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=Aspects=
 
=Aspects=
  
*Capital Ship
+
*Modern Colonial Union Fighter
*Colonial Union's Smallest Ship of the Line
 
*Hits Hard, Not Too fast
 
  
=Skills=
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=Stunts=
*'''Great''' [+4]: Tactics, Gunnery
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*'''Fair''' [+2]: Technology
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*''Thraxon MEC-A6 30mm Mass Accelerator Cannons'' [The Viper receives Weapon:1 on Gunnery attacks]
 +
*''Automated Ejection System'' [Spend 1 FP to punch out of the Viper.  Rules on page 46.]
  
 
=Notes=
 
=Notes=
  
*Destruction: considered destroyed when the propulsion is 'dead in the water' and the bridge is out of action.
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*'''Modular Equipment Bays''': 2
*Two Gun Emplacements: Weapon 1
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*'''Maximum Shields''': 3
*Long Range Active Defense: +1
 
*Long Range Shields: Armor 5
 
*Short Range Active Defense: +2 [Weapon 2]
 
*Short-Range Shields: Armor 1
 
 
 
=Vulnerable Systems=
 
 
 
===Gun emplacement===
 
 
 
Two separate reports.  Targetable from short range only.
 
 
 
*[2] Minimize one die on Gunnery attacks
 
*[2] Minimize two dice on Gunnery actions.
 
*[ ] '''Out of Action'''
 
 
 
===Anti-ship Weapons===
 
 
 
*[2] Damage
 
*[2] Damage
 
*[ ] '''Out of Action'''
 
 
 
===Propulsion===
 
 
 
Add 1 to Armor.
 
 
 
*[2] Minimize one die on Tactics rolls for all gun emplacements.
 
*[2] Minimize one die on Tactics rolls for all gun emplacements.  Minimize 1 die on Technology checks.
 
*[2] Minimize two dice on Tactics rolls for all gun emplacements.  Minimize 1 die on Technology checks.
 
*[2] '''Ship dead in the water.'''
 
*[2] '''Fuel Fire.'''  If not repaired by end of round, ship destroyed.
 
*[ ] '''Catastrophic Explosion.  Ship destroyed.'''
 
 
 
===Bridge===
 
  
Add 1 to active defense.  Targetable from short range only.
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=Damage=
  
*[2] Minimize one die on Gunnery rolls for all gun emplacements.
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===Computer System Damage [+]===
*[2] Minimize one die on Gunnery rolls for all gun emplacements.  Minimize one die on Defense rolls.
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*[2] Minimize one die on Technology actions
*[2] Minimize two dice on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls.
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*[2] Minimize one die on Gunnery actions.
*[ ] '''Bridge out of action.''' Minimize two dice on Gunnery rolls for all gun emplacements. Minimize two dice on Defense rolls.
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*[2] '''Sensors and Targeting Systems offline.''' Minimize one die on Technology and Gunnery actions.  '''Shots in the Dark.'''
 +
*[ ] '''Flash Fire! Punch out!'''
  
===Long Range Shield Generator===
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===Propulsion System Damage [ ]===
  
Targetable from short range only.
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*[2] Minimize one die on Tactics actions.
 +
*[2] Minimize one die on Pilot actions.
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*[2] '''Critical damage to drives''': Minimize 1 die on Tactics and Pilot actions, '''Drives ready to give out'''
 +
*[ ] '''Catastrophic explosion! Punch out!'''
  
*[2] Long range shielding -2.
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===Critical Systems Damage [-]===
*[2] Long range shielding -3.
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*[2] '''Life Support Damaged'''.
*[ ] Long Range Shields out of action.
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*[2] Cockpit hit, pilot sustains damage equal to the amount the ship sustained in this hit.
 +
*[ ] '''Structural Disintegration! Punch out!'''

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