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Selig Seven-Fingers
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A character in the [[Wilderlands Hex Crawl IV]] B/X Campaign. == Selig Seven-Fingers == *Neutral Cleric 5 (Curate) *XP: 15,000/25,000 (+5% bonus) *Backstory: Selig Seven-Fingers is a wandering priest of Thoth with a fascination in draconic mysteries. == Attributes == *STR 12 *INT 11 *WIS 13 (+1 magic-based saves) *DEX 6 (-1 to hit, +1 AC penalty, -1 initiative) *CON 8 (-1 HP/die) *CHA 13 (+1 reactions, 5 max retainers, 8 morale) == Combat == *HP: 20/20 *AC: 6 *Attack: **Mace 1d6 damage **Sling -1 to hit, 1d4 damage *Movement: 90/30/90 *Treasure-bearing movement: *Saves: **Death Ray or Poison 9 **Magic Wands 10 **Paralysation or Petrification 12 **Dragon Breath 14 **Rod, Stave, or Spell: 12 == Class Abilities == Turn Undead: D = Skeletons & Zombies, T = Ghouls & Wights, Wraith =7, Mummy = 9, Spectre = 11, Vampire = X == Spells == Spells/day: 2/2 Memorized: CLW, CLW, Hold Person, Find Traps === First Level Spells === *Cure Light Wounds* *Detect Evil *Detect Magic *Light* *Protection from Evil *Purify Food and Water *Remove Fear* *Resist Cold === Second Level Spells === *Bless* *Find Traps *Know Alignment *Hold Person *Resist Fire *Silence 15' radius *Snake Charm *Speak with Animal == Equipment == *holy symbol (25 gp) *waterskin x2 (2 gp) *chainmail (40 gp) 400cn *mace (5 gp) 30cn *sling (2 gp) **30 sling stones *Backpack (5 gp) 80cn **Sword +1 / +3 vs dragons 60cn **crowbar (10 gp) **flask of oil x10 (20 gp) **lantern (10 gp) **iron rations (30 gp) **standard rations (5 gp) **50' rope (1 gp) **small sacks x3 (3 gp) **large sacks x2 (4 gp) **tinder box (3 gp) **torches x6 (1 gp) **wolfsbane x2 (20 gp) **garlic x2 (10 gp) **holy water (25 gp) *Coin purse **13 gp 19cn
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