Editing Running Sheet Birdie of the Tower

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<big>'''Birdie'''</big>
 
<big>'''Birdie'''</big>
 
'''''Beatrice of Tazilwere.'''''
 
  
 
[[File:Birdie2.jpg]]  
 
[[File:Birdie2.jpg]]  
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*Senior Maid. Special Assistant to Dame Margot
 
*Senior Maid. Special Assistant to Dame Margot
 
*Doctor, Veterinary Science.  UCLA Class of 1999
 
*Doctor, Veterinary Science.  UCLA Class of 1999
*Lady of Amber. Briefly a Lady in Waiting to Harla.
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*Lady of Amber. Briefly a Lady in Waiting to Vialle
*Currently a lady on waiting to Viable
 
* knight of amber.  Graduate of Rasak. 1321.
 
  
=='''Points{285}'''==
+
=='''Points{261}'''==
  
'''''Total:285 = 55 Stats+ 45 Powers+30 Skills+{15(93)} Items (+12/12) allies/Enemies +5 Stuff+ 135 Storage'''''
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'''''Total:261 = 55 Stats+ 21 Powers+30 Skills+{15(93)} Items +0/0 allies/Enemies +5 Stuff+ 135 Storage'''''
  
  
 
===''Advancement''===
 
===''Advancement''===
  
 
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=='''Statistics{55}'''==
====Storage====
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*Psyche: 35
 
 
*135.
 
 
 
In the quasi-mystical manner experience works it has been given to Birdie for over a thousand years but she doesn't know how to allocate it.  At some point she will allocate these points somehow.  She has great potential if a sorcerer took her in hand to train her.  A few High order constructs. 
 
*Probably a deluge of Statistics.  Mostly Psyche. Sorcery.  Power words
 
 
 
After Birdie is actively involved in a game play Arc she can allocate pips.
 
 
 
=='''Statistics{105}'''==
 
*Psyche: 85
 
 
*Strength: 5
 
*Strength: 5
 
*Endurance:15
 
*Endurance:15
 
*Warfare:Amber
 
*Warfare:Amber
  
Rasak added.
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=='''Powers {21}'''==
 
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*1 Cantrips. Because of her great psyche she has most cantrips.
=='''Powers {45(125)}'''==
 
*1 Cantrips. : [[Birdie's spells]] Because of her great psyche she has most cantrips.
 
 
*15 Animal Friend.
 
*15 Animal Friend.
*5 Attunement to Castle Amber.: [[Birdie's spells]]
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*5 Attunement to Castle Amber.
*4 pips Thievish Arts: [[Birdie's spells]]
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*4 pips Thievish Arts
*20 Power Words : [[Birdie's spells]]
 
** Taught her by Finndo
 
*(50) Imprint Ambir
 
*(15) Sorcery.
 
*(20) Conjuration
 
*(40) Trump Art.
 
  
 
=='''Skills {30}'''==
 
=='''Skills {30}'''==
*4 Animal care. Very UCLA
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*4 Animal care
**3
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**
**3
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**
**2
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**
**2
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**
**1
 
**1
 
 
*3 Fiber arts. Weaving,  
 
*3 Fiber arts. Weaving,  
 
**2 Embroidery
 
**2 Embroidery
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**2
 
**2
 
**2
 
**2
*3 Cooking- Senior Sou Chef.
 
**2 Baking.
 
**2
 
**1
 
**1 Pip Skill-Rasak-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 
*2 Acrobatics
 
**1
 
**1 Pip Skill-Rasak-Gymnastics
 
*2 Horsemanship-taught by Julian. Riding
 
**1 dressage
 
**1 Pip Skill-Rasak-Military Horsemanship
 
 
*3 Literacy-Languages, folklore, history, biographies, legends,
 
*3 Literacy-Languages, folklore, history, biographies, legends,
 
**2 Calligraphy
 
**2 Calligraphy
 
**2 Grammar Expert in Thari
 
**2 Grammar Expert in Thari
**1
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**2
**1
 
*2
 
**1**1
 
 
*3 Golden Circle Heraldry
 
*3 Golden Circle Heraldry
 
**2 Amber Heraldry. (She has hand copied many Golden Circle scrolls for her own entertainment)
 
**2 Amber Heraldry. (She has hand copied many Golden Circle scrolls for her own entertainment)
 
*2 Art-Painting & Illumination
 
*2 Art-Painting & Illumination
 
**1 Illumination-Gold Flake
 
**1 Illumination-Gold Flake
**1
 
 
*2 Gardening in soil.
 
*2 Gardening in soil.
 
**1 Small Plots
 
**1 Small Plots
**1 Decorative interior gardening.
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**1  
 
**2 Gardening in Window Boxes
 
**2 Gardening in Window Boxes
**1
 
**1
 
 
*1 Leatherworking
 
*1 Leatherworking
 
*1 Woodworking
 
*1 Woodworking
 
*1
 
*1
*3 Animal Medicine. Fantalin, UCLA
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*3 Animal Medicine
 
**2 Animal Diagnostics
 
**2 Animal Diagnostics
**2 Animal Surgery
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**1 Animal Surgery
 
**2 Animal Care & Treatment
 
**2 Animal Care & Treatment
*2 Doctoring- UCLA
 
**1
 
**1 Pip Skill-Rasak-  Medical Training
 
 
*1 Games of skill.
 
*1 Games of skill.
 
*4 pips Thievish Arts
 
*4 pips Thievish Arts
*1 Pip Skill-Rasak-Military Technology
 
*1 Pip Skill -Rasak-Military Command and Communications.
 
  
==Birdie's Thievish Skills.  4 Pips===
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===Birdie's Thievish Skills.  4 Pips===
 
* [[Birdie's Thievish Skills]]
 
* [[Birdie's Thievish Skills]]
 
====Birdie's Thievish Tops====
 
====Birdie's Thievish Tops====
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* Brawling +1
 
* Brawling +1
  
=='''Allies & Enemies {12/12 = 0}'''==
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=='''Allies & Enemies {0/0 = 0}'''==
 
===Allies===
 
===Allies===
 
*6 Dame Margot.  Birdie remains a direct servant to Margot.
 
*6 Dame Margot.  Birdie remains a direct servant to Margot.
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*10 pips of servants over the centuries who are jealous of the prerogatives Birdie has gained over the years.
 
*10 pips of servants over the centuries who are jealous of the prerogatives Birdie has gained over the years.
 
*2 Chief Librarian of Amber
 
*2 Chief Librarian of Amber
 
 
=='''Companions'''==
 
=='''Companions'''==
 
*Pets of Castle Amber.
 
*Pets of Castle Amber.
 
*Great Mastifs Rex & Odin.  Once Oberon's personal wardogs.  Now Birdie's protectors.  
 
*Great Mastifs Rex & Odin.  Once Oberon's personal wardogs.  Now Birdie's protectors.  
**These extremely dangerous creatures were fixtures of Oberon's presence for a thousand years.  Nearly always around him.  When Clarissa and Oberon separated he retired the dogs, since they were showing signs of age and being sickly and near death.  They went to Birdie's rooms.  When the king's bed was put in Birdie's room they took their place on it, leaving ample room for her and other pets.  They appear elderly, but are still extraordinarily dangerous. In fact the dogs are slowly growing young in Birdie's presence as she pets them and wraps her arms around them at night.  They are enjoying their life more with Birdie, hense growing younger.
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**These extremely dangerous creatures were fixtures of Oberon's presence for a thousand years.  Nearly always around him.  When Clarissa and Oberon separated he retired the dogs, since they were showing signs of age and being sickly and near death.  They went to Birdie's rooms.  When the king's bed was put in Birdie's room they took their place on it, leaving ample room for her and other pets.  They appear elderly, but are still extraordinarily dangerous.
 
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**In need suits of scale armor appear on them for battle.  The armor is very magical in their own right.
To some degree they protect the animals Birdie protects.
 
**In need, suits of scale armor appear on them for battle.  The armor is very magical in their own right.
 
 
**They often follow Birdie as she goes on her rounds.  If Birdie was for any reason threatened they would instantly appear.
 
**They often follow Birdie as she goes on her rounds.  If Birdie was for any reason threatened they would instantly appear.
  
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=='''Miscellany'''==
 
=='''Miscellany'''==
 
==='''<big>Graduation Benefits</big>'''===
 
====Items====
 
=====Graduate Cord=====
 
 
[[File:BPMC-cord.jpg|150px]]
 
 
A symbolic uniform cord worn by graduates in all situations.  16" long.
 
 
No magical powers to begin with.  It is often magicked later..
 
 
*A thin green & white cord added if the individual does a turn as an instructor.
 
*A red cord is added if they are a regular instructor.
 
 
=====Rasak Knife (5)=====
 
[[File:BenBlade1.jpg|150px]]
 
 
*4 Deadly Damage 4
 
*1 Ability-1 Return to Hand/Return to Forge on death
 
**5  x3 horde 15. Benedict & The Rasak Graduates
 
 
 
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long.  Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
 
 
=====Death Wheeler  (12)=====
 
(44 pips Osric)
 
 
[[File:Deathwheeler.jpg|500 px]]
 
*Vitality 4 (superior materials and durability)
 
*Movement 2 (spinning Rings)
 
*Deadly Damage 4
 
*1 Ability:Call to hand/Return
 
*1 Alt Form: Personal Choice
 
*Shadowwide *4
 
 
While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.
 
 
Aspen brought his home,  A very decorative weapon for his collection.
 
 
 
 
 
 
 
 
Birdie is a fixture in Castle Amber.  Born in Tazilwere.She was maidservant to the daughter of the Ambassador to Amber from Tazilwere.  She was uncommonly good with animals.  When the Ambassador returned to Tazilwere she took service with Dame Margot in 485 BKA.[[https://wiki.rpg.net/index.php/Timeline_of_Jeweled_Amber#485]]   
 
Birdie is a fixture in Castle Amber.  Born in Tazilwere.She was maidservant to the daughter of the Ambassador to Amber from Tazilwere.  She was uncommonly good with animals.  When the Ambassador returned to Tazilwere she took service with Dame Margot in 485 BKA.[[https://wiki.rpg.net/index.php/Timeline_of_Jeweled_Amber#485]]   
  

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