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Running Sheet Ecthrois Grimm
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<big>'''Ecthrois Grimm'''</big> [[File:AV-Ecthrois Grimm.jpg|200px]] '''Father:''' '''Mother:''' '''Children:''' '''Description:''' '''Hobbies:''' =='''Ranks'''== =='''Points{}'''== '''''Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage''''' =='''Statistics {}'''== *Psyche: *Strength: *Endurance: *Warfare: =='''Powers { }'''== =='''Skills {}'''== {| class="wikitable" |- | *1 Weapon Master-Spear *2 **1 **1 *3 *4 *5 *6 *7 *8 *9 *10 | *1 *2 *3 *4 *5 *6 *7 *8 *9 *10 | *1 *2 *3 *4 *5 |- |} =='''Allies & Enemies {0/0 = 0}'''== ===Allies=== various ===Enemies=== various =='''Companions'''== =='''Items {}'''== * Signature piece =='''Shadows{}'''== =='''Stuff{}'''== =='''Miscellany'''== ===Character Study: Ecthrois Grimm – The Penitent Lich-Vampire === Ecthrois Grimm is a tragic figure—a once-tyrannical lich-vampire who ruled through necromantic terror, only to experience a profound repentance at the height of his power. Now, he wanders the world as a cursed immortal, seeking redemption while his former creations (undead legions, vengeful vampires, and betrayed necromancers) hunt him—yet dare not face him directly, for fear of his lingering control over them. *Voice: Hollow, echoing, with moments of startling clarity when remorse hits. *Mannerisms: **Stares at his hands when reminded of past atrocities. **Leaves gold/gems at orphanages or churches anonymously. **Refuses to kill unless absolutely necessary (uses *Sleep*, *Hold Person*, etc.). **Irony: The more he helps, the more his curse spreads (flowers wilt in his presence, food rots if he touches it). *Reluctant Mentor: Could aid PCs against undead threats, but his presence risks turning allies against them. *Final Redemption? Destroying his phylactery would kill him—would the PCs help him die, or force him to keep atoning? *Villainous Legacy: His old vampire spawn plot to trick him into commanding them again, while necromancers seek his secrets. ====Core Concept & Backstory ==== *Race: Undead (Lich/Vampire Hybrid) *Classes: **Necromancy Wizard (20) – Master of death magic. **Oathbreaker Paladin (7+) – Formerly a blackguard, now a fallen knight without a cause. **Shadow Sorcerer (6+) – Innate darkness fuels his magic. **Alignment: Neutral Evil → True Neutral (Penitent) *Key Themes: **Redemption Through Suffering – He knows he may never be forgiven, but he tries anyway. **The Burden of Command – His undead minions hate him but cannot defy him if he exerts his will. **A Living Curse – His very existence spreads decay, making true atonement difficult. ====The Phylactery: "The Grimoire of Final Tears" ==== Ecthrois’ phylactery is not a typical soul jar—it is a sentient, cursed tome that weeps black ink when opened. *Form: A massive, leather-bound grimoire with iron clasps, its pages filled with shifting necrotic runes. *Hidden Location: The book is hidden , tethered to a single mortal anchor—a silver locket containing a portrait of his long-dead love (the only remnant of his humanity). *Special Properties: **Soul-Siphon: If destroyed, Ecthrois ''can'' die—but the book reforms over 1d100 years, pulling his consciousness back. **Sentient & Tormented: The book whispers regrets to those who read it, forcing Wisdom saves or suffering despair. **Necrotic Tether: Any undead within 30 ft. of the book must obey Ecthrois’ last command to them (if he ever gave one). ===Powers & Abilities (D&D 5e Inspired) === ====Lich-Vampire Hybrid Traits: ==== *Undead Nature: Immune to poison, disease, exhaustion; doesn’t need air. *Regeneration: Heals 20 HP/turn unless hit by radiant damage or running water. *Sunlight Hypersensitivity: Takes 20 radiant damage/turn in sunlight (he endures it as penance). *Legendary Resistances (3/day). ====Necromantic Mastery: ==== *Command Undead (At Will): Any undead of CR ≤ his Wizard level must obey or flee. *Create Undead (No Cost): Can raise Wights, Vampire Spawn, or Specters without material components. *Soul Cage (1/Day): Traps a dying creature’s soul to fuel his spells. ====Signature Spells: ==== *Homebrew: "Grimm’s Lament" (6th-level Necromancy) – All undead in 1 mile *remember their past lives* for 1 minute—some flee in horror, others become enraged. *"Black Sacrament" (9th-level Ritual) – Sacrifices a willing soul to destroy his phylactery (he refuses to use it). ====Magic Items: ==== *"The Blood Crown" (Artifact): A circlet of black iron and rubies, allows him to see through the eyes of any undead he’s ever created. *"The Penitent’s Chain" (Cursed): A spiked silver chain wrapped around his ribs—deals 1d6 necrotic damage/turn but grants advantage on saves vs. charm/fear. ====Quote: ==== *"I do not ask for forgiveness. I only ask that my hands might do some good before the dark reclaims me."*
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