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Savage Rifts: The Tomorrow Legion:Simon Cortex
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[https://i.pinimg.com/564x/79/42/8c/79428cf935b852b67c809622340eaf5f.jpg] NAME: Simon Cortex RACE: Combat Cyborg (former human: Advance Smarts d6) ARCHETYPE: Combat Cyborg EXPERIENCE: Novice AGILITY: d10, SMARTS: d10, SPIRITS: d4 STRENGTH: d12+2 VIGOR: d12 Pace 10 (d8), Parry 7, Toughness 15 (2+6+3+3 (armor plates), +1 brawny) Armor: 17 (2+6+9 (cybernetic plates +6, worn +3)) SKILLS Athletics: d4 Common Knowledge: d4 Notice: d6 Persuation: d4 Stealth: d4 Fighting: d8 Shooting: d8 Repair: d6 Science: d8 Electronics: d8 HINDRANCES: Curious (2) * Wanted (coalition) * Lost memories EDGES: *Rich *Filthy Rich *Mr Fix-it (hero's journey) *upgradeable, fleet-footed, (combat cyborg) COMBAT CYBORG ABILITIES cybernetic enhancements: adfrenal system, armor plating 3, audio package, bionic strength augmentation, core electronics package, cyber-wired reflexes, internal life support, nuclear power cell, optics package, reinforced frame 3, synthetic organ replacement *filthy rich bonus: Walking toolkit (18k) Harder than Steel High Performance Legs (fleet footed edge) More Machine: +2 vs shaken Size 1 (+1 toughness) Upgradeable Unarmed combat: Str+d4 MD in unarmed combat (considered armed) COMBAT CYBORG COMPLICATIONS All those moving parts (repair healing) full conversion: only more upgrades from Beyond the limit edge Grey Matter: only two points on attributes, only smarts, spirit Heavy (-2 all trait checks w vehicles, power armor not built for them) Inhuman appearance Loss of dexterity (-1 agility outside of combat related actions) Malfunctions: same as tech) Shadow of themselves spiritually numb (no arcane backgrounds) GEAR: li-b1 light infantry plate cyborg armor, ng-56 light ion pistol, vibro longsword, infantry rail gun. Money: money: 4d6 20 x100 universal credits (2000) +25000 (27k total): (7k remaining) https://orokos.com/roll/799007: 2d4 7 x500 worth of gear/valuables (3500) Carrying: Encumbrance: Languages: Heroic Journey Hero's Journey rolls (nh, hj1, hj2): 3#1d20 9 12 20 NARRATIVE HOOK: juicer uprising cybernetics: (reroll: Leg upgrades: +2 pace, +1 jumping) training: with the 20 I can choose any one, so I'll go with 10-11 giving me +d repair and Mr Fix-it. FILTHY RICH ROLLS: filthy rich: 4#1d20 1 3 4 19 close combat weapon: embedded melee (chain sword): Str (1d12+2)+3d4+3; ap 4; weight 16; rarity -3 personal ranged weapon: embedded heavy ion blaster NG-57: 12/24/48; 1-3d8+2; rof1; 10 shots; wgt 5; personal ranged weapon: embedded particle beam rifle TX-26: 3d8; rof 1; ap4; 15 shots; 5 wght Cybernetics: Expanded detection & security array (danger sense, etc.)
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