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Scratch:Piloting Skills
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'''skydiving''' ( piloting SP) '''break''' ( piloting SP) Turn quickly to avoid geting shot '''barrel roll''' ( piloting SP) Slow yourself down to avoid overshooting or make an enemy overshoot. '''combat spread''' ( piloting SP) Two attacking vehicles split up. One becomes a defender to lure enemies into a position where the wingman can attack. '''blind flying''' ( piloting SP) The pilot can fly the aircraft using instruments even when he cannot see the ground or horizon. '''defensive spiral''' ( piloting SP) Last ditch defense by spiraling downward. If successful the attacker may crash into the ground. '''defensive split''' ( piloting SP) You and an ally flying vehicle head in opposite directions, forcing the attacker to follow one while the other circles to maneuver behind the attackers. '''jinking''' ( piloting SP) a last-ditch effort to avoid guns by unpredictable changes in direction '''lag roll''' ( piloting SP) puts the attacker in a better firing position and increases distance '''scissors''' ( piloting SP) the more maneuverable vehicle gets a bonus to hit or defense. '''yo-yo''' ( piloting SP) Trade altitude for speed and maneuverability while attacking '''split s''' ( piloting SP) roll upside down and then loop to turn 180 degrees and escape from combat. '''swoop''' ( piloting SP) dive at the target and attack with guns, avoiding a dogfight against the potentially more maneuverable target. '''emergency landing''' ( piloting SP) '''air navigation''' ( piloting SP) '''thrust reversal''' ( piloting SP) Some aircraft can reverse the direction of thrust from their engines. This helps the aircraft to land on water or a short runway, descend rapidly without picking up speed or accelerate backward on the ground (powerback.) '''holding''' ( piloting SP) The aircraft flies in a racetrack pattern to conserve fuel while waiting in a fixed area. '''pylon turn''' ( piloting SP) Flying the aircraft in a circle around a fixed point allows gunners to accurately focus fire on that point.
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