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====Sellas==== Dispossessed Elven Songpriest Sellas was once part of a prominent family in Heartland, everything proceeded as was ordained by her family. She soon drew the attentions of the young scion of another prominent line. Then she saw the savage beating of a Wildling to the point of death by his hand. Quintas was doing as any other young lord might do to a slave, after all it wasn't really human, was it? This shattered Sellas' vision of her idyllic world. She slipped out that night as a stowaway in merchant ship. In the years that followed she found solace in the teachings of Festival, and had at least a fair voice. She soon became a Songpriest, albeit occasionally unconventional. Sellas has a tendency to live forcefully, paying the tavern keeper with one hand of cogs, tossing some to the beggars in the street with the other; usually to the tune of an empty purse. Hopping her way from merchant ship to scrapper skiff she seeks lost knowledge, keeps the spirits of her fellows up, and (when she's lucky) her next meal. ====Stats==== Race: Elf Strength d6 Agility d6 Vigor d6 Smarts d6 Spirit d8 Pace 6" Parry 5 Toughness 5 Charisma +2 ====Skills==== Boating d6 Fighting d6 Faith d8 Knowledge - Legends and Lore d4 Lockpicking d4 Notice d4 Persuasion d8 Stealth d4 Taunt d4 ====Hindrances==== All Thumbs (Racial, -2 to Repair, Roll of 1 causes malfunction) Heroic (Major) Always help those in need Enemy (Minor) Quintas the Noble, controlling suitor Poverty (Minor) Half Starting Funds, can't hold on to money (donates money, carouses) ====Edges==== Perfume (Racial) - +2 Charisma Arcane Background Songpriest (+2 to common knowledge, knowledge - legends and lore, persuasion) ====Powers==== Healing (3PP, removes 1 wound, 2 wound with a raise), Smite (2PP, +2 to damage, +4 on a raise) Power Points 10 ====Sins==== (Minor) neglecting to follow up rumors of lost knowledge, allowing glowmad to live; (Major) neglecting their duties leading to a possible outbreak of glowmadness; (Mortal) directly causing an outbreak of glowmadness. ====Potential Spells to Select for Future==== armor, barrier, battle lust, beast friend, blast, bolt, boost/lower trait, deflection, detect/conceal arcana, dispel, elemental deluge, entangle, fear, god-touched, greater healing, healing, puppet, smite, soothe anger, speak language, speed, stun, summon muse. ====Gear==== Hide +1 Armor Weight 10 Cost 75 Silver Rapier d6+d4 Weight 2 Cost 150 Silver Throwing Dagger 3/6/12 d6+d4 Weight 1 Cost 25
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