Editing Scratch:Jumping, Climbing and Falling

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When a character is forced to fall, falls accidentally, or falls more than 3 meters intentionally, make a landing roll unless the character has flying ability or the tiny race feature. Make an acrobatics roll. Landing rolls have three difficulties: the number of meters the character fell, 10 plus the number of meters the character fell, and 20 plus the number of meters the character fell.
 
When a character is forced to fall, falls accidentally, or falls more than 3 meters intentionally, make a landing roll unless the character has flying ability or the tiny race feature. Make an acrobatics roll. Landing rolls have three difficulties: the number of meters the character fell, 10 plus the number of meters the character fell, and 20 plus the number of meters the character fell.
  
''Perfect landing:'' If the roll is greater than or equal to 20 plus the number of meters the character fell, then the fall has no negative consequences.
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Perfect landing: If the roll is greater than or equal to 20 plus the number of meters the character fell, then the fall has no negative consequences.
  
''Hard landing:'' If the roll is greater than or equal to 10 plus the number of meters the character fell, but less than 20 plus the number of meters the character fell, then the landing is more painful and the character must skip his next turn.
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Hard landing: If the roll is greater than or equal to 10 plus the number of meters the character fell, but less than 20 plus the number of meters the character fell, then the landing is more painful and the character must skip his next turn.
  
''Minor injuries:'' If the roll is greater than or equal to the number of meters the character fell, but less than 10 plus the number of meters the character fell, then the character takes damage equal to his MaxHP/2, and has to skip his next turn.
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Minor injuries: If the roll is greater than or equal to the number of meters the character fell, but less than 10 plus the number of meters the character fell, then the character takes damage equal to his MaxHP/2, and has to skip his next turn.
  
''Severe injuries:'' If the roll is less than the number of meters the character fell, then the character is incapacitated, reducing his hit points to 0.
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Severe injuries: If the roll is less than the number of meters the character fell, then the character is incapacitated, reducing his hit points to 0.

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