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[[Scariks_Strands40k | Index]] == Stunt Construction == There are five things Stunts can do: +1 to a broad use of a skill (2-3 trappings) +2 to a narrow use of a skill (1 trapping) Substitute one skill for another in a specific circumstance (1-2 trappings) Gain a special item Special Effect (see below) == Sample Stunts == '''+1 to a broad use of a skill''' *''Speaking with a Forked Tongue'': +1 Politics for deception *''Disciple of Thule: +1 for secret/ancient Tech knowledge *''Seducteur'': +1 to Charm rolls for seduction *''The Flesh is Weak'': +1 to Might for physical endurance, +1 Implant *''Cleanse and Purge'': +1 to Firefight when using Flamers. *''Fighter Pilot'': +1 to Pilot tests when flying small craft (fighters, guncutters, aquila landers, etc) *''Bolter Drill'': +1 on Firefight rolls with Bolt weapons. *''Emperor's Wrath'': +1 to invoke Wrath Acts, +1 Wrath Act known *''Only in Death does Duty End'': +1 Might for fatigue and resistance tests. '''+2 to narrow use of a skill''' *''Five Minute Friends'': +2 to rolls to make contacts '''Substitute a skill''' *''The Flesh Is Weak'': swap Might to Tech for physical resistance, +1 Implant *''Duelist'': use Politics to attack and Charm to defend when fighting one on one with a melee weapon '''Gain an item''' *''Servo-Harness Integration'': You own and can operate a servo-harness. *''Wulfenbach Sword'': A beautifully crafted, jeweled phase blade. *''Razgriz Heirlooms'': A pair of high quality Seraphim Hand-Flamers *''Battle Sister Wargear'': A Boltgun and Sororitas Powered Armor '''Special Effect''' *''Mechanicus Implants'': gain a number of Implants equal to your Tech *''Pure Faith'': You have a number of Acts of Faith equal to your Will. *''Augmenticist'': You have 3 Implants
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