Editing Shadowwalkers: Mods
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:'''Hero Dice:''' If a player's total is 5 or more over the opposition's total or static difficulty, they get a hero die equal to the highest die in the opposition's pool (or a [[file:d8a.png|24px|d8]] vs a static difficulty). If the GM rolls 5 or more over the player, they neither collect their own hero dice nor do they get to remove a hero die from the player. It costs a pp to add a hero die to a roll, but that result is added directly to the total, not just the general pool. | :'''Hero Dice:''' If a player's total is 5 or more over the opposition's total or static difficulty, they get a hero die equal to the highest die in the opposition's pool (or a [[file:d8a.png|24px|d8]] vs a static difficulty). If the GM rolls 5 or more over the player, they neither collect their own hero dice nor do they get to remove a hero die from the player. It costs a pp to add a hero die to a roll, but that result is added directly to the total, not just the general pool. | ||
β | :'''Assets:''' Scene assets can be bought at [[file:d6a.png|24px|d6]] with | + | :'''Assets:''' Scene assets can be bought at [[file:d6a.png|24px|d6]] with single pp spend and bumped to [[file:d8a.png|24px|d8]] if you have an SFX that allows the bump. You can also spend an action to roll to create an asset. The value of a rolled asset is determined by the effect die with a cap of [[file:d10a.png|24px|d10]] unless the GM rolls [[file:d12a.png|24px|d12]] [[file:d12a.png|24px|d12]] to oppose the action. If the GM sets a static difficulty instead of rolling opposition, the asset is ranked [[file:d8a.png|24px|d8]] regardless of the effect die. |
:Players can spend an additional pp to make a scene asset last an entire episode. | :Players can spend an additional pp to make a scene asset last an entire episode. |