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Running Sheet Blank for Convention Play
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<big>'''Name ?, Child of ? '''</big> [[?]] Find me an image you like and I'll make up a trump. '''Father:''' '''Mother:''' '''Description:''' '''Hobbies:''' =='''Ranks'''== =='''Points{}'''== '''''Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage''''' * # in Stats * # Points Spent on Powers, (# of Points Gifted on Powers) * # Pips Spent on Skills. See [[Jeweled Amber Skill Points]]. * # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items) * 0 in Allies (# in Allies/# in Enemies). In general i balance Allies and Enemies. If a character has developed an ally, someone is unhappy about it enough to be a enemy. * # pips in Stuff. Good Stuff is a safe life. Bad Stuff is an exciting Life. ===''Advancement''=== Certain elements of character background might generate a block of advancements pips before the game. =='''Statistics{}'''== *Psyche: *Strength: *Endurance: *Warfare: =='''Powers {}'''== ''In general a pc will be given permission to walk its main imprint meaning they won't pay pips for it'' * (50) Basic Imprint of Amber or Avalon * (35+45) +Basic Shapechange + Basic Imprint Logrus * (50) Basic Imprint of Mandalay * (#) Basic Imprint of a [[Squiggle]] will vary and depend on character history. =='''Skills {}'''== In General i suggest about 10 pips in skills ranging from 1 to 3 pips. Remember, the more in a skill, the more it needs to be used and expressed in game play. =='''Allies & Enemies {0/0 = 0}'''== ===Allies=== *various ===Enemies=== *various =='''Companions'''== Characters will usually start with an [[Elites]] bodyguard/companion =='''Items {}'''== I will generally work with a player to develop some signature item that fits with their character concept. * Signature piece =='''Shadows {}'''== * =='''Stuff{}'''== =='''Miscellany'''== My general philosophy is that this is a shared experience. If you are not having fun, let me know as soon as possible. I won't have fun if you are not having fun.
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