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Back to Homepage[https://wiki.rpg.net/index.php/SWN2.SL.the_Regulators] ==Alexander Williams- Human Adventurer== '''STR''' 13 +0, '''DEX''' 15 +1, '''CON''' 14 +1, '''INT''' 14 +1, '''WIS''' 13 +0, '''CHA''' 18 +3 (strong attribute) '''Background''': '''''Noble''''' :Chargen Growth Roll: 3 - +2 Mental :Learning roll: 1 - Administer :Learning roll: 4 - Know '''Class''': '''''Adventurer''''' - Partial Expert/ Partial warrior :+1 Non-combat focus; +1 skill point per level up :+1 Combat focus; +1 attack bonus; +2 hp per level '''Focuses''': :'''''Authority'''''- +1 lead; once per day ask a favor of a non-hostile NPC, Lead vs Morale :'''''Assassin'''''- +1 Sneak; hide small weapons from anything short of a strip search including TL4 weapon detection devices. You can draw this object as an On Turn action, point-blank ranged attacks made from surprise with it cannot miss. :'''''Diplomat'''''- +1 Talk; learn language in a week, fluent in a month. Re-roll 1s on rolls for diplomacy or negotiating '''Skills''': Administer (0), Know (0), Lead (1), Shoot (0), Sneak (0), Talk (0) '''Combat attributes''': :HP: 2 (5 from +2 from partial warrior +1 from Con) :Attack bonus: +1 :Saving throws: Phy-14; Men-13; Eva-14 :AC: 14 '''Money and Gear''': :265 credits left :Secure Clothing- 300 credits :Laser Pistol- 200 credits :Stun Baton- 50 credits :5 power cell type A- 50 credits :Back pack- 5 credits :Binoculars- 20 credits :Compad- 100 credits :Telescoping pole- 10 credits
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