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| '''Hero''' || '''Played by...''' || '''Origin''' || '''Role''' || '''Parry''' || '''Tough'''
 
| '''Hero''' || '''Played by...''' || '''Origin''' || '''Role''' || '''Parry''' || '''Tough'''
 
|-
 
|-
| [[Henry_Dorgan | '''Agent Henry Dorgan''']] || @Talisman || Deep One Hybrid || Field Agent || 4 || 7 (2)
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| [https://docs.google.com/document/d/1HqszNuhI8KTjHOa_wEhPdfv3_txu-RX77vWs7ZtmNkY/edit?usp=sharing '''Henry Dorgan'''] || @Talisman || Deep One hybrid || Psychic || 4 || 7 (2)
 
|-
 
|-
| [[Magnus Colgrave | '''Investigator Magnus Colgrave''']] || @Max || Merged Soul || Private Investigator || 7 || 10 (2)
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| [[Magnus Colgrave | '''Magnus Colgrave''']] || @Max || Merged Soul || Private Investigator || 7 || 8 (0)
 
|-
 
|-
 
| [[Agent Frederick Holmes | '''Agent Frederick Holmes''']] || @stinkyfool || Cursed: Vampire || Field Agent || 6 || 12 (4)
 
| [[Agent Frederick Holmes | '''Agent Frederick Holmes''']] || @stinkyfool || Cursed: Vampire || Field Agent || 6 || 12 (4)
 
|-
 
|-
| [[Agent Vesper Fae Born | '''Agent Vesper''']] || @HardKore Keltoid || Fae Born || Field Agent || 8 || 9 (4)
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| [[Agent Vesper Fae Born | '''Agent Vesper''']] || @HardKore Keltoid || Fae Born || Field Agent || 7 || 9 (4)
 
|-
 
|-
| [[BPRD Fringe Scientist Doctor Möbius | '''Special Agent Doctor Möbius''']] || @fireinthedust || Fringe Scientist || R&D Agent || 2 || 7 (2)
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| [[XX | '''XX''']] || @fireinthedust || Fringe Scientist || R&D Agent || 4 || 4 (1)
 
|-
 
|-
| [[Esther Carrington | '''Special Agent Esther Carrington''']] || @shadowsaint007 || Witchbreed || R&D Agent || 4 || 7 (2)
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| [[XX | '''XX''']] || @xx || xx || xx || 4 || 4 (1)
 
|-
 
|-
 
|}
 
|}
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==GEAR AND EQUIPMENT==
 
==GEAR AND EQUIPMENT==
Standard Gear for this mission for each agent or operative)</br>
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Standard Gear for this mission
'''B.P.R.D. HEAVY DUTY BACKPACK''': Taking an item from the backpack takes an Action.</br>
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'''B.P.R.D. HEAVY DUTY BACKPACK''': These versatile military backpacks come in a variety of sizes based on individual agent preference. Consisting of one large compartment, several smaller compartments, and enough straps to carry all but the largest items of equipment, this backpack is ideal for storing items that won’t be needed immediately.</br>
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Taking an item from the backpack takes an Action.</br>
 
Wt. 2lb and can hold up to 40lbs (but only counts as 20lbs or half carried weight for Encumbrance due to load bearing design). Generally the maximum size of any item place into the pack will be LARGE. You might be able to fit more the one such item into the pack, depending on what it is.</br>
 
Wt. 2lb and can hold up to 40lbs (but only counts as 20lbs or half carried weight for Encumbrance due to load bearing design). Generally the maximum size of any item place into the pack will be LARGE. You might be able to fit more the one such item into the pack, depending on what it is.</br>
'''B.P.R.D. SIDEARM (SMALL)''': The standard-issue 9mm sidearm of the B.P.R.D.</br>
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'''B.P.R.D. SIDEARM (SMALL)''': The standard-issue 9mm sidearm of the B.P.R.D. The agents must register these weapons with local authorities when operating outside the US. In some regions or countries, the agents may not have access to these or similar firearms, and the GM has final say over when this occurs. Each agent can begin a Case File with up to 3 magazines of ammunition for their sidearms.</br>
 
Treat as Glock (9mm) from SWADE pg. 73 with the 3 extra clips totaling an extra 1lb. each. Each clip is also TINY</br>
 
Treat as Glock (9mm) from SWADE pg. 73 with the 3 extra clips totaling an extra 1lb. each. Each clip is also TINY</br>
'''B.P.R.D. TACTICAL VEST''': The iconic B.P.R.D. tactical vest (or TacVest). B.P.R.D. proudly printed on the back.</br>
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'''B.P.R.D. TACTICAL VEST''': The iconic B.P.R.D. tactical vest (or TacVest). B.P.R.D. proudly printed on the back, this sleeveless tactical vest has a number of pockets that allow agents in the field to operate with their equipment close to hand. While backpacks are standard issue for all agents, most find that the vest is able to carry all the equipment they need. Within the vest are reinforced panels to provide agents with additional protection.</br>
 
The tactical vest has 4 pockets and one Pistol Holster. Each pocket can hold 2 Tiny items or 1 Small item for a total capacity of 8. The holster can hold one Small firearm and 3 Tiny clips.</br>
 
The tactical vest has 4 pockets and one Pistol Holster. Each pocket can hold 2 Tiny items or 1 Small item for a total capacity of 8. The holster can hold one Small firearm and 3 Tiny clips.</br>
 
POCKETS: The agent is able to access equipment in their TacVest’s pockets as it were at hand. As part of an agents turn, they can produce 1 item from the vest’s pockets. They could instead as a limited action stow 1 item and replace it with another item from their tactical vest. Any items not in the tactical vest but in an agent’s inventory are in their backpack, which requires an Action to open and retrieve an item. The tactical vest does not have a size as it is a means of organising an agent’s inventory.</br>
 
POCKETS: The agent is able to access equipment in their TacVest’s pockets as it were at hand. As part of an agents turn, they can produce 1 item from the vest’s pockets. They could instead as a limited action stow 1 item and replace it with another item from their tactical vest. Any items not in the tactical vest but in an agent’s inventory are in their backpack, which requires an Action to open and retrieve an item. The tactical vest does not have a size as it is a means of organising an agent’s inventory.</br>
TACVEST (torso) grants AP 2 with a ST Min of d4 and Wt. 5lbs. Can add advanced matierial ceramic inserts (torso) that will increase the AP to 4 but also ST Min of d6+ and Wt. 12lbs.</br>
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TACVEST (torso) grants AP 2 with a ST Min of d4 and Wt. 5lbs. Can add advanced matierial ceramic inserts (torso) that will increase the AP to 4 but also ST Min of d6+ and Wt. 12lbs. Also serve as acts as either a 'Stab' or 'Ballistic' Vest (choice one of the following)...
Also serve as acts as either a 'Stab' or 'Ballistic' Vest (choice one of the following)...
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*STAB VEST: Multiple layers of material to defend against stab attacks. No help against bullets, sadly. The agent wearing it subtracts 2 damage from stabbing or slashing weapon (not blunt melee weapons) include bows, crossbows, swords, daggers, claws and bite attacks, etc.  
*STAB VEST: subtract 2 damage from stabbing or slashing weapon (not blunt melee weapons) include bows, crossbows, swords, daggers, claws and bite attacks, etc.  
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*BALLISTIC VEST: Experimental lightweight graphite lining of the vest provides protection from traditional projectile weapons, while spreading the impact of other attacks across a wider area. Still very painful, regrettably . The agent wearing it subtracts 4 from ballistic damage before it applies to her Toughness.</br>
*BALLISTIC VEST: subtract 4 from ballistic damage before it applies to her Toughness.</br>
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'''HIGH-POWERED FLASHLIGHT (SMALL)''': A sturdy one-handed flashlight with a fresh set of batteries installed before you left base. While activated, it casts bright light out in a beam to 10" (20 yards) and dim light out for another 5" (15" total or 30 yards). Wt. 1lb</br>
'''HIGH-POWERED FLASHLIGHT (SMALL)''': it casts bright light out in a beam to 10" (20 yards) and dim light out for another 5" (15" total or 30 yards). Wt. 1lb</br>
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'''B.P.R.D. TRACKER (TINY)''': Using a B.P.R.D. laptop, agents can determine where these trackers are located almost anywhere on the planet's surface to within 2" (4 yards). Each agent usually wears their tracker on a belt. The range on a tracker is substantial but can be blocked by physical obstacles. An agent can use an Action to attach a tracker to a hostile creature that is being grappled. Wt. 1lb</br>
'''B.P.R.D. TRACKER (TINY)''' Wt. 1lb</br>
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'''FIRST AID KIT (SMALL)''': Each agent is issued a basic First Aid Kit for field use. Wt. 1lb, three uses for Healing (see SWADE pg. 96)</br>
'''FIRST AID KIT (SMALL)''' Wt. 1lb (see SWADE pg. 96)</br>
 
  
Total Wt. Carried: 16lbs with standard TacVest. 23lbs with inserts for TacVest</br>
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'''Clearance Level''': 1</br>
 
 
 
 
Plus '''''STUPID PROOF'' SCUBA GEAR''' (full mask helmet, oxgyen tank, wet suit, swimming fins) Wt.40lbs. (does not count towards Encumbrance when in the water). The oxygen tank lasts for pne hour of use.
 
 
 
 
 
EXTRA GEAR AVAILABLITY: CL 2, RP 15</br>
 
'''Base Clearance Level''': 1</br>
 
 
'''Threat Level''': 1</br>
 
'''Threat Level''': 1</br>
'''Requistion Points Per Agent''': 3 points that can be spent on other weapons and/or [https://wiki.rpg.net/index.php/SavageHellboySWADE#Specialist_Gear '''Other & Specialized Gear''']
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'''Requistion Points Per Agent''': 3 points

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