Editing SHoD PC06A
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==Attributes== | ==Attributes== | ||
− | '''Agility''' [[file:d8a.png|20px]] || '''Smarts''' [[file:d6a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] || '''Strength''' [[file:d6a.png|20px]] || '''Vigor''' [[file: | + | '''Agility''' [[file:d8a.png|20px]] || '''Smarts''' [[file:d6a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] || '''Strength''' [[file:d6a.png|20px]] || '''Vigor''' [[file:d12a.png|20px]] |
==Derived Stats== | ==Derived Stats== | ||
− | Walking Pace [[file:d4b.png|20px]] || Flying Pace [[file:d12a.png|20px]] || Running [[file: | + | Walking Pace [[file:d4b.png|20px]] || Flying Pace [[file:d12a.png|20px]]+[[file:d2b.png|20px]] || Running [[file:d10a.png|20px]] || Parry [[file:d6a.png|20px]] || Size - [[file:d3b.png|20px]] || Toughness [[file:d7b.png|20px]] ([[file:d2b.png|20px]]) || Scale Modifier - [[file:d4b.png|20px]] |
==Skills== | ==Skills== | ||
− | '''Athletics''' [[file:d8a.png|20px]] || '''Notice''' [[file:d6a.png|20px]] || '''Fighting''' [[file:d8a.png|20px]] | + | '''Athletics''' [[file:d8a.png|20px]] || '''Notice''' [[file:d6a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]] || '''Fighting''' [[file:d8a.png|20px]] |
==Languages== | ==Languages== | ||
− | Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | | + | Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Riedran [[file:d6a.png|16px]] |
Note: FUMP is mute (to anyone except Brook), but can understand several languages. | Note: FUMP is mute (to anyone except Brook), but can understand several languages. | ||
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:'''Construct''' - Constructs are artificial beings made of inorganic material. They add +2 to recover from being Shaken, ignore one level of Wound modifiers, don’t breathe, and are immune to disease and poison. Wounds must be mended via the Repair skill. Each attempt takes one hour per current Wound level and ignores the “Golden Hour.” | :'''Construct''' - Constructs are artificial beings made of inorganic material. They add +2 to recover from being Shaken, ignore one level of Wound modifiers, don’t breathe, and are immune to disease and poison. Wounds must be mended via the Repair skill. Each attempt takes one hour per current Wound level and ignores the “Golden Hour.” | ||
:'''Darkvision''': The species can see in the dark a short distance, ignoring all illumination penalties and up to 2 points of penalties from invisibility or similar powers within 10" (20 yards) distant. | :'''Darkvision''': The species can see in the dark a short distance, ignoring all illumination penalties and up to 2 points of penalties from invisibility or similar powers within 10" (20 yards) distant. | ||
− | :''' | + | :'''Horn''': Natural Weapon, d4+Str damage |
:'''Fearless''': Homunculi are immune to Fear and Intimidation. | :'''Fearless''': Homunculi are immune to Fear and Intimidation. | ||
− | :''' | + | :'''Extradimensional Saddle''': Pocket dimension roughly equivalent to a normal-sized person's backpack. |
==Edges== | ==Edges== | ||
− | :''' | + | :'''Dodge''': −2 to be hit by ranged attacks. |
:'''Improved Extraction''': Three adjacent foes don’t get free attacks when you withdraw from combat. | :'''Improved Extraction''': Three adjacent foes don’t get free attacks when you withdraw from combat. | ||
− | :''' | + | :'''Heroic Defiance''': You struggle on when others would fall. Once per encounter, the valiant hero may automatically remove the Bound, Entangled, Distracted, or Vulnerable condition. The character may spend a Benny to remove these conditions in the same encounter afterwards. |
+ | :'''Under and Over''': You can slip under your enemies' strikes to keep them off balance. If an enemy at least three Sizes larger than your hero misses with a Fighting roll, it must make an Agility roll at −2 or be Vulnerable and fall prone. | ||
+ | |||
Note: Two edges are gained from Brook achieving Novice and Seasoned ranks. | Note: Two edges are gained from Brook achieving Novice and Seasoned ranks. | ||