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[[File:1 ESGUrsxtliDsae0S5fZudg.jpeg|500px|center]] | [[File:1 ESGUrsxtliDsae0S5fZudg.jpeg|500px|center]] | ||
=Game Mods= | =Game Mods= | ||
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:'''Hitches:''' Any dice that come up one are hitches and cannot count toward the total or the effect. If you are left without an effect die because of hitches, your effect die is d4. The GM can buy hitches to create complications. If all your dice come up ones, that is a botch. | :'''Hitches:''' Any dice that come up one are hitches and cannot count toward the total or the effect. If you are left without an effect die because of hitches, your effect die is d4. The GM can buy hitches to create complications. If all your dice come up ones, that is a botch. | ||
− | :'''Opportunities:''' When the GM rolls a one the players can spend a pp to buy it to step back a complication or a stress track or step up an existing asset for the scene | + | :'''Opportunities:''' When the GM rolls a one the players can spend a pp to buy it to step back a complication or a stress track or step up an existing asset for the scene. |
:'''Plot Points:''' Each player starts with one plot point. The GM starts with a number of plot points equal to the total number of players. Plot points can be earned via Hitches, SFX and Limits. Plot points can be spent as outlined on '''pp 28-29''' in the handbook. | :'''Plot Points:''' Each player starts with one plot point. The GM starts with a number of plot points equal to the total number of players. Plot points can be earned via Hitches, SFX and Limits. Plot points can be spent as outlined on '''pp 28-29''' in the handbook. | ||
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:'''Hero Dice:''' If a player's total is 5 or more over the opposition's total or static difficulty, they get a hero die equal to the highest die in the opposition's pool (or a [[file:d8a.png|24px|d8]] vs a static difficulty). If the GM rolls 5 or more over the player, they neither collect their own hero dice nor do they get to remove a hero die from the player. It costs a pp to add a hero die to a roll, but that result is added directly to the total, not just the general pool. | :'''Hero Dice:''' If a player's total is 5 or more over the opposition's total or static difficulty, they get a hero die equal to the highest die in the opposition's pool (or a [[file:d8a.png|24px|d8]] vs a static difficulty). If the GM rolls 5 or more over the player, they neither collect their own hero dice nor do they get to remove a hero die from the player. It costs a pp to add a hero die to a roll, but that result is added directly to the total, not just the general pool. | ||
− | :'''Assets:''' Scene assets can be bought at [[file:d6a.png|24px|d6]] with | + | :'''Assets:''' Scene assets can be bought at [[file:d6a.png|24px|d6]] with single pp spend and bumped to [[file:d8a.png|24px|d8]] if you have an SFX that allows the bump. You can also spend an action to roll to create an asset. The value of a rolled asset is determined by the effect die with a cap of [[file:d10a.png|24px|d10]] unless the GM rolls [[file:d12a.png|24px|d12]] [[file:d12a.png|24px|d12]] to oppose the action. If the GM sets a static difficulty instead of rolling opposition, the asset is ranked [[file:d8a.png|24px|d8]] regardless of the effect die. |
:Players can spend an additional pp to make a scene asset last an entire episode. | :Players can spend an additional pp to make a scene asset last an entire episode. | ||
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[[File:Nimue.png|250px|center]] | [[File:Nimue.png|250px|center]] | ||
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+ | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] |