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| [[Scum_and_Villainy_-_No_Disintegrations|Back to Main Page]] | | [[Scum_and_Villainy_-_No_Disintegrations|Back to Main Page]] |
− | [[File:last-chance-2.jpg|thumb]]
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− | The Last-Chance-2 is a Kuat Systems Iridium-Class Asteroid Mining Freighter, refitted by the crew into a quick-yet-sturdy bounty hunting vessel.
| + | == Name == |
− | == The Ship == | |
| | | |
− | : '''Designation''': Kuat Systems Iridium-Class Asteroid Mining Freighter
| + | Designation: |
− | : '''Ship Size''': Freighter
| + | Ship Size: Freighter |
− | : '''Crew Reputation''': Honorable
| + | |
− | : '''Crew''': 0 / 3
| + | Crew: 0 / 3 |
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| === Systems === | | === Systems === |
− | {| style="border: none; width: 100%"
| + | Comms: 2 / 4 |
− | |- style="vertical-align:top;"
| + | * Long-Range Scanner |
− | |
| + | * Available: Nexus Link |
− | '''Comms: 2 / 4'''
| + | |
− | : ◈ Long-Range Scanner
| + | Engines: 1 / 3 |
− | : ◇ Nexus Link | + | * Jump Drive |
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− | '''Engines: 2 / 3'''
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− | : ◈ Jump Drive
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− | |
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− | '''Weapons: 1 / 3'''
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− | : ◈ Grappling Hooks
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− | : ◈ Particle Cannons
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− | |
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− | '''Hull: 1 / 2'''
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− | |}
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| | | |
− | === Special Abilities ===
| + | Weapons: 1 / 3 |
− | {| style="border: none; width: 100%"
| + | * Grappling Hooks |
− | |- style="vertical-align:top;"
| + | * Available: Particle Cannons |
− | |
| |
− | ; ◈ Licensed
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− | : Take -2 heat on any legitimate bounty hunting job. Your ship can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.
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− | |
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− | ; ◇ On the Trail
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− | : Your crew gains an extra downtime activity to work on long-term projects, or acquire assets to track bounties.
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− | |
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− | ; ◇ Light Touch
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− | : You gain potency when tailing a target, or when gathering info at a target’s previous location. | |
− | |- style="vertical-align:top;"
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− | |
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− | ; ◇ Snatch’N’Grab
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− | : When you use a deception, infiltration, or social plan to execute a kidnapping or extraction, add +1d to the engagement roll.
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− | |
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− | ; ◇ Loaded for Bear
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− | : Your crew can carry +1 load. They have distinctive and high-quality armor. When you wear armor, it counts as heavy armor (two uses).
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− | |
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− | ; ◇ Play Both Sides
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− | : When you release a bounty target, make them a crew contact.
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− | |- style="vertical-align:top;"
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− | |
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− | ; ◇ Deadly
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− | : Each crew member may add 1 action rating to command, scrap, or skulk (up to a max of 3).
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− | |
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− | ; ◇ ◇ Veteran
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− | : Choose a special ability from another source. | |
− | |}
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| | | |
− | === Crew / Ship Upgrades ===
| + | Hull: 0 / 2 |
− | {| style="border: none; width: 100%"
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− | |- style="vertical-align:top;"
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− | |
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− | ; Auxiliary
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− | : ◇ AI Module
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− | : ◇ Armory
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− | : ◈ Brig
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− | : ◇ Galley
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− | : ◇ Medical Bay
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− | : ◇ Science Bay
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− | : ◇-◇ Shields
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− | |
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− | ; Training
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− | : ◇ Insight
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− | : ◈ Prowess
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− | : ◇ Resolve
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− | : ◇ Playbook
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− | |
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− | ; Ship Gear
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− | : ◇ Holo-Emitters
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− | : ◇ Intruder Alarm
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− | : ◇ Land Rover
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− | : ◇ Power Reserves
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− | : ◇ Shuttle
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− | : ◇ Stasis Pods
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− | : ◇ Vault
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− | |- style="vertical-align:top;"
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− | |
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− | ; Crew Gear
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− | : ◇ Alien Pet
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− | : ◇ Land Transport
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− | : ◇ Recon Drone
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− | : ◇ Survival Gear
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− | : ◇ Workshop
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− | |
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− | ; Cerberus Upgrades
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− | : ◇ Tracers
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− | : ◈ Stun Weapons
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− | : ◇-◇ Personal Vehicles
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− | : ◇-◇ Hard Knocks
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− | : ◇-◇-◇ Smooth Criminals
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− | |}
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