Running Sheet Blank for Convention Play

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Name ?, Child of ?

? Find me an image you like and I'll make up a trump.







Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage

  • # in Stats
  • # Points Spent on Powers, (# of Points Gifted on Powers)
  • # Pips Spent on Skills. See Jeweled Amber Skill Points.
  • # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items)
  • 0 in Allies (# in Allies/# in Enemies). In general i balance Allies and Enemies. If a character has developed an ally, someone is unhappy about it enough to be a enemy.
  • # pips in Stuff. Good Stuff is a safe life. Bad Stuff is an exciting Life.


Certain elements of character background might generate a block of advancements pips before the game.


  • Psyche:
  • Strength:
  • Endurance:
  • Warfare:

Powers {}[edit]

In general a pc will be given permission to walk its main imprint meaning they won't pay pips for it

  • (50) Basic Imprint of Amber or Avalon
  • (35+45) +Basic Shapechange + Basic Imprint Logrus
  • (50) Basic Imprint of Mandalay
  • (#) Basic Imprint of a Squiggle will vary and depend on character history.

Skills {}[edit]

In General i suggest about 10 pips in skills ranging from 1 to 3 pips. Remember, the more in a skill, the more it needs to be used and expressed in game play.

Allies & Enemies {0/0 = 0}[edit]


  • various


  • various


Characters will usually start with an Elites bodyguard/companion

Items {}[edit]

I will generally work with a player to develop some signature item that fits with their character concept.

  • Signature piece

Shadows {}[edit]



My general philosophy is that this is a shared experience. If you are not having fun, let me know as soon as possible. I won't have fun if you are not having fun.