Editing Savage X-COM: Secondary Weapons

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[[Savage_X-COM | Back to Main Page]]
 
[[Savage_X-COM | Back to Main Page]]
  
'''Light Pistol:''' A standard issue 9mm or lighter sidearm, carried by soldiers for when their primary weapon runs out of ammo or jams. Light and efficient, a trained soldier can draw a pistol faster than he can reload a rifle. Also useful for undercover or bodyguard work, where a larger weapon would draw attention. Examples: Berretta M9, M92, Glock 17, P226, Five-Seven<br>
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Light Pistol: A standard issue 9mm or lighter sidearm, carried by soldiers for when their primary weapon runs out of ammo or jams. Light and efficient, a trained soldier can draw a pistol faster than he can reload a rifle. Also useful for undercover or bodyguard work, where a larger weapon would draw attention. Examples: Berretta M9, M92, Glock 17, P226, Five-Seven<br>
 
Range: 8/16/32<br>
 
Range: 8/16/32<br>
 
Damage: 2d6<br>
 
Damage: 2d6<br>
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Notes: CQB<br>
 
Notes: CQB<br>
 
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'''Medium Pistol:''' A .45 caliber or equivalent sidearm, with slightly more stopping power than its smaller companion, but a comparatively smaller magazine size. Modern militaries prefer the high ammo capacity of lighter pistols for logistical reasons, but X-COM’s tighter mission parameters may make this point irrelevant. Examples: Colt m1911, Glock 20, P220, Mark 23<br>
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Medium Pistol: A .45 caliber or equivalent sidearm, with slightly more stopping power than its smaller companion, but a comparatively smaller magazine size. Modern militaries prefer the high ammo capacity of lighter pistols for logistical reasons, but X-COM’s tighter mission parameters may make this point irrelevant. Examples: Colt m1911, Glock 20, P220, Mark 23<br>
 
Range: 8/16/32<br>
 
Range: 8/16/32<br>
 
Damage: 2d6+1<br>
 
Damage: 2d6+1<br>
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Notes: CQB<br>
 
Notes: CQB<br>
 
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'''Heavy Pistol:''' A high powered, large handgun. Not typically standard issue, but some operators prefer them. They have much more stopping power but are harder to handle and slower on the draw, making them less useful as backup weapons. Examples: Desert Eagle .50, Automag, Smith and Wesson Model 500, .44 Colt Anaconda <br>
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Heavy Pistol: A high powered, large handgun. Not typically standard issue, but some operators prefer them. They have much more stopping power but are harder to handle and slower on the draw, making them less useful as backup weapons. Examples: Desert Eagle .50, Automag, Smith and Wesson Model 500, .44 Colt Anaconda <br>
 
Range: 8/16/32<br>
 
Range: 8/16/32<br>
 
Damage: 2d8+1<br>
 
Damage: 2d8+1<br>
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Notes: CQB, Bulky 2, cannot take a silencer<br>
 
Notes: CQB, Bulky 2, cannot take a silencer<br>
 
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'''Taser:''' The taser is a short ranged, non-lethal weapon; that fires a dart connected to a high powered battery. Useful for attempting live captures, but very risky to use given its low effective range. Examples: M26 Advanced Taser, X26 Military Taser<br>
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Taser: The taser is a short ranged, non-lethal weapon; that fires a dart connected to a high powered battery. Useful for attempting live captures, but very risky to use given its low effective range. Examples: M26 Advanced Taser, X26 Military Taser<br>
 
Range: 3/6/12<br>
 
Range: 3/6/12<br>
 
Damage: 3d6<br>
 
Damage: 3d6<br>

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