. It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring. She wears it constantly, even while sleeping. Its only off her when she bathes. She has said it is the most wonderful thing she owns.

When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable.

Small Medical kit (10)[edit]

For working on animals.

  • 2 Vs Guns: All metal parts are Mithril. All wood parts are Amber Iron WoodAll leather parts are Brown Dragon
  • 4 Ability:Cleanse kit and all people and areas in a variably range. User decides:3' to 60'
  • 4 Shadowwide-Amber
    • 10 x3 Horde=30 Finndo & Birdie. Many of its kind are in the hands of the Veterinarians of Amber. A lot of doctors and nurse try and get their hands on them as well.

Kit includes scalpels, Prongs, clamps, scissors, tweezers, forceps, etc. .

Mithril Eating set[edit]

A match of Margot's.

Margot's Quafing Barrel[edit]

One of the many barrels continuous filled from table leavings. Margot uses them for drinking wine, not cooking wine because of the variability of wine's quality.

Margot's Fine Brandy Barrel[edit]

One of Margot's set of Brandy barrels filled with her favorite brandy: Gandallini Royal Diagan Special Reserve

Mithril Knife{15}[edit]

5 piece setting of Fine Royal China[edit]

A gift of Queen(). Includes glasses and silverware and all pieces for 4 settings at a royal table for a court dinner.

Unbeknownst to Birdie at the time Queen () was replacing Queen () s royal tableware. In time the joke was well known an all but a dozen or so settings were recovered. Birdie kept hers.

Shadows {0}[edit]


  • 5 Good Stuff


Birdie is a fixture in Castle Amber. Born in Tazilwere.She was maidservant to the daughter of the Ambassador to Amber from Tazilwere. She was uncommonly good with animals. When the Ambassador returned to Tazilwere she took service with Dame Margot in 485 BKA.[[1]]

Over time she became the keeper of the pets in Castle Amber. Her role was undirected and she has always reported directly to Dame Margot. Her unclear position has made her many enemies over the years but most often she was overlooked. Many of the nobles, senior staff, and royalty forget she is a member of the staff. What is unquestioned is the devotion of the animals in Castle Amber to her. Usually she goes about unnoticed, unobtrusively. She is an example of a content mortal living in Amber and effected by the Aging in Amber.

She once got in a bitter confrontation with Eric when he was about to kill a pet goat that Corwin had given him. Eric laughed it off. (Effects of her 5 pips of Good Stuff, probably)

She once directed the cats to poop in the office of the Chief Librarian of Amber's office when he restricted staff use of reading facilities to one afternoon a week for checkout only. The cats all made thier way to crap in his office till Margot convinced him to change the staff reading rule. Then the cats left him alone.

Her residence is in an unfashionable tower tucked into the collection of east facing servant residences. The top three levels belong to her and all the forgotten pets.

She is a voracious reader. She often finds a nook to hide and read in the Library of Amber or one of its satellite reading areas throughout the Castle Grounds. Her being seen by the staff just sitting and reading has on occasion been a complaint to Dame Margot who invariably tells them that if Birdie was shirking her responsibilities the castle would be hip deep in pet poop. She has a surprisingly deep level of knowledge derived from thousands of years of constant reading.

She has had romantic interludes, usually with staff, but no children and no memorable relationships.

  • Birdie of the Tower A tale of Birdie and her Origins.
  • There was a rumor at one point, now long forgotten, that there may have been a romance between Finndo & Birdie. Both deny it, but birdie does, with a smile.