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=='''Points{121}'''==
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=='''Points{}'''==
  
'''''Total:121 = 40 Stats+ 13 Powers+20 Skills+{33(78)} Items +(+0/0 allies/Enemies) + Shadows+0 Stuff +15 Storage'''''
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'''''Total: = Stats+ 40 Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage'''''
  
 
=='''Statistics {40}'''==
 
=='''Statistics {40}'''==
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*Warfare:10
 
*Warfare:10
  
=='''Powers {13}'''==
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=='''Powers {}'''==
 
* 3 Thievish skills
 
* 3 Thievish skills
 
*10 [[Power Words Robert Duncan]]
 
*10 [[Power Words Robert Duncan]]
 +
=='''Skills {20}'''==
  
=='''Skills {20}'''==
 
**************
 
 
*1 Pip Skill-Military Technology
 
*1 Pip Skill-Military Technology
 
*1 Pip Skill-Military Command and Communications.
 
*1 Pip Skill-Military Command and Communications.
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*1 Pip Skill-Medical Training
 
*1 Pip Skill-Medical Training
 
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 
 
=='''Allies & Enemies {0/0 = 0}'''==
 
=='''Allies & Enemies {0/0 = 0}'''==
 
===Allies===
 
===Allies===
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=='''Items {33(78)}'''==
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=='''Items {}'''==
 
 
==='''War Blade'''. (9)===
 
*4 pip Deadly Damage blade.
 
*2 Double Speed due to metal lightness.
 
*1 Pip Combat training specific to this blade.
 
*1 Pip Stamina.  Blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
 
*1 Ability-Call to hand
 
**9 total
 
  
==='''Long Bow'''  (12)===
+
* Signature piece
[[File:Bow long.jpg|200px]]
 
*2 Double Speed33(
 
*2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
 
*2 Ability: Arrows fired by the bow may be summoned back to the wielder
 
**12
 
A standard magic bow
 
===='''Arrows''' (3)====
 
*2  Vs Guns.
 
*1 Ability: Return to Quiver.
 
40 Arrows
 
x3 Horde.
 
 
 
=== Kolvir Musketeer Pistol (16)===
 
[[File:Musketeer pistol.jpg|300 px]]
 
 
 
Won over Tonk bets from ()
 
*2 Vs Gun
 
*2 Double Damage
 
*1 Self-heal
 
*1 Alt-form: Pistol, eating knife. Other pistol is a spoon.
 
*1 Ability: Load in combat.
 
*1 Call to hand/ Return
 
**8 x3 Horde= 24 Doia
 
 
 
The internal capacity of the gun is 50 nails
 
 
 
===='''War Boots.-10 pips''' ====
 
*4 Invulnerable
 
*4 Deadly Damage Steel Toed
 
*2 N/N Forms
 
**10
 
 
 
====Elite Zoues Suit (38)====
 
*2 Chaos Vitality
 
*2 Double Speed 5 transfer
 
*4 Invulnerable
 
*2 Danger Sense  5 transfer
 
*4 Regen  10 transfer
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Sleeping bag.
 
*2 Shadow Path
 
**38x3 horde Gerard.
 
 
 
===='''Lighter''' 2====
 
[[File:Henry lighter.jpg|125px]]
 
*1 Ability: Create Fire in desired small fashion.
 
*1 Ability: Call to Hand
 
**2
 
 
 
===='''Cigar Case'''  5====
 
[[File:Henry's Cigar case.jpg|150px]]
 
*2 VS Guns
 
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 
*1 Ability: Refill Cigar spaces from the Cigar box at home.
 
*1 Ability: Call to Hand/ Return
 
**5 
 
 
 
===='''Cigar Box'''  7====
 
[[File:Henry's cigar box.jpg|150px]]
 
*2 Vs Guns
 
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 
*1 Ability: Items within can be summoned remotely by the owner.
 
*1 Ability: Keep Contents fresh.
 
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
 
**7 
 
 
 
This item was designed specifically for cigars and other tobaccos. However, it could be used fo herb, spices, and nearly anything a player wanted to keep fresh at all times.
 
 
 
===='''Pipe''' 7====
 
*2 Vs Guns
 
*1 Ability: Keep Fire despite weather
 
*1 Ability: Call to hand/Return
 
*2 N/N: Briar, Churchwarded, Long Clay, Glass
 
*1 Ability: Clean
 
**7
 
 
 
===='''Van Real Glasses'''  2====
 
[[File:Glasses.jpg|300 px]]
 
 
 
====='''''Non Magical-2 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
 
  
 
=='''Shadows{0}'''==
 
=='''Shadows{0}'''==
 
 
=='''Stuff{1}'''==
 
=='''Stuff{1}'''==
 
*1 Good Stuff
 
*1 Good Stuff

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