Editing Shadowwalkers: Cortex Prime by Night - Grey
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=Grey :: Eternal= | =Grey :: Eternal= | ||
− | [[File: | + | [[File:Avatar Icon 001.png|300px]] |
− | =='' | + | ==''Character Quote''== |
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ||
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===Echo: Eternal [[file:d8a.png|28px|d8]]=== | ===Echo: Eternal [[file:d8a.png|28px|d8]]=== | ||
− | One of the blessed of Ancient Egypt has granted you eternal life, calling on the power of Osiris, Horus, or another of the ancient gods of Egypt. Part mystic ritual, part alchemical process, the ''elixir of life'' must be administered at the right time, in the right way, using components that | + | One of the blessed of Ancient Egypt has granted you eternal life, calling on the power of Osiris, Horus, or another of the ancient gods of Egypt. Part mystic ritual, part alchemical process, the ''elixir of life'' must be administered at the right time, in the right way, using components that rea nearly impossible to find in the modern world. A successful use of the elixir means death is no longer an ending, but simply an obstacle to be overcome. The constant influx of life energy has moved you beyond fatigue or the (physical) need for sleep, and you cannot be forced into slumber or rendered unconscious against your will. However, you can be physically taken out if sufficient damage is done to your corporeal form. The ritual that made you renders you immune to disease, toxins, and poisons, safe for specific magical compounds created to target the ''elixir of life'' than runs through your veins. |
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction. | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction. | ||
:[[File:Check002.png|24px]] '''SFX - Years of Experience:''' ''Spend 1 PP to reroll a single die in a pool, taking the better result.'' | :[[File:Check002.png|24px]] '''SFX - Years of Experience:''' ''Spend 1 PP to reroll a single die in a pool, taking the better result.'' | ||
− | ===Profession: | + | ===Profession: Entrepreneur [[file:d8a.png|28px|d8]]=== |
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction. | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction. | ||
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==Power Set: Eternal== | ==Power Set: Eternal== | ||
'''Life Endures''' [[file:d10a.png|24px|d10]] | '''Life Endures''' [[file:d10a.png|24px|d10]] | ||
− | The | + | The elixir of life runs through both your corporal and spiritual forms, binding them together and restoring the Eternal despite hardships. You regenerate physical damage quickly, and physical trauma affects your ability to act solely based on how much of your body is affected. A bullet through the heart is an annoyance, but an axe cleaving you in twain or fire enveloping your body is much more serious. Even death is only a temporary inconvenience, though it can become complicated. The usual roll to return involves the Willpower attribute and the Fixer role, plus the Eternal Distinction and this power. |
'''Might of the Eternal''' [[file:d8a.png|24px|d8]] | '''Might of the Eternal''' [[file:d8a.png|24px|d8]] | ||
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'''Ritual Magic''' [[file:d8a.png|24px|d8]] | '''Ritual Magic''' [[file:d8a.png|24px|d8]] | ||
− | Eternals do not summon magic on a moment's notice like mystics. Instead, they utilize rituals and foci for effects that are slower and more subtle...but no less powerful. This is typically used to create Assets for later use that exceed the normal limits of what an Asset can do. Ritual Magic can be used in a combat situation only if the character prepared a ritual in advance. For example, a mystical amulet could be prepared for an ally that would block the first stress they take from a mystical source. The gamemaster can require specific components for any ritual, which require the character to acquire them before the ritual can be performed | + | Eternals do not summon magic on a moment's notice like mystics. Instead, they utilize rituals and foci for effects that are slower and more subtle...but no less powerful. This is typically used to create Assets for later use that exceed the normal limits of what an Asset can do. Ritual Magic can be used in a combat situation only if the character prepared a ritual in advance. For example, a mystical amulet could be prepared for an ally that would block the first stress they take from a mystical source. The gamemaster can require specific components for any ritual, which require the character to acquire them before the ritual can be performed. |
− | '''SFX:''' Spend a | + | '''SFX:''' Spend a pp to perform a single power in a high stakes action without needing to roll the dice. |
− | + | '''Limit [Doubt]:''' Shutdown any Eternal power to gain a PP. Activate an opportunity or die to restore the power. | |
− | '''Limit [Doubt]:''' Shutdown any Eternal power to gain a PP. Activate an opportunity or die to restore the power | ||
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==Stress Tracks== | ==Stress Tracks== | ||
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==Bio/Background== | ==Bio/Background== | ||
− | '''[[Shadowwalkers:_Cortex_Prime_by_Night_-_Grey:Background | Shades of Grey ]]''' | + | '''[[Shadowwalkers:_Cortex_Prime_by_Night_-_Grey:Background | Shades of Grey]]''' |
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] |