Editing
Session 76.5
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Chancel_Amyra]]<br> [[Amyra:Chapter_10|Chapter 10]] <br><br> Etheric: I should make a textfile for my character sheet now that the wiki is down.<br> Etheric: I need to figure out how many character points I have left, though. And I'm a bit uncertain what Gifts I ended up adding when I made Eve. RN and I discussed a few possibilities.<br> Random_Nerd: Yeah, and I don't believe you'd made up your mind when last we spoke on the matter.<br> Knockwood: well, we're in chapter 9, so we each got 8 so far, minus any adds you've already done<br> Etheric: Hmm, that many?<br> Etheric: I think I have enough for Aspect 2 then, unless I forgot a Gift.<br> Etheric: Er, Aspect 1.<br> Knockwood: I've got 6 points I'm still debating what to do with<br> Etheric: Momentarily forgot that my Aspect started at zero.<br> Etheric: What I would do, Knock, is use 4 of those to raise each of your Domains by 1, then pick a nifty Gift or two.<br> Random_Nerd: True, you seem to have issues with low Domain a fair amount.<br> BethE: I know I bought the Noble Tracker gift. And I was thinking of raising Spirit or Realm.<br> Etheric: Either that, or buy your Realm up to 2 so you can hear the Realm's Heart.<br> Knockwood: that and I use my secondary more than my primary<br> Knockwood: though I was thinking of cranking my aspect and/or maybe getting straight up attack gifts<br> Etheric: Oh, hmm.<br> Etheric: RN, I didn't think of this. Should I take Eve's differing take on Hope as a secondary domain?<br> BethE: How much was your lightsaber going to be, or is that for later, Knock?<br> Knockwood: haven't really hashed it out yet<br> Random_Nerd: Hmm. I don't really see them as being different enough to lead to different sorts of miracles being allowable.<br> Random_Nerd: Do you disagree?<br> Etheric: Not really, I ust wanted to check.<br> Etheric: Well, they do allow slightly different kinds of miracles, but both are based on "hope."<br> Random_Nerd: I don't see the degree of difference as being sufficiently great as to need mechanical representation.<br> BethE: (Did those who are not RN or sharing his brain at the time hear about the differences between the two Hope-perspectives?)<br> Etheric: I don't recall, honestly.<br> Etheric: Want me to go over them?<br> BethE: Yes, please. <br> Etheric: Sorry.<br> Etheric: Anyway, Eve's take on Hope is that a Hope is basically the purpose a thing is geared towards, either by design or by nature.<br> Random_Nerd: Very Aristotelian.<br> Etheric: Carrie's take on Hope is that a Hope is a transformative emotion that directs a person toward a certain aspect of their potential.<br> Etheric: Basically clarifying that part of the potential.<br> BethE: Interesting. *thinks*<br> Etheric: And making it easier to realize.<br> BethE: So, either of them Diving the same person could get different answers?<br> Etheric: Eve's outlook is based on Fate, Carrie's on Free Will.<br> Etheric: Hmm.<br> Knockwood: so, Eve could do a LC Hope and create a serial killer?<br> Etheric: I'm not sure, Knock, It depends on whether RN thinkks that's stretching the boundaries of Hope too much.<br> Knockwood: actually, wait, so could Carrie...<br> Etheric: Probably.<br> Random_Nerd: Either could, really.<br> Random_Nerd: They'd just do it differently.<br> Etheric: Though, Carrie's Hope is transformative and uplifting, so it would be a different kind of serial killer than what Eve would make.<br> Etheric: It's meant as the same Estate, just radically different takes on it.<br> Etheric: Hmm.<br> BethE: Carrie's could be a serial killer who believes that he/she is rescueing the victims from worse things or maybe one of those nurse-Angel of Deaths.<br> Etheric: Do you guys want to know the Eve-origin reason or should I let it come out in play?<br> Knockwood: ah, go ahead and tell us. :)<br> BethE: *gets popcorn*<br> BethE: I can have Theresa be clueless in character anyhow. <g><br> Etheric: After meditating on that vision of hers all night, Carrie asked Kudzu to help her undertand the Dark without losing who she was.<br> Etheric: Kudzu obliged.<br> Etheric: So you get, roughly, a second personality, complete with a second form.<br> Etheric: Perfect Timing is going to ensure that no one is watching when they switch back and forth.<br> Etheric: That's mainly because I haven't decided on a visual.<br> BethE: Does one hear the other's thoughts/actions/etc?<br> Etheric: They aren't really there when the other is active, but they can remember everything the other did, in a dreamlike way.<br> Knockwood: so, is Carrie going to change her last name to Jekyll? :D<br> Etheric: No.<br> BethE: How'd Carrie's folks take it and does it interfer any with the Light Touch Hope has with them?<br> Etheric: For now, Eve has Light Touch too. And for that reason, she's been careful not to contact the Anchors while she's Eve.<br> Etheric: Eventually I plan on working out a second set of Handicaps for Eve beyond the differing Affiliation, but that's not finalized yet.<br> BethE: How much does Eve think Fate controls lives or events?<br> Etheric: To Eve, fate is individual. It is ones deeper nature manifesting itself. Kudzu forbids the imprisonment of this deeper nature (Code of the Wild via Cold Imperator Property.)<br> Etheric: However, humanity's deeper ature is destructive, witness wars, famine, genocide.<br> Etheric: Therefore, the answer is to persuade humanity to destroy itself.<br> Etheric: It's not an appealing logic but it is coherent.<br> BethE: (RN - what was William<br> Etheric: It also lacks Carrie's belief in unlimited potential.<br> Random_Nerd: (Okay, now, looks pretty clear that we won't have Laz. You guys prefer to start now, or cancel, or what?)<br> BethE: 's response mentally to the dual-Hopes for the heraldry?)<br> Random_Nerd: ("Huh. That's a weird one. Must ponder precedents.")<br> Knockwood: what about Sara?<br> BethE: Sara's still out trying to get work schedule and sleep aligned so that she's awake past 8:30pm.<br> Etheric: Hate to say it, but maybe we should cancel tonight.<br> Random_Nerd: She won't be here for at least a couple weeks, she's told me.<br> BethE: I would accept a cancel but have a question for the group first.<br> Random_Nerd: Yes?<br> Knockwood: 42.<br> BethE: What sort of things could we (as players or we as the royalRN, either way) do to help keep sessions/scenes moving? <br> Random_Nerd: Come up with agendas and take steps to implement them.<br> BethE: As I've noticed that I can have a tendency to bog down in the minor details.<br> Knockwood: we all do. Demonboxing.<br> Random_Nerd: Yeah. Part of that is that we don't seem to have a player/character of the more impulsive type here.<br> Etheric: I think on top of that, we need the GMing to be a little more proactive. If things are stuck, prod things along a bit. We won't object.<br> * Etheric blinks.<br> Etheric: Dante isn't?<br> Random_Nerd: Mmm?<br> Random_Nerd: Not for these purposes.<br> Etheric: Fair enough.<br> Knockwood: there's also the problem in that we're not entirely sure what we can do<br> Random_Nerd: He is in terms of big-picture planning, but less so for demonboxing.<br> Random_Nerd: How so, Knock?<br> BethE: Do we need Noble boot-camp?<br> Random_Nerd: And what sort of thing would you suggest in terms of prodding, Etheric?<br> Random_Nerd: Given that it's a tight balance between prodding and railroading, and the midpoint differs from group to group.<br> Etheric: It's true that Carrie/Eve seems to be the one who forgets debating and actually does stuff. And I generally only do that when I get impatient with something that's already stretched out too long.<br> Knockwood: fr'ex: the big attack on the Ex last time. We wasted a big chunk of the session firing off one attack<br> Etheric: Well, if we're sdebating in circles, have something happen.<br> Etheric: Doesn't matter what, as long as it changed the situation.<br> Etheric: It's unrelastic to think that the owrld waits around while Nobles argue. Even given the existence of Perfect Timing.<br> Knockwood: careful, he could have two Excrucians burst through the door with abhorrent guns...<br> Random_Nerd: Hmm. What sort of thing would help with you knowing what you can do?<br> Etheric: I trust RN to keep the challenges manageable.<br> Knockwood: Why, just let us do anything! :D<br> * Etheric now envisions the Power of Munchkins with Secondary Domain 5 in Everything But The Kitchen Sink.<br> Knockwood: what's his Aspect, Avogadro's number? :)<br> Random_Nerd: Graham's Number.<br> BethE: What if we had a session that was everyone throwing ideas/situations at Player A and they have to survive/fix it with their character. Then switch.<br> Etheric: Aspect 2, Legendary. But he has a focus that gives him Aspect 7. And several backups if he loses that one.<br> Etheric: Also, he has unlimited miracle points.<br> Etheric: <.<<br> Random_Nerd: Hmm. When you talk about not knowing what you can do, is it a matter of how the rules work? Or of picking an option from the many available ones?<br> Random_Nerd: Or something else?<br> BethE: I know one of my problems is that I don't think big/Noble enough.<br> BethE: And I sometimes have trouble with Auctoritas.<br> Knockwood: well, Theresa's is easy... it's tangible, therefore simple: LC=one plant or plant-derived thing<br> Knockwood: mine, not so much.<br> Etheric: I think if you're having trouble knowing what Courage can do, you should pin it down with RN.<br> Etheric: I did that for Hope with Carrie and later with Eve, and it really helped.<br> Knockwood: actually, that one was partially because we didn't know we could 'crank' a miracle and fire it off at a higher level<br> BethE: What, in the 'helping each other' way?<br> Knockwood: right<br> Random_Nerd: Well, one thing that could help would be to read through the relevant chapters again, both the straight mechanical ones and the GM adjugating advice ones.<br> Random_Nerd: I find that doing that every few months helps me.<br> Knockwood: BTW, did you see my post in (Link: http://forum.rpg.net/showthread.php?t=339740)http://forum.rpg.net/showthread.php?t=339740 ?<br> Random_Nerd: Ah, no, I'd not seen that.<br> Random_Nerd: Saw the thread earlier, but not with that post in it.<br> BethE: *reads, gets distracted by cutecatavatar, reads*<br> Knockwood: you're actually the first one to comment on the kitty-punk...<br> BethE: I am easily distracted by cute. <G><br> BethE: And very good post, Knock! That's a really good job at decribing it.<br> BethE: describing even<br> Knockwood: well, I had a little help. :)<br> BethE: Hmm...your post makes me wonder if I should be doing more with the Elemental part of Theresa. I don't use it a whole lot.<br> Random_Nerd: It's a handy Gift, especially if you have Durant to go with it, which you do.<br> Etheric: If we're done with Beth's question, I'm gone for the night. Thanks all.<br> Knockwood: oyasumi-nasai<br> BethE: Night, Etheric! *HUG*<br> Random_Nerd: Okay. See you next week.<br> *** Etheric has signed off IRC (Disintegrated: Destiny is choice.).<br> BethE: I think about the only thing I've really done with the Elemental is vine arms and the dead stick arm after Monty.<br> Random_Nerd: You have anything else, Knock?<br> Knockwood: of course, I'm weird in that I'm not sure about what I write unless someone comments on it<br> Knockwood: hey, I was trying to think up an attack gift...<br> Knockwood: Create-Fire is blatantly obvious, though I was considering something more unique.<br> Random_Nerd: So you decided you didn't want an aspect-based martial art?<br> Knockwood: And I suspect a lightsaber would have a cost on par with Marsiglio's claw, which was expensive IIRC<br> Knockwood: RN: how much of a problem would having to physically touch the bad guy be?<br> Random_Nerd: Hmm.<br> Random_Nerd: Depends on the situation, and how quickly they realize the limitation.<br> Random_Nerd: It'd probably be most problematic when facing smart enemies with flexible combat options.<br> Knockwood: just prepping for when you put us up against the Excrucian Power of Sludge. :)<br> Random_Nerd: Which is to say, either Nobles, or Excrucians with funky gifts like WBH.<br> BethE: How much of an unusual gift was that Winds gift the Ex had in Mexico?<br> Random_Nerd: That was a pretty common Warmain Gift.<br> Random_Nerd: Probably one of the top ten most common warmain tricks.<br> Knockwood: Oh.. I was thinking of getting that Rune of Runaway as a set trick...<br> Knockwood: basically, trace it in the air or the ground, and mortals go bye-bye<br> Random_Nerd: Rune of Runaway?<br> Knockwood: I had it in my Domain Miracles list<br> BethE: (I dislike the Winds. They hit _hard_.)<br> Random_Nerd: Oh, let me see.<br> Knockwood: Dest of Courage, effect is: guy runs away<br> Random_Nerd: Ah, that would probably make a handy Gift.<br> Knockwood: Beth: well, you saw the defense I thought up, right?<br> Random_Nerd: Good for getting humans away, and subtle enough not to cause DA.<br> Random_Nerd: Let's see. Lesser Destruction, Simple Miracle, Local Things Only, One Trick, Uncommon?<br> BethE: Knock - i don't think so?<br> Knockwood: Well, it effects everyone in the area, selectively, but no Uncommon penalty since it's related to my Domain.<br> Random_Nerd: Oh, true.<br> Knockwood: can it have the special effect 'remains in effect for as long as the physical rune lasts'?<br> Random_Nerd: Well, Local Things is as opposed to Almost Anywhere.<br> Random_Nerd: Hmm.<br> Random_Nerd: That'd take a Change.<br> Random_Nerd: To make something with that kind of lasting effect.<br> Knockwood: well, if it's written in, say, dirt...<br> Random_Nerd: A miracle is an act. If the act is scaring people, you can do it with a destruction. But if it's making a rune that has certain effects, that'd be a Change, because such a rune can't mundanely exist.<br> Knockwood: Beth: OK, let me explain the defense...<br> Knockwood: it's kinda the reverse of Brian's movement trick.<br> Knockwood: Basically, warp either numbers or space so that the distance between him and, say, us is a lot longer than it 'should' be.<br> Random_Nerd: That could work well.<br> BethE: SO that his Winds wouldn't reach?<br> Random_Nerd: Sort of like the opposite of how a strategist would do it, really.<br> Knockwood: Even thought of a cool name: Zeno's Shield<br> Knockwood: Beth: yep<br> Random_Nerd: Hmm. Anything more to ask or tell me before I head out?<br> Knockwood: know of any Gifts opf Spirit?<br> Knockwood: and Tpyo's back...<br> Random_Nerd: There are no miracles of spirit, so, there aren't gifts that are based on a miracle of spirit.<br> Knockwood: thought of that as another possible defense: a Gift of Spirit specifically for defense<br> Random_Nerd: There are what the book considers to be "Gifts of Spirit," but those are Gifts based on another miracle thematically attached to Spirit.<br> Random_Nerd: Just like, for instance, many Gifts of Aspect are based on Domain miracles.<br> Knockwood: was Laz interested in spending the points on a Zeno's Shield? I might do it myself... maybe hook it to an aegis as a focus...<br> Random_Nerd: Beats me.<br> Knockwood: that's Beth's job.<br> Knockwood: :D<br> Knockwood: (SCNR)<br> BethE: (Do I want to know what that means? <g>)<br> Knockwood: (Sorry, Could Not Resist (that goofy setup)) <br><br> [[Chancel_Amyra]]<br> [[Amyra:Chapter_10|Chapter 10]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information