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== Basic Information == '''Name: Sawyl Mathias''' '''Pronouns:''' He/Him/They (Maera tend to revert to neuter when meditating or sleeping, saying you cease to be entirely yourself when asleep) '''Identity:''' Alienated Maera Naturalist Turned Hidden Dissident Author '''Theme:''' Hope '''Origin:''' Naturalized Prezyantine Citizen == Attributes & Status Effects == '''Dexterity:''' d6 '''Insight:''' d10 '''Might:''' d6 '''Willpower:''' d10 {| class="wikitable" style="margin-right: auto; margin-left: 0px;" |+ Status effects |- ! Status !! Active? !! Stat Impacted (-1 die size) |- | Slow || || DEX |- | Enraged || || DEX + INS |- | Dazed || || INS |- | Weak || || MIG |- | Poisoned || || MIG + WLP |- | Shaken || || WLP |} == Hit Points + Derived Stats == '''HP - Current: ''' 35 '''Max:''' 35 '''MP - Current: ''' 60 '''Max:''' 60 '''IP - Current: ''' 10 '''Max:''' 10 '''Initiative Modifier:''' 0 '''Defense:''' 6 '''Magical Defense:''' 10 == Class Information == '''Character Level:''' 5 {| class="wikitable" style="margin-right: auto; margin-left: 0px;" |+ Class Esper - level 1 |- | '''Free Benefits:''' || Mind Points increase by 5 |- ! Skill Name !! Skill Description |- | ''Reassuring Presence'' || Part of Psychic Gifts. |- | ''Psychic Gifts (Reassuring Presence)'' || Does other stuff. |} {| class="wikitable" style="margin-right: auto; margin-left: 0px;" |+ Class Wanderer - level 3 |- | '''Free Benefits:''' || IP Increases by 2 |- ! Skill Name !! Skill Description |- | ''Faithful Companion'' || SL 3: a massive forest beast, believed to be spun from a nightmare of giants roaming the world, with high HP that protects Sawyl and can counter attacks |- | ''Some Skill 2'' || Does other stuff. |} {| class="wikitable" style="margin-right: auto; margin-left: 0px;" |+ Class Tinkerer - level 1 |- | '''Free Benefits:''' || Projects, IP Increases by 2 |- ! Skill Name !! Skill Description |- | ''Potion Rain'' || Does some stuff, probably. |- | ''Some Skill 2'' || Does other stuff. |} == Fabula Points == '''Points:''' 5 '''Gaining Fabula Points:''' : ''+1 if you have none at the start of a session.'' : ''+1 when a Villain makes an entrance.'' : ''+1 when you fumble a Check.'' : ''+2 if you surrender at zero HP.'' '''Spending Fabula Points:''' : ''Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.'' : ''Spend 1 point after performing a Check to invoke a bond and add its strength to the result.'' : ''Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.'' == Experience Points == '''XP:''' 0 ''At the end of each session, you automatically gain 5 XP. Then:'' : ''Gain X equal to (Fabula Points spent by the group / # of Player Characters).'' : ''Gain XP equal to (Ultima Points spent by Villains). : ''Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.'' == Bonds == ''Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.'' {| class="wikitable" style="margin-right: auto; margin-left: 0px;" |- ! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred? |- | ''Placeholder'' || || || |} == Equipment == '''Zenit:''' 270 + 9 x 10 = 360 {| class="wikitable" style="margin-right: auto; margin-left: 0px;" |- ! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons |- | '''May Equip:''' || || || || |} {| class="wikitable" style="margin-right: auto; margin-left: 0px;" |+ Equipped Items |- ! Slot !! Item !! Description |- | Accessory || || |- | Armor ||Sage Robe|| |- | Main Hand ||Tome|| Ancient medical text |- | Off Hand || || |} == Arcana & Spells == {| class="wikitable" style="margin-right: auto; margin-left: 0px;" |- ! Name !! MP !! Targets !! Duration !! Description |- | ''Reassuring Presence'' || Special - Brainwave Clock times 5 || ally || on Guard || Ally recovers 10 + (number of filled sections in Brainwave clock times 5) MP, if focus, they heal one of dazed, enraged, or shaken status effect of their choice. |} == Backpack & Notes == Quirk: Agitator Sawyl has been quietly publishing seditious literature and muckracking when doing his studies of interesting life for years, and he's gotten a lot of contacts among both Prezyantine objectors and exterior allies who'd love to see the Imperium destroy itself - and he's got a sense for picking out hidden tensions.) Equipment: Tome (an ancient medical text), sage robe, 265 zenit.
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