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:Summoned by magical rite and bound by prophecy and ancient laws, you have become empowered by demonic energies and physically altered as part of your new power. Alternatively, your family may have entered into a contract or agreement with the forces of Hell or you were discovered at the site of a ritual.
 
:Summoned by magical rite and bound by prophecy and ancient laws, you have become empowered by demonic energies and physically altered as part of your new power. Alternatively, your family may have entered into a contract or agreement with the forces of Hell or you were discovered at the site of a ritual.
 
::'''''Demon Powers''''': Ageless [1], Environmental Resistant (Fire; Immunity +2) [3], Heightened Senses: Infravion [1]
 
::'''''Demon Powers''''': Ageless [1], Environmental Resistant (Fire; Immunity +2) [3], Heightened Senses: Infravion [1]
::'''''Common Demon Banes''''': Elemental Weakness (Holy trapping, as Minor Hindrance) [-1], Small (as Negative Racial Quality; or Really Small. Being one a half feet tall and -2 to Toughness) [-1 or -2], Vulnerability (Holy Sights/Gound; as Major Hindrances) [-2], Weakness (Holy Symbol) [-1]: A character may keep a demon at bay by displaying a holy symbol. A demon who wants to directly attack the victim must beat her in an opposed Spirit roll, Weakness (Holy Water) [-2]: A demon sprinkled with holy water is Fatigued. If immersed, he combusts (as if it were a Vampire in direct sunlight; see above), Weakness ('The Laws of Hell') [-1]: You suffer a -4 to all Resistant rolls made against you with the 'Holy' or 'Arcane' trappiints (such as spells, magical abilities, holy commands, etc.
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::'''''Common Demon Banes''''': Elemental Weakness (Holy trapping, as Minor Hindrance) [-1]. Vulnerability (Holy Sights/Gound; as Major Hindrances) [-2], Weakness (Holy Symbol) [-1]: A character may keep a demon at bay by displaying a holy symbol. A demon who wants to directly attack the victim must beat her in an opposed Spirit roll, Weakness (Holy Water) [-2]: A demon sprinkled with holy water is Fatigued. If immersed, he combusts (as if it were a Vampire in direct sunlight; see above), Weakness (The Laws of Hell) [-1]: You suffer a -4 to all Resistant rolls made against you with the 'Holy' or 'Arcane' trappiints (such as spells, magical abilities, holy commands, etc.
 
::'''''Other Common Demon Powers''''': Demons can spend their remaining points on the following Powers - Additional Actions, Awareness, Doesn't Breath, Doesn't Eat, Doesn't Sleep, Extra Limbs, Fear, Fearless, Flight (limitation -Wings -1), Genius, Growth (with the Permanent Modifier), Illusion, Immuniny to Disease/Poisons, Infection, Jinx, Malfunction, Melee Weapon (Bite, Claws or Horns or maybe a Magical Sword/Weapon), No Vital Organs, Pace, Poison, Ranged Attack (Fire breath or attack), Regeneration, Speak Language, Super Abilities, Edges and Skills, and Toughness.
 
::'''''Other Common Demon Powers''''': Demons can spend their remaining points on the following Powers - Additional Actions, Awareness, Doesn't Breath, Doesn't Eat, Doesn't Sleep, Extra Limbs, Fear, Fearless, Flight (limitation -Wings -1), Genius, Growth (with the Permanent Modifier), Illusion, Immuniny to Disease/Poisons, Infection, Jinx, Malfunction, Melee Weapon (Bite, Claws or Horns or maybe a Magical Sword/Weapon), No Vital Organs, Pace, Poison, Ranged Attack (Fire breath or attack), Regeneration, Speak Language, Super Abilities, Edges and Skills, and Toughness.
  

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