Editing Shadowwalkers: Mods

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:'''Complications and Stress:''' When a player loses a roll the result will usually be stress, either mortal, psychic, or spiritual. If stress would be inappropriate, then it is merely a narrated setback. The GM may chose to introduce general complications via hitches, or some PCs may have power limits that cause them to pick up complications.
 
:'''Complications and Stress:''' When a player loses a roll the result will usually be stress, either mortal, psychic, or spiritual. If stress would be inappropriate, then it is merely a narrated setback. The GM may chose to introduce general complications via hitches, or some PCs may have power limits that cause them to pick up complications.
  
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:'''Hitches:''' Any dice that come up one are hitches and cannot count toward the total or the effect. If you are left without an effect die because of hitches, your effect die is d4. The GM can buy hitches to create complications. If all your dice come up ones, that is a botch.
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:'''Hitches:''' Any dice that come up one are hitches and cannot count toward the total or the effect. If you are left without an effect die because of hitches, your effect die is d4. The GM can buy hitches to create complications or add to an appropriate stress track. If all your dice come up ones, that is a botch.
  
 
:'''Opportunities:''' When the GM rolls a one the players can spend a pp to buy it to step back a complication or a stress track or step up an existing asset for the scene. A bought opportunity also re-activates one shut down Power.
 
:'''Opportunities:''' When the GM rolls a one the players can spend a pp to buy it to step back a complication or a stress track or step up an existing asset for the scene. A bought opportunity also re-activates one shut down Power.

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