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Scariks 40k Rules Toxins
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[[Scariks_40k_Rules | Back to Index]] Poison rules so far. Choose: Onset time Common Effect Modify: Increased or decreased strength Special effects Onset times *Immediate: what it says on the tin, no availability modifier *Delayed: choose 1d5 minutes, 1d5 hours or 1d5 days, +10 availability for all three Strength *Modify the acquisition difficulty by the strength, ex Splinter Venom is Strength 4 so has a -40 availability modifier Common effects (like the name says all are Common (+20) Rarity) *Lethal: 1d5+DoF Wounds *Paralytic: DoF rounds Stunned, if DoF exceeds TB victim is paralyzed (helpless) for 2d5-TB hours *Sedative: DoF Fatigue levels, if rendered unconscious it lasts for 10min per additional Fatigue level over TB *Hallucinogen: lasts DoF rounds Special Effects *Psy Blocker: PR lowered by DoF while victim has any fatigue, -20 Availability *Extended Duration: (rounds to minutes to 10s of minutes to hours etc), -10 Availability per category extended *Potent Effects: multiply DoF by 1.5 to determine effects, -10 Availability *Daze: target must take WP test to take any voluntary action, -10 Availability (may give penalty to WP test of -20 for -10 more Availability) *Tailored: affects a specific creature normally immune or resistant to poisons (ie Tyranids, Machines), -10 Availability Examples: *Splinter Venom **Immediate, Lethal, Strength (4), Rare (+10 to acquire in Commorragh) *Torpor **Immediate, Sedative, (Psyblocker, Daze(-20)), Very Rare
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