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=Aspects= | =Aspects= | ||
− | * | + | *Modern Colonial Union Fighter |
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− | = | + | =Stunts= |
− | *'' | + | |
− | *'' | + | *''Thraxon MEC-A6 30mm Mass Accelerator Cannons'' [The Viper receives Weapon:1 on Gunnery attacks] |
+ | *''Automated Ejection System'' [Spend 1 FP to punch out of the Viper. Rules on page 46.] | ||
=Notes= | =Notes= | ||
− | * | + | *'''Modular Equipment Bays''': 2 |
− | + | *'''Maximum Shields''': 3 | |
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− | + | =Damage= | |
− | *[2] Minimize one die on | + | ===Computer System Damage [+]=== |
− | *[2] Minimize one die on Gunnery | + | *[2] Minimize one die on Technology actions |
− | *[2] | + | *[2] Minimize one die on Gunnery actions. |
− | *[ ] ''' | + | *[2] '''Sensors and Targeting Systems offline.''' Minimize one die on Technology and Gunnery actions. '''Shots in the Dark.''' |
+ | *[ ] '''Flash Fire! Punch out!''' | ||
− | === | + | ===Propulsion System Damage [ ]=== |
− | + | *[2] Minimize one die on Tactics actions. | |
+ | *[2] Minimize one die on Pilot actions. | ||
+ | *[2] '''Critical damage to drives''': Minimize 1 die on Tactics and Pilot actions, '''Drives ready to give out''' | ||
+ | *[ ] '''Catastrophic explosion! Punch out!''' | ||
− | *[2] | + | ===Critical Systems Damage [-]=== |
− | *[2] | + | *[2] '''Life Support Damaged'''. |
− | *[ ] | + | *[2] Cockpit hit, pilot sustains damage equal to the amount the ship sustained in this hit. |
+ | *[ ] '''Structural Disintegration! Punch out!''' |